ALT Linux Bugzilla
– Attachment 7604 Details for
Bug 35067
cc1: out of memory on i586 during case optimization
New bug
|
Search
|
[?]
|
Help
Register
|
Log In
[x]
|
Forgot Password
Login:
[x]
|
EN
|
RU
Пример проблемного кода
glstate_params-enum1.c (text/x-csrc), 248.17 KB, created by
Vitaly Lipatov
on 2018-06-21 22:00:22 MSK
(
hide
)
Description:
Пример проблемного кода
Filename:
MIME Type:
Creator:
Vitaly Lipatov
Created:
2018-06-21 22:00:22 MSK
Size:
248.17 KB
patch
obsolete
>#include <GL/gl.h> >#include <GL/glext.h> > >const char * >enumToString(GLenum pname) >{ > switch (pname) { > case GL_ZERO: > return "GL_ZERO"; > case GL_ONE: > return "GL_ONE"; > case GL_RESTART_PATH_NV: > return "GL_RESTART_PATH_NV"; > case GL_DUP_FIRST_CUBIC_CURVE_TO_NV: > return "GL_DUP_FIRST_CUBIC_CURVE_TO_NV"; > case GL_DUP_LAST_CUBIC_CURVE_TO_NV: > return "GL_DUP_LAST_CUBIC_CURVE_TO_NV"; > case GL_RECT_NV: > return "GL_RECT_NV"; > case GL_RELATIVE_RECT_NV: > return "GL_RELATIVE_RECT_NV"; > case GL_CIRCULAR_CCW_ARC_TO_NV: > return "GL_CIRCULAR_CCW_ARC_TO_NV"; > case GL_CIRCULAR_CW_ARC_TO_NV: > return "GL_CIRCULAR_CW_ARC_TO_NV"; > case GL_CIRCULAR_TANGENT_ARC_TO_NV: > return "GL_CIRCULAR_TANGENT_ARC_TO_NV"; > case GL_ARC_TO_NV: > return "GL_ARC_TO_NV"; > case GL_RELATIVE_ARC_TO_NV: > return "GL_RELATIVE_ARC_TO_NV"; > case GL_ACCUM: > return "GL_ACCUM"; > case GL_LOAD: > return "GL_LOAD"; > case GL_RETURN: > return "GL_RETURN"; > case GL_MULT: > return "GL_MULT"; > case GL_ADD: > return "GL_ADD"; > case GL_NEVER: > return "GL_NEVER"; > case GL_LESS: > return "GL_LESS"; > case GL_EQUAL: > return "GL_EQUAL"; > case GL_LEQUAL: > return "GL_LEQUAL"; > case GL_GREATER: > return "GL_GREATER"; > case GL_NOTEQUAL: > return "GL_NOTEQUAL"; > case GL_GEQUAL: > return "GL_GEQUAL"; > case GL_ALWAYS: > return "GL_ALWAYS"; > case GL_SRC_COLOR: > return "GL_SRC_COLOR"; > case GL_ONE_MINUS_SRC_COLOR: > return "GL_ONE_MINUS_SRC_COLOR"; > case GL_SRC_ALPHA: > return "GL_SRC_ALPHA"; > case GL_ONE_MINUS_SRC_ALPHA: > return "GL_ONE_MINUS_SRC_ALPHA"; > case GL_DST_ALPHA: > return "GL_DST_ALPHA"; > case GL_ONE_MINUS_DST_ALPHA: > return "GL_ONE_MINUS_DST_ALPHA"; > case GL_DST_COLOR: > return "GL_DST_COLOR"; > case GL_ONE_MINUS_DST_COLOR: > return "GL_ONE_MINUS_DST_COLOR"; > case GL_SRC_ALPHA_SATURATE: > return "GL_SRC_ALPHA_SATURATE"; > case GL_FRONT_LEFT: > return "GL_FRONT_LEFT"; > case GL_FRONT_RIGHT: > return "GL_FRONT_RIGHT"; > case GL_BACK_LEFT: > return "GL_BACK_LEFT"; > case GL_BACK_RIGHT: > return "GL_BACK_RIGHT"; > case GL_FRONT: > return "GL_FRONT"; > case GL_BACK: > return "GL_BACK"; > case GL_LEFT: > return "GL_LEFT"; > case GL_RIGHT: > return "GL_RIGHT"; > case GL_FRONT_AND_BACK: > return "GL_FRONT_AND_BACK"; > case GL_AUX0: > return "GL_AUX0"; > case GL_AUX1: > return "GL_AUX1"; > case GL_AUX2: > return "GL_AUX2"; > case GL_AUX3: > return "GL_AUX3"; > case GL_INVALID_ENUM: > return "GL_INVALID_ENUM"; > case GL_INVALID_VALUE: > return "GL_INVALID_VALUE"; > case GL_INVALID_OPERATION: > return "GL_INVALID_OPERATION"; > case GL_STACK_OVERFLOW: > return "GL_STACK_OVERFLOW"; > case GL_STACK_UNDERFLOW: > return "GL_STACK_UNDERFLOW"; > case GL_OUT_OF_MEMORY: > return "GL_OUT_OF_MEMORY"; > case GL_INVALID_FRAMEBUFFER_OPERATION: > return "GL_INVALID_FRAMEBUFFER_OPERATION"; > case GL_CONTEXT_LOST: > return "GL_CONTEXT_LOST"; > case GL_2D: > return "GL_2D"; > case GL_3D: > return "GL_3D"; > case GL_3D_COLOR: > return "GL_3D_COLOR"; > case GL_3D_COLOR_TEXTURE: > return "GL_3D_COLOR_TEXTURE"; > case GL_4D_COLOR_TEXTURE: > return "GL_4D_COLOR_TEXTURE"; > case GL_PASS_THROUGH_TOKEN: > return "GL_PASS_THROUGH_TOKEN"; > case GL_POINT_TOKEN: > return "GL_POINT_TOKEN"; > case GL_LINE_TOKEN: > return "GL_LINE_TOKEN"; > case GL_POLYGON_TOKEN: > return "GL_POLYGON_TOKEN"; > case GL_BITMAP_TOKEN: > return "GL_BITMAP_TOKEN"; > case GL_DRAW_PIXEL_TOKEN: > return "GL_DRAW_PIXEL_TOKEN"; > case GL_COPY_PIXEL_TOKEN: > return "GL_COPY_PIXEL_TOKEN"; > case GL_LINE_RESET_TOKEN: > return "GL_LINE_RESET_TOKEN"; > case GL_EXP: > return "GL_EXP"; > case GL_EXP2: > return "GL_EXP2"; > case GL_CW: > return "GL_CW"; > case GL_CCW: > return "GL_CCW"; > case GL_COEFF: > return "GL_COEFF"; > case GL_ORDER: > return "GL_ORDER"; > case GL_DOMAIN: > return "GL_DOMAIN"; > case GL_CURRENT_COLOR: > return "GL_CURRENT_COLOR"; > case GL_CURRENT_INDEX: > return "GL_CURRENT_INDEX"; > case GL_CURRENT_NORMAL: > return "GL_CURRENT_NORMAL"; > case GL_CURRENT_TEXTURE_COORDS: > return "GL_CURRENT_TEXTURE_COORDS"; > case GL_CURRENT_RASTER_COLOR: > return "GL_CURRENT_RASTER_COLOR"; > case GL_CURRENT_RASTER_INDEX: > return "GL_CURRENT_RASTER_INDEX"; > case GL_CURRENT_RASTER_TEXTURE_COORDS: > return "GL_CURRENT_RASTER_TEXTURE_COORDS"; > case GL_CURRENT_RASTER_POSITION: > return "GL_CURRENT_RASTER_POSITION"; > case GL_CURRENT_RASTER_POSITION_VALID: > return "GL_CURRENT_RASTER_POSITION_VALID"; > case GL_CURRENT_RASTER_DISTANCE: > return "GL_CURRENT_RASTER_DISTANCE"; > case GL_POINT_SMOOTH: > return "GL_POINT_SMOOTH"; > case GL_POINT_SIZE: > return "GL_POINT_SIZE"; > case GL_POINT_SIZE_RANGE: > return "GL_POINT_SIZE_RANGE"; > case GL_POINT_SIZE_GRANULARITY: > return "GL_POINT_SIZE_GRANULARITY"; > case GL_LINE_SMOOTH: > return "GL_LINE_SMOOTH"; > case GL_LINE_WIDTH: > return "GL_LINE_WIDTH"; > case GL_LINE_WIDTH_RANGE: > return "GL_LINE_WIDTH_RANGE"; > case GL_LINE_WIDTH_GRANULARITY: > return "GL_LINE_WIDTH_GRANULARITY"; > case GL_LINE_STIPPLE: > return "GL_LINE_STIPPLE"; > case GL_LINE_STIPPLE_PATTERN: > return "GL_LINE_STIPPLE_PATTERN"; > case GL_LINE_STIPPLE_REPEAT: > return "GL_LINE_STIPPLE_REPEAT"; > case GL_LIST_MODE: > return "GL_LIST_MODE"; > case GL_MAX_LIST_NESTING: > return "GL_MAX_LIST_NESTING"; > case GL_LIST_BASE: > return "GL_LIST_BASE"; > case GL_LIST_INDEX: > return "GL_LIST_INDEX"; > case GL_POLYGON_MODE: > return "GL_POLYGON_MODE"; > case GL_POLYGON_SMOOTH: > return "GL_POLYGON_SMOOTH"; > case GL_POLYGON_STIPPLE: > return "GL_POLYGON_STIPPLE"; > case GL_EDGE_FLAG: > return "GL_EDGE_FLAG"; > case GL_CULL_FACE: > return "GL_CULL_FACE"; > case GL_CULL_FACE_MODE: > return "GL_CULL_FACE_MODE"; > case GL_FRONT_FACE: > return "GL_FRONT_FACE"; > case GL_LIGHTING: > return "GL_LIGHTING"; > case GL_LIGHT_MODEL_LOCAL_VIEWER: > return "GL_LIGHT_MODEL_LOCAL_VIEWER"; > case GL_LIGHT_MODEL_TWO_SIDE: > return "GL_LIGHT_MODEL_TWO_SIDE"; > case GL_LIGHT_MODEL_AMBIENT: > return "GL_LIGHT_MODEL_AMBIENT"; > case GL_SHADE_MODEL: > return "GL_SHADE_MODEL"; > case GL_COLOR_MATERIAL_FACE: > return "GL_COLOR_MATERIAL_FACE"; > case GL_COLOR_MATERIAL_PARAMETER: > return "GL_COLOR_MATERIAL_PARAMETER"; > case GL_COLOR_MATERIAL: > return "GL_COLOR_MATERIAL"; > case GL_FOG: > return "GL_FOG"; > case GL_FOG_INDEX: > return "GL_FOG_INDEX"; > case GL_FOG_DENSITY: > return "GL_FOG_DENSITY"; > case GL_FOG_START: > return "GL_FOG_START"; > case GL_FOG_END: > return "GL_FOG_END"; > case GL_FOG_MODE: > return "GL_FOG_MODE"; > case GL_FOG_COLOR: > return "GL_FOG_COLOR"; > case GL_DEPTH_RANGE: > return "GL_DEPTH_RANGE"; > case GL_DEPTH_TEST: > return "GL_DEPTH_TEST"; > case GL_DEPTH_WRITEMASK: > return "GL_DEPTH_WRITEMASK"; > case GL_DEPTH_CLEAR_VALUE: > return "GL_DEPTH_CLEAR_VALUE"; > case GL_DEPTH_FUNC: > return "GL_DEPTH_FUNC"; > case GL_ACCUM_CLEAR_VALUE: > return "GL_ACCUM_CLEAR_VALUE"; > case GL_STENCIL_TEST: > return "GL_STENCIL_TEST"; > case GL_STENCIL_CLEAR_VALUE: > return "GL_STENCIL_CLEAR_VALUE"; > case GL_STENCIL_FUNC: > return "GL_STENCIL_FUNC"; > case GL_STENCIL_VALUE_MASK: > return "GL_STENCIL_VALUE_MASK"; > case GL_STENCIL_FAIL: > return "GL_STENCIL_FAIL"; > case GL_STENCIL_PASS_DEPTH_FAIL: > return "GL_STENCIL_PASS_DEPTH_FAIL"; > case GL_STENCIL_PASS_DEPTH_PASS: > return "GL_STENCIL_PASS_DEPTH_PASS"; > case GL_STENCIL_REF: > return "GL_STENCIL_REF"; > case GL_STENCIL_WRITEMASK: > return "GL_STENCIL_WRITEMASK"; > case GL_MATRIX_MODE: > return "GL_MATRIX_MODE"; > case GL_NORMALIZE: > return "GL_NORMALIZE"; > case GL_VIEWPORT: > return "GL_VIEWPORT"; > case GL_MODELVIEW_STACK_DEPTH: > return "GL_MODELVIEW_STACK_DEPTH"; > case GL_PROJECTION_STACK_DEPTH: > return "GL_PROJECTION_STACK_DEPTH"; > case GL_TEXTURE_STACK_DEPTH: > return "GL_TEXTURE_STACK_DEPTH"; > case GL_MODELVIEW_MATRIX: > return "GL_MODELVIEW_MATRIX"; > case GL_PROJECTION_MATRIX: > return "GL_PROJECTION_MATRIX"; > case GL_TEXTURE_MATRIX: > return "GL_TEXTURE_MATRIX"; > case GL_ATTRIB_STACK_DEPTH: > return "GL_ATTRIB_STACK_DEPTH"; > case GL_CLIENT_ATTRIB_STACK_DEPTH: > return "GL_CLIENT_ATTRIB_STACK_DEPTH"; > case GL_ALPHA_TEST: > return "GL_ALPHA_TEST"; > case GL_ALPHA_TEST_FUNC: > return "GL_ALPHA_TEST_FUNC"; > case GL_ALPHA_TEST_REF: > return "GL_ALPHA_TEST_REF"; > case GL_DITHER: > return "GL_DITHER"; > case GL_BLEND_DST: > return "GL_BLEND_DST"; > case GL_BLEND_SRC: > return "GL_BLEND_SRC"; > case GL_BLEND: > return "GL_BLEND"; > case GL_LOGIC_OP_MODE: > return "GL_LOGIC_OP_MODE"; > case GL_INDEX_LOGIC_OP: > return "GL_INDEX_LOGIC_OP"; > case GL_COLOR_LOGIC_OP: > return "GL_COLOR_LOGIC_OP"; > case GL_AUX_BUFFERS: > return "GL_AUX_BUFFERS"; > case GL_DRAW_BUFFER: > return "GL_DRAW_BUFFER"; > case GL_READ_BUFFER: > return "GL_READ_BUFFER"; > case GL_SCISSOR_BOX: > return "GL_SCISSOR_BOX"; > case GL_SCISSOR_TEST: > return "GL_SCISSOR_TEST"; > case GL_INDEX_CLEAR_VALUE: > return "GL_INDEX_CLEAR_VALUE"; > case GL_INDEX_WRITEMASK: > return "GL_INDEX_WRITEMASK"; > case GL_COLOR_CLEAR_VALUE: > return "GL_COLOR_CLEAR_VALUE"; > case GL_COLOR_WRITEMASK: > return "GL_COLOR_WRITEMASK"; > case GL_INDEX_MODE: > return "GL_INDEX_MODE"; > case GL_RGBA_MODE: > return "GL_RGBA_MODE"; > case GL_DOUBLEBUFFER: > return "GL_DOUBLEBUFFER"; > case GL_STEREO: > return "GL_STEREO"; > case GL_RENDER_MODE: > return "GL_RENDER_MODE"; > case GL_PERSPECTIVE_CORRECTION_HINT: > return "GL_PERSPECTIVE_CORRECTION_HINT"; > case GL_POINT_SMOOTH_HINT: > return "GL_POINT_SMOOTH_HINT"; > case GL_LINE_SMOOTH_HINT: > return "GL_LINE_SMOOTH_HINT"; > case GL_POLYGON_SMOOTH_HINT: > return "GL_POLYGON_SMOOTH_HINT"; > case GL_FOG_HINT: > return "GL_FOG_HINT"; > case GL_TEXTURE_GEN_S: > return "GL_TEXTURE_GEN_S"; > case GL_TEXTURE_GEN_T: > return "GL_TEXTURE_GEN_T"; > case GL_TEXTURE_GEN_R: > return "GL_TEXTURE_GEN_R"; > case GL_TEXTURE_GEN_Q: > return "GL_TEXTURE_GEN_Q"; > case GL_PIXEL_MAP_I_TO_I: > return "GL_PIXEL_MAP_I_TO_I"; > case GL_PIXEL_MAP_S_TO_S: > return "GL_PIXEL_MAP_S_TO_S"; > case GL_PIXEL_MAP_I_TO_R: > return "GL_PIXEL_MAP_I_TO_R"; > case GL_PIXEL_MAP_I_TO_G: > return "GL_PIXEL_MAP_I_TO_G"; > case GL_PIXEL_MAP_I_TO_B: > return "GL_PIXEL_MAP_I_TO_B"; > case GL_PIXEL_MAP_I_TO_A: > return "GL_PIXEL_MAP_I_TO_A"; > case GL_PIXEL_MAP_R_TO_R: > return "GL_PIXEL_MAP_R_TO_R"; > case GL_PIXEL_MAP_G_TO_G: > return "GL_PIXEL_MAP_G_TO_G"; > case GL_PIXEL_MAP_B_TO_B: > return "GL_PIXEL_MAP_B_TO_B"; > case GL_PIXEL_MAP_A_TO_A: > return "GL_PIXEL_MAP_A_TO_A"; > case GL_PIXEL_MAP_I_TO_I_SIZE: > return "GL_PIXEL_MAP_I_TO_I_SIZE"; > case GL_PIXEL_MAP_S_TO_S_SIZE: > return "GL_PIXEL_MAP_S_TO_S_SIZE"; > case GL_PIXEL_MAP_I_TO_R_SIZE: > return "GL_PIXEL_MAP_I_TO_R_SIZE"; > case GL_PIXEL_MAP_I_TO_G_SIZE: > return "GL_PIXEL_MAP_I_TO_G_SIZE"; > case GL_PIXEL_MAP_I_TO_B_SIZE: > return "GL_PIXEL_MAP_I_TO_B_SIZE"; > case GL_PIXEL_MAP_I_TO_A_SIZE: > return "GL_PIXEL_MAP_I_TO_A_SIZE"; > case GL_PIXEL_MAP_R_TO_R_SIZE: > return "GL_PIXEL_MAP_R_TO_R_SIZE"; > case GL_PIXEL_MAP_G_TO_G_SIZE: > return "GL_PIXEL_MAP_G_TO_G_SIZE"; > case GL_PIXEL_MAP_B_TO_B_SIZE: > return "GL_PIXEL_MAP_B_TO_B_SIZE"; > case GL_PIXEL_MAP_A_TO_A_SIZE: > return "GL_PIXEL_MAP_A_TO_A_SIZE"; > case GL_UNPACK_SWAP_BYTES: > return "GL_UNPACK_SWAP_BYTES"; > case GL_UNPACK_LSB_FIRST: > return "GL_UNPACK_LSB_FIRST"; > case GL_UNPACK_ROW_LENGTH: > return "GL_UNPACK_ROW_LENGTH"; > case GL_UNPACK_SKIP_ROWS: > return "GL_UNPACK_SKIP_ROWS"; > case GL_UNPACK_SKIP_PIXELS: > return "GL_UNPACK_SKIP_PIXELS"; > case GL_UNPACK_ALIGNMENT: > return "GL_UNPACK_ALIGNMENT"; > case GL_PACK_SWAP_BYTES: > return "GL_PACK_SWAP_BYTES"; > case GL_PACK_LSB_FIRST: > return "GL_PACK_LSB_FIRST"; > case GL_PACK_ROW_LENGTH: > return "GL_PACK_ROW_LENGTH"; > case GL_PACK_SKIP_ROWS: > return "GL_PACK_SKIP_ROWS"; > case GL_PACK_SKIP_PIXELS: > return "GL_PACK_SKIP_PIXELS"; > case GL_PACK_ALIGNMENT: > return "GL_PACK_ALIGNMENT"; > case GL_MAP_COLOR: > return "GL_MAP_COLOR"; > case GL_MAP_STENCIL: > return "GL_MAP_STENCIL"; > case GL_INDEX_SHIFT: > return "GL_INDEX_SHIFT"; > case GL_INDEX_OFFSET: > return "GL_INDEX_OFFSET"; > case GL_RED_SCALE: > return "GL_RED_SCALE"; > case GL_RED_BIAS: > return "GL_RED_BIAS"; > case GL_ZOOM_X: > return "GL_ZOOM_X"; > case GL_ZOOM_Y: > return "GL_ZOOM_Y"; > case GL_GREEN_SCALE: > return "GL_GREEN_SCALE"; > case GL_GREEN_BIAS: > return "GL_GREEN_BIAS"; > case GL_BLUE_SCALE: > return "GL_BLUE_SCALE"; > case GL_BLUE_BIAS: > return "GL_BLUE_BIAS"; > case GL_ALPHA_SCALE: > return "GL_ALPHA_SCALE"; > case GL_ALPHA_BIAS: > return "GL_ALPHA_BIAS"; > case GL_DEPTH_SCALE: > return "GL_DEPTH_SCALE"; > case GL_DEPTH_BIAS: > return "GL_DEPTH_BIAS"; > case GL_MAX_EVAL_ORDER: > return "GL_MAX_EVAL_ORDER"; > case GL_MAX_LIGHTS: > return "GL_MAX_LIGHTS"; > case GL_MAX_CLIP_DISTANCES: > return "GL_MAX_CLIP_DISTANCES"; > case GL_MAX_TEXTURE_SIZE: > return "GL_MAX_TEXTURE_SIZE"; > case GL_MAX_PIXEL_MAP_TABLE: > return "GL_MAX_PIXEL_MAP_TABLE"; > case GL_MAX_ATTRIB_STACK_DEPTH: > return "GL_MAX_ATTRIB_STACK_DEPTH"; > case GL_MAX_MODELVIEW_STACK_DEPTH: > return "GL_MAX_MODELVIEW_STACK_DEPTH"; > case GL_MAX_NAME_STACK_DEPTH: > return "GL_MAX_NAME_STACK_DEPTH"; > case GL_MAX_PROJECTION_STACK_DEPTH: > return "GL_MAX_PROJECTION_STACK_DEPTH"; > case GL_MAX_TEXTURE_STACK_DEPTH: > return "GL_MAX_TEXTURE_STACK_DEPTH"; > case GL_MAX_VIEWPORT_DIMS: > return "GL_MAX_VIEWPORT_DIMS"; > case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: > return "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"; > case GL_SUBPIXEL_BITS: > return "GL_SUBPIXEL_BITS"; > case GL_INDEX_BITS: > return "GL_INDEX_BITS"; > case GL_RED_BITS: > return "GL_RED_BITS"; > case GL_GREEN_BITS: > return "GL_GREEN_BITS"; > case GL_BLUE_BITS: > return "GL_BLUE_BITS"; > case GL_ALPHA_BITS: > return "GL_ALPHA_BITS"; > case GL_DEPTH_BITS: > return "GL_DEPTH_BITS"; > case GL_STENCIL_BITS: > return "GL_STENCIL_BITS"; > case GL_ACCUM_RED_BITS: > return "GL_ACCUM_RED_BITS"; > case GL_ACCUM_GREEN_BITS: > return "GL_ACCUM_GREEN_BITS"; > case GL_ACCUM_BLUE_BITS: > return "GL_ACCUM_BLUE_BITS"; > case GL_ACCUM_ALPHA_BITS: > return "GL_ACCUM_ALPHA_BITS"; > case GL_NAME_STACK_DEPTH: > return "GL_NAME_STACK_DEPTH"; > case GL_AUTO_NORMAL: > return "GL_AUTO_NORMAL"; > case GL_MAP1_COLOR_4: > return "GL_MAP1_COLOR_4"; > case GL_MAP1_INDEX: > return "GL_MAP1_INDEX"; > case GL_MAP1_NORMAL: > return "GL_MAP1_NORMAL"; > case GL_MAP1_TEXTURE_COORD_1: > return "GL_MAP1_TEXTURE_COORD_1"; > case GL_MAP1_TEXTURE_COORD_2: > return "GL_MAP1_TEXTURE_COORD_2"; > case GL_MAP1_TEXTURE_COORD_3: > return "GL_MAP1_TEXTURE_COORD_3"; > case GL_MAP1_TEXTURE_COORD_4: > return "GL_MAP1_TEXTURE_COORD_4"; > case GL_MAP1_VERTEX_3: > return "GL_MAP1_VERTEX_3"; > case GL_MAP1_VERTEX_4: > return "GL_MAP1_VERTEX_4"; > case GL_MAP2_COLOR_4: > return "GL_MAP2_COLOR_4"; > case GL_MAP2_INDEX: > return "GL_MAP2_INDEX"; > case GL_MAP2_NORMAL: > return "GL_MAP2_NORMAL"; > case GL_MAP2_TEXTURE_COORD_1: > return "GL_MAP2_TEXTURE_COORD_1"; > case GL_MAP2_TEXTURE_COORD_2: > return "GL_MAP2_TEXTURE_COORD_2"; > case GL_MAP2_TEXTURE_COORD_3: > return "GL_MAP2_TEXTURE_COORD_3"; > case GL_MAP2_TEXTURE_COORD_4: > return "GL_MAP2_TEXTURE_COORD_4"; > case GL_MAP2_VERTEX_3: > return "GL_MAP2_VERTEX_3"; > case GL_MAP2_VERTEX_4: > return "GL_MAP2_VERTEX_4"; > case GL_MAP1_GRID_DOMAIN: > return "GL_MAP1_GRID_DOMAIN"; > case GL_MAP1_GRID_SEGMENTS: > return "GL_MAP1_GRID_SEGMENTS"; > case GL_MAP2_GRID_DOMAIN: > return "GL_MAP2_GRID_DOMAIN"; > case GL_MAP2_GRID_SEGMENTS: > return "GL_MAP2_GRID_SEGMENTS"; > case GL_TEXTURE_1D: > return "GL_TEXTURE_1D"; > case GL_TEXTURE_2D: > return "GL_TEXTURE_2D"; > case GL_FEEDBACK_BUFFER_POINTER: > return "GL_FEEDBACK_BUFFER_POINTER"; > case GL_FEEDBACK_BUFFER_SIZE: > return "GL_FEEDBACK_BUFFER_SIZE"; > case GL_FEEDBACK_BUFFER_TYPE: > return "GL_FEEDBACK_BUFFER_TYPE"; > case GL_SELECTION_BUFFER_POINTER: > return "GL_SELECTION_BUFFER_POINTER"; > case GL_SELECTION_BUFFER_SIZE: > return "GL_SELECTION_BUFFER_SIZE"; > case GL_TEXTURE_WIDTH: > return "GL_TEXTURE_WIDTH"; > case GL_TEXTURE_HEIGHT: > return "GL_TEXTURE_HEIGHT"; > case GL_TEXTURE_INTERNAL_FORMAT: > return "GL_TEXTURE_INTERNAL_FORMAT"; > case GL_TEXTURE_BORDER_COLOR: > return "GL_TEXTURE_BORDER_COLOR"; > case GL_TEXTURE_BORDER: > return "GL_TEXTURE_BORDER"; > case GL_DONT_CARE: > return "GL_DONT_CARE"; > case GL_FASTEST: > return "GL_FASTEST"; > case GL_NICEST: > return "GL_NICEST"; > case GL_AMBIENT: > return "GL_AMBIENT"; > case GL_DIFFUSE: > return "GL_DIFFUSE"; > case GL_SPECULAR: > return "GL_SPECULAR"; > case GL_POSITION: > return "GL_POSITION"; > case GL_SPOT_DIRECTION: > return "GL_SPOT_DIRECTION"; > case GL_SPOT_EXPONENT: > return "GL_SPOT_EXPONENT"; > case GL_SPOT_CUTOFF: > return "GL_SPOT_CUTOFF"; > case GL_CONSTANT_ATTENUATION: > return "GL_CONSTANT_ATTENUATION"; > case GL_LINEAR_ATTENUATION: > return "GL_LINEAR_ATTENUATION"; > case GL_QUADRATIC_ATTENUATION: > return "GL_QUADRATIC_ATTENUATION"; > case GL_COMPILE: > return "GL_COMPILE"; > case GL_COMPILE_AND_EXECUTE: > return "GL_COMPILE_AND_EXECUTE"; > case GL_BYTE: > return "GL_BYTE"; > case GL_UNSIGNED_BYTE: > return "GL_UNSIGNED_BYTE"; > case GL_SHORT: > return "GL_SHORT"; > case GL_UNSIGNED_SHORT: > return "GL_UNSIGNED_SHORT"; > case GL_INT: > return "GL_INT"; > case GL_UNSIGNED_INT: > return "GL_UNSIGNED_INT"; > case GL_FLOAT: > return "GL_FLOAT"; > case GL_2_BYTES: > return "GL_2_BYTES"; > case GL_3_BYTES: > return "GL_3_BYTES"; > case GL_4_BYTES: > return "GL_4_BYTES"; > case GL_DOUBLE: > return "GL_DOUBLE"; > case GL_HALF_FLOAT: > return "GL_HALF_FLOAT"; > case GL_FIXED: > return "GL_FIXED"; > case GL_INT64_NV: > return "GL_INT64_NV"; > case GL_UNSIGNED_INT64_ARB: > return "GL_UNSIGNED_INT64_ARB"; > case GL_CLEAR: > return "GL_CLEAR"; > case GL_AND: > return "GL_AND"; > case GL_AND_REVERSE: > return "GL_AND_REVERSE"; > case GL_COPY: > return "GL_COPY"; > case GL_AND_INVERTED: > return "GL_AND_INVERTED"; > case GL_NOOP: > return "GL_NOOP"; > case GL_XOR: > return "GL_XOR"; > case GL_OR: > return "GL_OR"; > case GL_NOR: > return "GL_NOR"; > case GL_EQUIV: > return "GL_EQUIV"; > case GL_INVERT: > return "GL_INVERT"; > case GL_OR_REVERSE: > return "GL_OR_REVERSE"; > case GL_COPY_INVERTED: > return "GL_COPY_INVERTED"; > case GL_OR_INVERTED: > return "GL_OR_INVERTED"; > case GL_NAND: > return "GL_NAND"; > case GL_SET: > return "GL_SET"; > case GL_EMISSION: > return "GL_EMISSION"; > case GL_SHININESS: > return "GL_SHININESS"; > case GL_AMBIENT_AND_DIFFUSE: > return "GL_AMBIENT_AND_DIFFUSE"; > case GL_COLOR_INDEXES: > return "GL_COLOR_INDEXES"; > case GL_MODELVIEW: > return "GL_MODELVIEW"; > case GL_PROJECTION: > return "GL_PROJECTION"; > case GL_TEXTURE: > return "GL_TEXTURE"; > case GL_COLOR: > return "GL_COLOR"; > case GL_DEPTH: > return "GL_DEPTH"; > case GL_STENCIL: > return "GL_STENCIL"; > case GL_COLOR_INDEX: > return "GL_COLOR_INDEX"; > case GL_STENCIL_INDEX: > return "GL_STENCIL_INDEX"; > case GL_DEPTH_COMPONENT: > return "GL_DEPTH_COMPONENT"; > case GL_RED: > return "GL_RED"; > case GL_GREEN: > return "GL_GREEN"; > case GL_BLUE: > return "GL_BLUE"; > case GL_ALPHA: > return "GL_ALPHA"; > case GL_RGB: > return "GL_RGB"; > case GL_RGBA: > return "GL_RGBA"; > case GL_LUMINANCE: > return "GL_LUMINANCE"; > case GL_LUMINANCE_ALPHA: > return "GL_LUMINANCE_ALPHA"; > case GL_BITMAP: > return "GL_BITMAP"; > case GL_POINT: > return "GL_POINT"; > case GL_LINE: > return "GL_LINE"; > case GL_FILL: > return "GL_FILL"; > case GL_RENDER: > return "GL_RENDER"; > case GL_FEEDBACK: > return "GL_FEEDBACK"; > case GL_SELECT: > return "GL_SELECT"; > case GL_FLAT: > return "GL_FLAT"; > case GL_SMOOTH: > return "GL_SMOOTH"; > case GL_KEEP: > return "GL_KEEP"; > case GL_REPLACE: > return "GL_REPLACE"; > case GL_INCR: > return "GL_INCR"; > case GL_DECR: > return "GL_DECR"; > case GL_VENDOR: > return "GL_VENDOR"; > case GL_RENDERER: > return "GL_RENDERER"; > case GL_VERSION: > return "GL_VERSION"; > case GL_EXTENSIONS: > return "GL_EXTENSIONS"; > case GL_S: > return "GL_S"; > case GL_T: > return "GL_T"; > case GL_R: > return "GL_R"; > case GL_Q: > return "GL_Q"; > case GL_MODULATE: > return "GL_MODULATE"; > case GL_DECAL: > return "GL_DECAL"; > case GL_TEXTURE_ENV_MODE: > return "GL_TEXTURE_ENV_MODE"; > case GL_TEXTURE_ENV_COLOR: > return "GL_TEXTURE_ENV_COLOR"; > case GL_TEXTURE_ENV: > return "GL_TEXTURE_ENV"; > case GL_EYE_LINEAR: > return "GL_EYE_LINEAR"; > case GL_OBJECT_LINEAR: > return "GL_OBJECT_LINEAR"; > case GL_SPHERE_MAP: > return "GL_SPHERE_MAP"; > case GL_TEXTURE_GEN_MODE: > return "GL_TEXTURE_GEN_MODE"; > case GL_OBJECT_PLANE: > return "GL_OBJECT_PLANE"; > case GL_EYE_PLANE: > return "GL_EYE_PLANE"; > case GL_NEAREST: > return "GL_NEAREST"; > case GL_LINEAR: > return "GL_LINEAR"; > case GL_NEAREST_MIPMAP_NEAREST: > return "GL_NEAREST_MIPMAP_NEAREST"; > case GL_LINEAR_MIPMAP_NEAREST: > return "GL_LINEAR_MIPMAP_NEAREST"; > case GL_NEAREST_MIPMAP_LINEAR: > return "GL_NEAREST_MIPMAP_LINEAR"; > case GL_LINEAR_MIPMAP_LINEAR: > return "GL_LINEAR_MIPMAP_LINEAR"; > case GL_TEXTURE_MAG_FILTER: > return "GL_TEXTURE_MAG_FILTER"; > case GL_TEXTURE_MIN_FILTER: > return "GL_TEXTURE_MIN_FILTER"; > case GL_TEXTURE_WRAP_S: > return "GL_TEXTURE_WRAP_S"; > case GL_TEXTURE_WRAP_T: > return "GL_TEXTURE_WRAP_T"; > case GL_CLAMP: > return "GL_CLAMP"; > case GL_REPEAT: > return "GL_REPEAT"; > case GL_POLYGON_OFFSET_UNITS: > return "GL_POLYGON_OFFSET_UNITS"; > case GL_POLYGON_OFFSET_POINT: > return "GL_POLYGON_OFFSET_POINT"; > case GL_POLYGON_OFFSET_LINE: > return "GL_POLYGON_OFFSET_LINE"; > case GL_R3_G3_B2: > return "GL_R3_G3_B2"; > case GL_V2F: > return "GL_V2F"; > case GL_V3F: > return "GL_V3F"; > case GL_C4UB_V2F: > return "GL_C4UB_V2F"; > case GL_C4UB_V3F: > return "GL_C4UB_V3F"; > case GL_C3F_V3F: > return "GL_C3F_V3F"; > case GL_N3F_V3F: > return "GL_N3F_V3F"; > case GL_C4F_N3F_V3F: > return "GL_C4F_N3F_V3F"; > case GL_T2F_V3F: > return "GL_T2F_V3F"; > case GL_T4F_V4F: > return "GL_T4F_V4F"; > case GL_T2F_C4UB_V3F: > return "GL_T2F_C4UB_V3F"; > case GL_T2F_C3F_V3F: > return "GL_T2F_C3F_V3F"; > case GL_T2F_N3F_V3F: > return "GL_T2F_N3F_V3F"; > case GL_T2F_C4F_N3F_V3F: > return "GL_T2F_C4F_N3F_V3F"; > case GL_T4F_C4F_N3F_V4F: > return "GL_T4F_C4F_N3F_V4F"; > case GL_CLIP_DISTANCE0: > return "GL_CLIP_DISTANCE0"; > case GL_CLIP_DISTANCE1: > return "GL_CLIP_DISTANCE1"; > case GL_CLIP_DISTANCE2: > return "GL_CLIP_DISTANCE2"; > case GL_CLIP_DISTANCE3: > return "GL_CLIP_DISTANCE3"; > case GL_CLIP_DISTANCE4: > return "GL_CLIP_DISTANCE4"; > case GL_CLIP_DISTANCE5: > return "GL_CLIP_DISTANCE5"; > case GL_CLIP_DISTANCE6: > return "GL_CLIP_DISTANCE6"; > case GL_CLIP_DISTANCE7: > return "GL_CLIP_DISTANCE7"; > case GL_LIGHT0: > return "GL_LIGHT0"; > case GL_LIGHT1: > return "GL_LIGHT1"; > case GL_LIGHT2: > return "GL_LIGHT2"; > case GL_LIGHT3: > return "GL_LIGHT3"; > case GL_LIGHT4: > return "GL_LIGHT4"; > case GL_LIGHT5: > return "GL_LIGHT5"; > case GL_LIGHT6: > return "GL_LIGHT6"; > case GL_LIGHT7: > return "GL_LIGHT7"; > case GL_ABGR_EXT: > return "GL_ABGR_EXT"; > case GL_CONSTANT_COLOR: > return "GL_CONSTANT_COLOR"; > case GL_ONE_MINUS_CONSTANT_COLOR: > return "GL_ONE_MINUS_CONSTANT_COLOR"; > case GL_CONSTANT_ALPHA: > return "GL_CONSTANT_ALPHA"; > case