GC SymbolGC;
XFontStruct *HeaderFont;
GC HeaderGC;
#define SYMBOL_FONT "-adobe-symbol-*-*-*-*-18-*-*-*-*-*-adobe-*"
#define SYMBOL_FONT "-*-*-*-*-*-*-18-*-*-*-*-*-*-*"
#define HEADER_FONT "-*-*-bold-r-*-*-24-*-*-*-p-*-iso8859-1"
#define HEADER_LOC_Y 100
#define HELP_LEFT_X 100
XKeyEvent *xkev;
{
/* deal with key event */
int key_buffer_size = 64;
char key_buffer[65];
XComposeStatus compose_status;
KeySym key;
key=XLookupKeysym(xkev,xkev->state);
XLookupString(xkev, key_buffer, key_buffer_size, &key, &compose_status);
switch(JewelState)
case GAME:
xw_leave_event((XLeaveWindowEvent *) &xev);
case KeyRelease:
case KeyPress:
xw_key_event((XKeyEvent *) &xev);
xw_key_event(&xev.xkey);
break;
case ButtonRelease:
case ButtonPress: