В консоли можно наблюдать следующее: [<a href="mailto:robin@robinl" target="_new">robin@robinl</a> robin]$ boson Loading required GL library /usr/X11R6/lib/libGL.so.nvidia mcop warning: user defined signal handler found for SIG_PIPE, overriding Boson Sound: WARNING: Cannot access KArtsServer - sound disabled boson: [void TopWidget::endGame()] boson: [void TopWidget::endGame()] done boson: [void Boson::slotPropertyChanged(KGamePropertyBase*)] speed has changed, new speed: 0 boson: [void TopWidget::initPlayer()] boson: [Player::Player()] boson: [void Player::quitGame(bool)] boson: [void Player::quitGame(bool)] clearing units boson: [void Player::quitGame(bool)] units cleared boson: [void TopWidget::changeLocalPlayer(Player*, bool)] boson: [void BosonNewGameWidget::initKGame()] minPlayers(): 1 boson: [void BosonNewGameWidget::initKGame()] maxPlayers(): 10 boson: [void BosonNewGameWidget::initPlayer()] playerCount(): 0 boson: theme path: /usr/share/apps/boson/themes/species/human/ boson: [static SpeciesData* SpeciesData::speciesData(const QString&)] /usr/share/apps/boson/themes/species/human/ boson: [bool SpeciesData::loadActionPixmaps()] action Path: /usr/share/apps/boson/themes/ui/standard/ boson: [virtual bool Player::save(QDataStream&)] boson: [void BosonNewGameWidget::slotPlayerJoinedGame(KPlayer*)] there are 1 players in game now boson: [QValueList<QColor> Boson::availableTeamColors() const] boson: [void BosonNewGameWidget::slotMapChanged(const QString&)] Loading map, index: 0, name: Basic2 boson: [virtual KPlayer* Boson::createPlayer(int, int, bool)] rtti=0,io=0,isVirtual=true boson: [Player::Player()] boson: [void Player::quitGame(bool)] boson: [void Player::quitGame(bool)] clearing units boson: [void Player::quitGame(bool)] units cleared boson: [virtual bool Player::load(QDataStream&)] boson: theme path: /usr/share/apps/boson/themes/species/human/ boson: [static SpeciesData* SpeciesData::speciesData(const QString&)] /usr/share/apps/boson/themes/species/human/ boson: [virtual bool Boson::savegame(QDataStream&, bool, bool)] boson: [virtual bool Boson::savegame(QDataStream&, bool, bool)] Saveing not-yet started game boson: [virtual bool Player::save(QDataStream&)] boson: [virtual bool Boson::savegame(QDataStream&, bool, bool)] done boson: [virtual Player::~Player()] boson: [void Player::quitGame(bool)] boson: [void Player::quitGame(bool)] clearing units boson: [void Player::quitGame(bool)] units cleared boson: [SpeciesTheme::~SpeciesTheme()] boson: [SpeciesTheme::~SpeciesTheme()] done boson: [virtual Player::~Player()] done boson: [virtual KPlayer* Boson::createPlayer(int, int, bool)] rtti=0,io=0,isVirtual=true boson: [Player::Player()] boson: [void Player::quitGame(bool)] boson: [void Player::quitGame(bool)] clearing units boson: [void Player::quitGame(bool)] units cleared boson: [virtual bool Player::load(QDataStream&)] boson: theme path: /usr/share/apps/boson/themes/species/human/ boson: [static SpeciesData* SpeciesData::speciesData(const QString&)] /usr/share/apps/boson/themes/species/human/ boson: [void BosonNewGameWidget::slotPlayerJoinedGame(KPlayer*)] there are 2 players in game now boson: [QValueList<QColor> Boson::availableTeamColors() const] boson: [QValueList<QColor> Boson::availableTeamColors() const] boson: [void TopWidget::changeLocalPlayer(Player*, bool)] boson: [BosonBigDisplayBase* BoDisplayManager::addDisplay(QWidget*)] boson: [BosonBigDisplayBase::BosonBigDisplayBase(BosonCanvas*, QWidget*)] [<a href="mailto:robin@robinl" target="_new">robin@robinl</a> robin]$ --- ---
Это nVidia. Проверено
reassign 2 zerg@altlinux.org