GL_ONE_MINUS_CONSTANT_ALPHA: > return "GL_ONE_MINUS_CONSTANT_ALPHA"; > case GL_BLEND_COLOR: > return "GL_BLEND_COLOR"; > case GL_FUNC_ADD: > return "GL_FUNC_ADD"; > case GL_MIN: > return "GL_MIN"; > case GL_MAX: > return "GL_MAX"; > case GL_BLEND_EQUATION: > return "GL_BLEND_EQUATION"; > case GL_FUNC_SUBTRACT: > return "GL_FUNC_SUBTRACT"; > case GL_FUNC_REVERSE_SUBTRACT: > return "GL_FUNC_REVERSE_SUBTRACT"; > case GL_CMYK_EXT: > return "GL_CMYK_EXT"; > case GL_CMYKA_EXT: > return "GL_CMYKA_EXT"; > case GL_PACK_CMYK_HINT_EXT: > return "GL_PACK_CMYK_HINT_EXT"; > case GL_UNPACK_CMYK_HINT_EXT: > return "GL_UNPACK_CMYK_HINT_EXT"; > case GL_CONVOLUTION_1D: > return "GL_CONVOLUTION_1D"; > case GL_CONVOLUTION_2D: > return "GL_CONVOLUTION_2D"; > case GL_SEPARABLE_2D: > return "GL_SEPARABLE_2D"; > case GL_CONVOLUTION_BORDER_MODE: > return "GL_CONVOLUTION_BORDER_MODE"; > case GL_CONVOLUTION_FILTER_SCALE: > return "GL_CONVOLUTION_FILTER_SCALE"; > case GL_CONVOLUTION_FILTER_BIAS: > return "GL_CONVOLUTION_FILTER_BIAS"; > case GL_REDUCE: > return "GL_REDUCE"; > case GL_CONVOLUTION_FORMAT: > return "GL_CONVOLUTION_FORMAT"; > case GL_CONVOLUTION_WIDTH: > return "GL_CONVOLUTION_WIDTH"; > case GL_CONVOLUTION_HEIGHT: > return "GL_CONVOLUTION_HEIGHT"; > case GL_MAX_CONVOLUTION_WIDTH: > return "GL_MAX_CONVOLUTION_WIDTH"; > case GL_MAX_CONVOLUTION_HEIGHT: > return "GL_MAX_CONVOLUTION_HEIGHT"; > case GL_POST_CONVOLUTION_RED_SCALE: > return "GL_POST_CONVOLUTION_RED_SCALE"; > case GL_POST_CONVOLUTION_GREEN_SCALE: > return "GL_POST_CONVOLUTION_GREEN_SCALE"; > case GL_POST_CONVOLUTION_BLUE_SCALE: > return "GL_POST_CONVOLUTION_BLUE_SCALE"; > case GL_POST_CONVOLUTION_ALPHA_SCALE: > return "GL_POST_CONVOLUTION_ALPHA_SCALE"; > case GL_POST_CONVOLUTION_RED_BIAS: > return "GL_POST_CONVOLUTION_RED_BIAS"; > case GL_POST_CONVOLUTION_GREEN_BIAS: > return "GL_POST_CONVOLUTION_GREEN_BIAS"; > case GL_POST_CONVOLUTION_BLUE_BIAS: > return "GL_POST_CONVOLUTION_BLUE_BIAS"; > case GL_POST_CONVOLUTION_ALPHA_BIAS: > return "GL_POST_CONVOLUTION_ALPHA_BIAS"; > case GL_HISTOGRAM: > return "GL_HISTOGRAM"; > case GL_PROXY_HISTOGRAM: > return "GL_PROXY_HISTOGRAM"; > case GL_HISTOGRAM_WIDTH: > return "GL_HISTOGRAM_WIDTH"; > case GL_HISTOGRAM_FORMAT: > return "GL_HISTOGRAM_FORMAT"; > case GL_HISTOGRAM_RED_SIZE: > return "GL_HISTOGRAM_RED_SIZE"; > case GL_HISTOGRAM_GREEN_SIZE: > return "GL_HISTOGRAM_GREEN_SIZE"; > case GL_HISTOGRAM_BLUE_SIZE: > return "GL_HISTOGRAM_BLUE_SIZE"; > case GL_HISTOGRAM_ALPHA_SIZE: > return "GL_HISTOGRAM_ALPHA_SIZE"; > case GL_HISTOGRAM_LUMINANCE_SIZE: > return "GL_HISTOGRAM_LUMINANCE_SIZE"; > case GL_HISTOGRAM_SINK: > return "GL_HISTOGRAM_SINK"; > case GL_MINMAX: > return "GL_MINMAX"; > case GL_MINMAX_FORMAT: > return "GL_MINMAX_FORMAT"; > case GL_MINMAX_SINK: > return "GL_MINMAX_SINK"; > case GL_TABLE_TOO_LARGE: > return "GL_TABLE_TOO_LARGE"; > case GL_UNSIGNED_BYTE_3_3_2: > return "GL_UNSIGNED_BYTE_3_3_2"; > case GL_UNSIGNED_SHORT_4_4_4_4: > return "GL_UNSIGNED_SHORT_4_4_4_4"; > case GL_UNSIGNED_SHORT_5_5_5_1: > return "GL_UNSIGNED_SHORT_5_5_5_1"; > case GL_UNSIGNED_INT_8_8_8_8: > return "GL_UNSIGNED_INT_8_8_8_8"; > case GL_UNSIGNED_INT_10_10_10_2: > return "GL_UNSIGNED_INT_10_10_10_2"; > case GL_POLYGON_OFFSET_FILL: > return "GL_POLYGON_OFFSET_FILL"; > case GL_POLYGON_OFFSET_FACTOR: > return "GL_POLYGON_OFFSET_FACTOR"; > case GL_POLYGON_OFFSET_BIAS_EXT: > return "GL_POLYGON_OFFSET_BIAS_EXT"; > case GL_RESCALE_NORMAL: > return "GL_RESCALE_NORMAL"; > case GL_ALPHA4: > return "GL_ALPHA4"; > case GL_ALPHA8: > return "GL_ALPHA8"; > case GL_ALPHA12: > return "GL_ALPHA12"; > case GL_ALPHA16: > return "GL_ALPHA16"; > case GL_LUMINANCE4: > return "GL_LUMINANCE4"; > case GL_LUMINANCE8: > return "GL_LUMINANCE8"; > case GL_LUMINANCE12: > return "GL_LUMINANCE12"; > case GL_LUMINANCE16: > return "GL_LUMINANCE16"; > case GL_LUMINANCE4_ALPHA4: > return "GL_LUMINANCE4_ALPHA4"; > case GL_LUMINANCE6_ALPHA2: > return "GL_LUMINANCE6_ALPHA2"; > case GL_LUMINANCE8_ALPHA8: > return "GL_LUMINANCE8_ALPHA8"; > case GL_LUMINANCE12_ALPHA4: > return "GL_LUMINANCE12_ALPHA4"; > case GL_LUMINANCE12_ALPHA12: > return "GL_LUMINANCE12_ALPHA12"; > case GL_LUMINANCE16_ALPHA16: > return "GL_LUMINANCE16_ALPHA16"; > case GL_INTENSITY: > return "GL_INTENSITY"; > case GL_INTENSITY4: > return "GL_INTENSITY4"; > case GL_INTENSITY8: > return "GL_INTENSITY8"; > case GL_INTENSITY12: > return "GL_INTENSITY12"; > case GL_INTENSITY16: > return "GL_INTENSITY16"; > case GL_RGB2_EXT: > return "GL_RGB2_EXT"; > case GL_RGB4: > return "GL_RGB4"; > case GL_RGB5: > return "GL_RGB5"; > case GL_RGB8: > return "GL_RGB8"; > case GL_RGB10: > return "GL_RGB10"; > case GL_RGB12: > return "GL_RGB12"; > case GL_RGB16: > return "GL_RGB16"; > case GL_RGBA2: > return "GL_RGBA2"; > case GL_RGBA4: > return "GL_RGBA4"; > case GL_RGB5_A1: > return "GL_RGB5_A1"; > case GL_RGBA8: > return "GL_RGBA8"; > case GL_RGB10_A2: > return "GL_RGB10_A2"; > case GL_RGBA12: > return "GL_RGBA12"; > case GL_RGBA16: > return "GL_RGBA16"; > case GL_TEXTURE_RED_SIZE: > return "GL_TEXTURE_RED_SIZE"; > case GL_TEXTURE_GREEN_SIZE: > return "GL_TEXTURE_GREEN_SIZE"; > case GL_TEXTURE_BLUE_SIZE: > return "GL_TEXTURE_BLUE_SIZE"; > case GL_TEXTURE_ALPHA_SIZE: > return "GL_TEXTURE_ALPHA_SIZE"; > case GL_TEXTURE_LUMINANCE_SIZE: > return "GL_TEXTURE_LUMINANCE_SIZE"; > case GL_TEXTURE_INTENSITY_SIZE: > return "GL_TEXTURE_INTENSITY_SIZE"; > case GL_REPLACE_EXT: > return "GL_REPLACE_EXT"; > case GL_PROXY_TEXTURE_1D: > return "GL_PROXY_TEXTURE_1D"; > case GL_PROXY_TEXTURE_2D: > return "GL_PROXY_TEXTURE_2D"; > case GL_TEXTURE_TOO_LARGE_EXT: > return "GL_TEXTURE_TOO_LARGE_EXT"; > case GL_TEXTURE_PRIORITY: > return "GL_TEXTURE_PRIORITY"; > case GL_TEXTURE_RESIDENT: > return "GL_TEXTURE_RESIDENT"; > case GL_TEXTURE_BINDING_1D: > return "GL_TEXTURE_BINDING_1D"; > case GL_TEXTURE_BINDING_2D: > return "GL_TEXTURE_BINDING_2D"; > case GL_TEXTURE_BINDING_3D: > return "GL_TEXTURE_BINDING_3D"; > case GL_PACK_SKIP_IMAGES: > return "GL_PACK_SKIP_IMAGES"; > case GL_PACK_IMAGE_HEIGHT: > return "GL_PACK_IMAGE_HEIGHT"; > case GL_UNPACK_SKIP_IMAGES: > return "GL_UNPACK_SKIP_IMAGES"; > case GL_UNPACK_IMAGE_HEIGHT: > return "GL_UNPACK_IMAGE_HEIGHT"; > case GL_TEXTURE_3D: > return "GL_TEXTURE_3D"; > case GL_PROXY_TEXTURE_3D: > return "GL_PROXY_TEXTURE_3D"; > case GL_TEXTURE_DEPTH: > return "GL_TEXTURE_DEPTH"; > case GL_TEXTURE_WRAP_R: > return "GL_TEXTURE_WRAP_R"; > case GL_MAX_3D_TEXTURE_SIZE: > return "GL_MAX_3D_TEXTURE_SIZE"; > case GL_VERTEX_ARRAY: > return "GL_VERTEX_ARRAY"; > case GL_NORMAL_ARRAY: > return "GL_NORMAL_ARRAY"; > case GL_COLOR_ARRAY: > return "GL_COLOR_ARRAY"; > case GL_INDEX_ARRAY: > return "GL_INDEX_ARRAY"; > case GL_TEXTURE_COORD_ARRAY: > return "GL_TEXTURE_COORD_ARRAY"; > case GL_EDGE_FLAG_ARRAY: > return "GL_EDGE_FLAG_ARRAY"; > case GL_VERTEX_ARRAY_SIZE: > return "GL_VERTEX_ARRAY_SIZE"; > case GL_VERTEX_ARRAY_TYPE: > return "GL_VERTEX_ARRAY_TYPE"; > case GL_VERTEX_ARRAY_STRIDE: > return "GL_VERTEX_ARRAY_STRIDE"; > case GL_VERTEX_ARRAY_COUNT_EXT: > return "GL_VERTEX_ARRAY_COUNT_EXT"; > case GL_NORMAL_ARRAY_TYPE: > return "GL_NORMAL_ARRAY_TYPE"; > case GL_NORMAL_ARRAY_STRIDE: > return "GL_NORMAL_ARRAY_STRIDE"; > case GL_NORMAL_ARRAY_COUNT_EXT: > return "GL_NORMAL_ARRAY_COUNT_EXT"; > case GL_COLOR_ARRAY_SIZE: > return "GL_COLOR_ARRAY_SIZE"; > case GL_COLOR_ARRAY_TYPE: > return "GL_COLOR_ARRAY_TYPE"; > case GL_COLOR_ARRAY_STRIDE: > return "GL_COLOR_ARRAY_STRIDE"; > case GL_COLOR_ARRAY_COUNT_EXT: > return "GL_COLOR_ARRAY_COUNT_EXT"; > case GL_INDEX_ARRAY_TYPE: > return "GL_INDEX_ARRAY_TYPE"; > case GL_INDEX_ARRAY_STRIDE: > return "GL_INDEX_ARRAY_STRIDE"; > case GL_INDEX_ARRAY_COUNT_EXT: > return "GL_INDEX_ARRAY_COUNT_EXT"; > case GL_TEXTURE_COORD_ARRAY_SIZE: > return "GL_TEXTURE_COORD_ARRAY_SIZE"; > case GL_TEXTURE_COORD_ARRAY_TYPE: > return "GL_TEXTURE_COORD_ARRAY_TYPE"; > case GL_TEXTURE_COORD_ARRAY_STRIDE: > return "GL_TEXTURE_COORD_ARRAY_STRIDE"; > case GL_TEXTURE_COORD_ARRAY_COUNT_EXT: > return "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"; > case GL_EDGE_FLAG_ARRAY_STRIDE: > return "GL_EDGE_FLAG_ARRAY_STRIDE"; > case GL_EDGE_FLAG_ARRAY_COUNT_EXT: > return "GL_EDGE_FLAG_ARRAY_COUNT_EXT"; > case GL_VERTEX_ARRAY_POINTER: > return "GL_VERTEX_ARRAY_POINTER"; > case GL_NORMAL_ARRAY_POINTER: > return "GL_NORMAL_ARRAY_POINTER"; > case GL_COLOR_ARRAY_POINTER: > return "GL_COLOR_ARRAY_POINTER"; > case GL_INDEX_ARRAY_POINTER: > return "GL_INDEX_ARRAY_POINTER"; > case GL_TEXTURE_COORD_ARRAY_POINTER: > return "GL_TEXTURE_COORD_ARRAY_POINTER"; > case GL_EDGE_FLAG_ARRAY_POINTER: > return "GL_EDGE_FLAG_ARRAY_POINTER"; > case GL_INTERLACE_SGIX: > return "GL_INTERLACE_SGIX"; > case GL_DETAIL_TEXTURE_2D_SGIS: > return "GL_DETAIL_TEXTURE_2D_SGIS"; > case GL_DETAIL_TEXTURE_2D_BINDING_SGIS: > return "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"; > case GL_LINEAR_DETAIL_SGIS: > return "GL_LINEAR_DETAIL_SGIS"; > case GL_LINEAR_DETAIL_ALPHA_SGIS: > return "GL_LINEAR_DETAIL_ALPHA_SGIS"; > case GL_LINEAR_DETAIL_COLOR_SGIS: > return "GL_LINEAR_DETAIL_COLOR_SGIS"; > case GL_DETAIL_TEXTURE_LEVEL_SGIS: > return "GL_DETAIL_TEXTURE_LEVEL_SGIS"; > case GL_DETAIL_TEXTURE_MODE_SGIS: > return "GL_DETAIL_TEXTURE_MODE_SGIS"; > case GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS: > return "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"; > case GL_MULTISAMPLE: > return "GL_MULTISAMPLE"; > case GL_SAMPLE_ALPHA_TO_COVERAGE: > return "GL_SAMPLE_ALPHA_TO_COVERAGE"; > case GL_SAMPLE_ALPHA_TO_ONE: > return "GL_SAMPLE_ALPHA_TO_ONE"; > case GL_SAMPLE_COVERAGE: > return "GL_SAMPLE_COVERAGE"; > case GL_1PASS_EXT: > return "GL_1PASS_EXT"; > case GL_2PASS_0_EXT: > return "GL_2PASS_0_EXT"; > case GL_2PASS_1_EXT: > return "GL_2PASS_1_EXT"; > case GL_4PASS_0_EXT: > return "GL_4PASS_0_EXT"; > case GL_4PASS_1_EXT: > return "GL_4PASS_1_EXT"; > case GL_4PASS_2_EXT: > return "GL_4PASS_2_EXT"; > case GL_4PASS_3_EXT: > return "GL_4PASS_3_EXT"; > case GL_SAMPLE_BUFFERS: > return "GL_SAMPLE_BUFFERS"; > case GL_SAMPLES: > return "GL_SAMPLES"; > case GL_SAMPLE_COVERAGE_VALUE: > return "GL_SAMPLE_COVERAGE_VALUE"; > case GL_SAMPLE_COVERAGE_INVERT: > return "GL_SAMPLE_COVERAGE_INVERT"; > case GL_SAMPLE_PATTERN_EXT: > return "GL_SAMPLE_PATTERN_EXT"; > case GL_LINEAR_SHARPEN_SGIS: > return "GL_LINEAR_SHARPEN_SGIS"; > case GL_LINEAR_SHARPEN_ALPHA_SGIS: > return "GL_LINEAR_SHARPEN_ALPHA_SGIS"; > case GL_LINEAR_SHARPEN_COLOR_SGIS: > return "GL_LINEAR_SHARPEN_COLOR_SGIS"; > case GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS: > return "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"; > case GL_COLOR_MATRIX: > return "GL_COLOR_MATRIX"; > case GL_COLOR_MATRIX_STACK_DEPTH: > return "GL_COLOR_MATRIX_STACK_DEPTH"; > case GL_MAX_COLOR_MATRIX_STACK_DEPTH: > return "GL_MAX_COLOR_MATRIX_STACK_DEPTH"; > case GL_POST_COLOR_MATRIX_RED_SCALE: > return "GL_POST_COLOR_MATRIX_RED_SCALE"; > case GL_POST_COLOR_MATRIX_GREEN_SCALE: > return "GL_POST_COLOR_MATRIX_GREEN_SCALE"; > case GL_POST_COLOR_MATRIX_BLUE_SCALE: > return "GL_POST_COLOR_MATRIX_BLUE_SCALE"; > case GL_POST_COLOR_MATRIX_ALPHA_SCALE: > return "GL_POST_COLOR_MATRIX_ALPHA_SCALE"; > case GL_POST_COLOR_MATRIX_RED_BIAS: > return "GL_POST_COLOR_MATRIX_RED_BIAS"; > case GL_POST_COLOR_MATRIX_GREEN_BIAS: > return "GL_POST_COLOR_MATRIX_GREEN_BIAS"; > case GL_POST_COLOR_MATRIX_BLUE_BIAS: > return "GL_POST_COLOR_MATRIX_BLUE_BIAS"; > case GL_POST_COLOR_MATRIX_ALPHA_BIAS: > return "GL_POST_COLOR_MATRIX_ALPHA_BIAS"; > case GL_TEXTURE_COLOR_TABLE_SGI: > return "GL_TEXTURE_COLOR_TABLE_SGI"; > case GL_PROXY_TEXTURE_COLOR_TABLE_SGI: > return "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"; > case GL_TEXTURE_ENV_BIAS_SGIX: > return "GL_TEXTURE_ENV_BIAS_SGIX"; > case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: > return "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"; > case GL_BLEND_DST_RGB: > return "GL_BLEND_DST_RGB"; > case GL_BLEND_SRC_RGB: > return "GL_BLEND_SRC_RGB"; > case GL_BLEND_DST_ALPHA: > return "GL_BLEND_DST_ALPHA"; > case GL_BLEND_SRC_ALPHA: > return "GL_BLEND_SRC_ALPHA"; > case GL_422_EXT: > return "GL_422_EXT"; > case GL_422_REV_EXT: > return "GL_422_REV_EXT"; > case GL_422_AVERAGE_EXT: > return "GL_422_AVERAGE_EXT"; > case GL_422_REV_AVERAGE_EXT: > return "GL_422_REV_AVERAGE_EXT"; > case GL_COLOR_TABLE: > return "GL_COLOR_TABLE"; > case GL_POST_CONVOLUTION_COLOR_TABLE: > return "GL_POST_CONVOLUTION_COLOR_TABLE"; > case GL_POST_COLOR_MATRIX_COLOR_TABLE: > return "GL_POST_COLOR_MATRIX_COLOR_TABLE"; > case GL_PROXY_COLOR_TABLE: > return "GL_PROXY_COLOR_TABLE"; > case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: > return "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"; > case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: > return "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"; > case GL_COLOR_TABLE_SCALE: > return "GL_COLOR_TABLE_SCALE"; > case GL_COLOR_TABLE_BIAS: > return "GL_COLOR_TABLE_BIAS"; > case GL_COLOR_TABLE_FORMAT: > return "GL_COLOR_TABLE_FORMAT"; > case GL_COLOR_TABLE_WIDTH: > return "GL_COLOR_TABLE_WIDTH"; > case GL_COLOR_TABLE_RED_SIZE: > return "GL_COLOR_TABLE_RED_SIZE"; > case GL_COLOR_TABLE_GREEN_SIZE: > return "GL_COLOR_TABLE_GREEN_SIZE"; > case GL_COLOR_TABLE_BLUE_SIZE: > return "GL_COLOR_TABLE_BLUE_SIZE"; > case GL_COLOR_TABLE_ALPHA_SIZE: > return "GL_COLOR_TABLE_ALPHA_SIZE"; > case GL_COLOR_TABLE_LUMINANCE_SIZE: > return "GL_COLOR_TABLE_LUMINANCE_SIZE"; > case GL_COLOR_TABLE_INTENSITY_SIZE: > return "GL_COLOR_TABLE_INTENSITY_SIZE"; > case GL_BGR: > return "GL_BGR"; > case GL_BGRA: > return "GL_BGRA"; > case GL_COLOR_INDEX1_EXT: > return "GL_COLOR_INDEX1_EXT"; > case GL_COLOR_INDEX2_EXT: > return "GL_COLOR_INDEX2_EXT"; > case GL_COLOR_INDEX4_EXT: > return "GL_COLOR_INDEX4_EXT"; > case GL_COLOR_INDEX8_EXT: > return "GL_COLOR_INDEX8_EXT"; > case GL_COLOR_INDEX12_EXT: > return "GL_COLOR_INDEX12_EXT"; > case GL_COLOR_INDEX16_EXT: > return "GL_COLOR_INDEX16_EXT"; > case GL_MAX_ELEMENTS_VERTICES: > return "GL_MAX_ELEMENTS_VERTICES"; > case GL_MAX_ELEMENTS_INDICES: > return "GL_MAX_ELEMENTS_INDICES"; > case GL_PHONG_WIN: > return "GL_PHONG_WIN"; > case GL_PHONG_HINT_WIN: > return "GL_PHONG_HINT_WIN"; > case GL_FOG_SPECULAR_TEXTURE_WIN: > return "GL_FOG_SPECULAR_TEXTURE_WIN"; > case GL_TEXTURE_INDEX_SIZE_EXT: > return "GL_TEXTURE_INDEX_SIZE_EXT"; > case GL_PARAMETER_BUFFER_ARB: > return "GL_PARAMETER_BUFFER_ARB"; > case GL_PARAMETER_BUFFER_BINDING_ARB: > return "GL_PARAMETER_BUFFER_BINDING_ARB"; > case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: > return "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"; > case GL_DUAL_ALPHA4_SGIS: > return "GL_DUAL_ALPHA4_SGIS"; > case GL_DUAL_ALPHA8_SGIS: > return "GL_DUAL_ALPHA8_SGIS"; > case GL_DUAL_ALPHA12_SGIS: > return "GL_DUAL_ALPHA12_SGIS"; > case GL_DUAL_ALPHA16_SGIS: > return "GL_DUAL_ALPHA16_SGIS"; > case GL_DUAL_LUMINANCE4_SGIS: > return "GL_DUAL_LUMINANCE4_SGIS"; > case GL_DUAL_LUMINANCE8_SGIS: > return "GL_DUAL_LUMINANCE8_SGIS"; > case GL_DUAL_LUMINANCE12_SGIS: > return "GL_DUAL_LUMINANCE12_SGIS"; > case GL_DUAL_LUMINANCE16_SGIS: > return "GL_DUAL_LUMINANCE16_SGIS"; > case GL_DUAL_INTENSITY4_SGIS: > return "GL_DUAL_INTENSITY4_SGIS"; > case GL_DUAL_INTENSITY8_SGIS: > return "GL_DUAL_INTENSITY8_SGIS"; > case GL_DUAL_INTENSITY12_SGIS: > return "GL_DUAL_INTENSITY12_SGIS"; > case GL_DUAL_INTENSITY16_SGIS: > return "GL_DUAL_INTENSITY16_SGIS"; > case GL_DUAL_LUMINANCE_ALPHA4_SGIS: > return "GL_DUAL_LUMINANCE_ALPHA4_SGIS"; > case GL_DUAL_LUMINANCE_ALPHA8_SGIS: > return "GL_DUAL_LUMINANCE_ALPHA8_SGIS"; > case GL_QUAD_ALPHA4_SGIS: > return "GL_QUAD_ALPHA4_SGIS"; > case GL_QUAD_ALPHA8_SGIS: > return "GL_QUAD_ALPHA8_SGIS"; > case GL_QUAD_LUMINANCE4_SGIS: > return "GL_QUAD_LUMINANCE4_SGIS"; > case GL_QUAD_LUMINANCE8_SGIS: > return "GL_QUAD_LUMINANCE8_SGIS"; > case GL_QUAD_INTENSITY4_SGIS: > return "GL_QUAD_INTENSITY4_SGIS"; > case GL_QUAD_INTENSITY8_SGIS: > return "GL_QUAD_INTENSITY8_SGIS"; > case GL_DUAL_TEXTURE_SELECT_SGIS: > return "GL_DUAL_TEXTURE_SELECT_SGIS"; > case GL_QUAD_TEXTURE_SELECT_SGIS: > return "GL_QUAD_TEXTURE_SELECT_SGIS"; > case GL_POINT_SIZE_MIN: > return "GL_POINT_SIZE_MIN"; > case GL_POINT_SIZE_MAX: > return "GL_POINT_SIZE_MAX"; > case GL_POINT_FADE_THRESHOLD_SIZE: > return "GL_POINT_FADE_THRESHOLD_SIZE"; > case GL_POINT_DISTANCE_ATTENUATION: > return "GL_POINT_DISTANCE_ATTENUATION"; > case GL_FOG_FUNC_SGIS: > return "GL_FOG_FUNC_SGIS"; > case GL_FOG_FUNC_POINTS_SGIS: > return "GL_FOG_FUNC_POINTS_SGIS"; > case GL_MAX_FOG_FUNC_POINTS_SGIS: > return "GL_MAX_FOG_FUNC_POINTS_SGIS"; > case GL_CLAMP_TO_BORDER: > return "GL_CLAMP_TO_BORDER"; > case GL_TEXTURE_MULTI_BUFFER_HINT_SGIX: > return "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"; > case GL_CLAMP_TO_EDGE: > return "GL_CLAMP_TO_EDGE"; > case GL_PACK_SKIP_VOLUMES_SGIS: > return "GL_PACK_SKIP_VOLUMES_SGIS"; > case GL_PACK_IMAGE_DEPTH_SGIS: > return "GL_PACK_IMAGE_DEPTH_SGIS"; > case GL_UNPACK_SKIP_VOLUMES_SGIS: > return "GL_UNPACK_SKIP_VOLUMES_SGIS"; > case GL_UNPACK_IMAGE_DEPTH_SGIS: > return "GL_UNPACK_IMAGE_DEPTH_SGIS"; > case GL_TEXTURE_4D_SGIS: > return "GL_TEXTURE_4D_SGIS"; > case GL_PROXY_TEXTURE_4D_SGIS: > return "GL_PROXY_TEXTURE_4D_SGIS"; > case GL_TEXTURE_4DSIZE_SGIS: > return "GL_TEXTURE_4DSIZE_SGIS"; > case GL_TEXTURE_WRAP_Q_SGIS: > return "GL_TEXTURE_WRAP_Q_SGIS"; > case GL_MAX_4D_TEXTURE_SIZE_SGIS: > return "GL_MAX_4D_TEXTURE_SIZE_SGIS"; > case GL_PIXEL_TEX_GEN_SGIX: > return "GL_PIXEL_TEX_GEN_SGIX"; > case GL_TEXTURE_MIN_LOD: > return "GL_TEXTURE_MIN_LOD"; > case GL_TEXTURE_MAX_LOD: > return "GL_TEXTURE_MAX_LOD"; > case GL_TEXTURE_BASE_LEVEL: > return "GL_TEXTURE_BASE_LEVEL"; > case GL_TEXTURE_MAX_LEVEL: > return "GL_TEXTURE_MAX_LEVEL"; > case GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX: > return "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"; > case GL_PIXEL_TILE_CACHE_INCREMENT_SGIX: > return "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"; > case GL_PIXEL_TILE_WIDTH_SGIX: > return "GL_PIXEL_TILE_WIDTH_SGIX"; > case GL_PIXEL_TILE_HEIGHT_SGIX: > return "GL_PIXEL_TILE_HEIGHT_SGIX"; > case GL_PIXEL_TILE_GRID_WIDTH_SGIX: > return "GL_PIXEL_TILE_GRID_WIDTH_SGIX"; > case GL_PIXEL_TILE_GRID_HEIGHT_SGIX: > return "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"; > case GL_PIXEL_TILE_GRID_DEPTH_SGIX: > return "GL_PIXEL_TILE_GRID_DEPTH_SGIX"; > case GL_PIXEL_TILE_CACHE_SIZE_SGIX: > return "GL_PIXEL_TILE_CACHE_SIZE_SGIX"; > case GL_FILTER4_SGIS: > return "GL_FILTER4_SGIS"; > case GL_TEXTURE_FILTER4_SIZE_SGIS: > return "GL_TEXTURE_FILTER4_SIZE_SGIS"; > case GL_SPRITE_SGIX: > return "GL_SPRITE_SGIX"; > case GL_SPRITE_MODE_SGIX: > return "GL_SPRITE_MODE_SGIX"; > case GL_SPRITE_AXIS_SGIX: > return "GL_SPRITE_AXIS_SGIX"; > case GL_SPRITE_TRANSLATION_SGIX: > return "GL_SPRITE_TRANSLATION_SGIX"; > case GL_SPRITE_AXIAL_SGIX: > return "GL_SPRITE_AXIAL_SGIX"; > case GL_SPRITE_OBJECT_ALIGNED_SGIX: > return "GL_SPRITE_OBJECT_ALIGNED_SGIX"; > case GL_SPRITE_EYE_ALIGNED_SGIX: > return "GL_SPRITE_EYE_ALIGNED_SGIX"; > case GL_TEXTURE_4D_BINDING_SGIS: > return "GL_TEXTURE_4D_BINDING_SGIS"; > case GL_IGNORE_BORDER_HP: > return "GL_IGNORE_BORDER_HP"; > case GL_CONSTANT_BORDER: > return "GL_CONSTANT_BORDER"; > case GL_REPLICATE_BORDER: > return "GL_REPLICATE_BORDER"; > case GL_CONVOLUTION_BORDER_COLOR: > return "GL_CONVOLUTION_BORDER_COLOR"; > case GL_IMAGE_SCALE_X_HP: > return "GL_IMAGE_SCALE_X_HP"; > case GL_IMAGE_SCALE_Y_HP: > return "GL_IMAGE_SCALE_Y_HP"; > case GL_IMAGE_TRANSLATE_X_HP: > return "GL_IMAGE_TRANSLATE_X_HP"; > case GL_IMAGE_TRANSLATE_Y_HP: > return "GL_IMAGE_TRANSLATE_Y_HP"; > case GL_IMAGE_ROTATE_ANGLE_HP: > return "GL_IMAGE_ROTATE_ANGLE_HP"; > case GL_IMAGE_ROTATE_ORIGIN_X_HP: > return "GL_IMAGE_ROTATE_ORIGIN_X_HP"; > case GL_IMAGE_ROTATE_ORIGIN_Y_HP: > return "GL_IMAGE_ROTATE_ORIGIN_Y_HP"; > case GL_IMAGE_MAG_FILTER_HP: > return "GL_IMAGE_MAG_FILTER_HP"; > case GL_IMAGE_MIN_FILTER_HP: > return "GL_IMAGE_MIN_FILTER_HP"; > case GL_IMAGE_CUBIC_WEIGHT_HP: > return "GL_IMAGE_CUBIC_WEIGHT_HP"; > case GL_CUBIC_HP: > return "GL_CUBIC_HP"; > case GL_AVERAGE_HP: > return "GL_AVERAGE_HP"; > case GL_IMAGE_TRANSFORM_2D_HP: > return "GL_IMAGE_TRANSFORM_2D_HP"; > case GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP: > return "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"; > case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP: > return "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"; > case GL_OCCLUSION_TEST_HP: > return "GL_OCCLUSION_TEST_HP"; > case GL_OCCLUSION_TEST_RESULT_HP: > return "GL_OCCLUSION_TEST_RESULT_HP"; > case GL_TEXTURE_LIGHTING_MODE_HP: > return "GL_TEXTURE_LIGHTING_MODE_HP"; > case GL_TEXTURE_POST_SPECULAR_HP: > return "GL_TEXTURE_POST_SPECULAR_HP"; > case GL_TEXTURE_PRE_SPECULAR_HP: > return "GL_TEXTURE_PRE_SPECULAR_HP"; > case GL_LINEAR_CLIPMAP_LINEAR_SGIX: > return "GL_LINEAR_CLIPMAP_LINEAR_SGIX"; > case GL_TEXTURE_CLIPMAP_CENTER_SGIX: > return "GL_TEXTURE_CLIPMAP_CENTER_SGIX"; > case GL_TEXTURE_CLIPMAP_FRAME_SGIX: > return "GL_TEXTURE_CLIPMAP_FRAME_SGIX"; > case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: > return "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"; > case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: > return "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"; > case GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX: > return "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"; > case GL_TEXTURE_CLIPMAP_DEPTH_SGIX: > return "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"; > case GL_MAX_CLIPMAP_DEPTH_SGIX: > return "GL_MAX_CLIPMAP_DEPTH_SGIX"; > case GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX: > return "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"; > case GL_POST_TEXTURE_FILTER_BIAS_SGIX: > return "GL_POST_TEXTURE_FILTER_BIAS_SGIX"; > case GL_POST_TEXTURE_FILTER_SCALE_SGIX: > return "GL_POST_TEXTURE_FILTER_SCALE_SGIX"; > case GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX: > return "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"; > case GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX: > return "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"; > case GL_REFERENCE_PLANE_SGIX: > return "GL_REFERENCE_PLANE_SGIX"; > case GL_REFERENCE_PLANE_EQUATION_SGIX: > return "GL_REFERENCE_PLANE_EQUATION_SGIX"; > case GL_IR_INSTRUMENT1_SGIX: > return "GL_IR_INSTRUMENT1_SGIX"; > case GL_INSTRUMENT_BUFFER_POINTER_SGIX: > return "GL_INSTRUMENT_BUFFER_POINTER_SGIX"; > case GL_INSTRUMENT_MEASUREMENTS_SGIX: > return "GL_INSTRUMENT_MEASUREMENTS_SGIX"; > case GL_LIST_PRIORITY_SGIX: > return "GL_LIST_PRIORITY_SGIX"; > case GL_CALLIGRAPHIC_FRAGMENT_SGIX: > return "GL_CALLIGRAPHIC_FRAGMENT_SGIX"; > case GL_GENERATE_MIPMAP: > return "GL_GENERATE_MIPMAP"; > case GL_GENERATE_MIPMAP_HINT: > return "GL_GENERATE_MIPMAP_HINT"; > case GL_GEOMETRY_DEFORMATION_SGIX: > return "GL_GEOMETRY_DEFORMATION_SGIX"; > case GL_TEXTURE_DEFORMATION_SGIX: > return "GL_TEXTURE_DEFORMATION_SGIX"; > case GL_DEFORMATIONS_MASK_SGIX: > return "GL_DEFORMATIONS_MASK_SGIX"; > case GL_MAX_DEFORMATION_ORDER_SGIX: > return "GL_MAX_DEFORMATION_ORDER_SGIX"; > case GL_FOG_OFFSET_SGIX: > return "GL_FOG_OFFSET_SGIX"; > case GL_FOG_OFFSET_VALUE_SGIX: > return "GL_FOG_OFFSET_VALUE_SGIX"; > case GL_TEXTURE_COMPARE_SGIX: > return "GL_TEXTURE_COMPARE_SGIX"; > case GL_TEXTURE_COMPARE_OPERATOR_SGIX: > return "GL_TEXTURE_COMPARE_OPERATOR_SGIX"; > case GL_TEXTURE_LEQUAL_R_SGIX: > return "GL_TEXTURE_LEQUAL_R_SGIX"; > case GL_TEXTURE_GEQUAL_R_SGIX: > return "GL_TEXTURE_GEQUAL_R_SGIX"; > case GL_DEPTH_COMPONENT16: > return "GL_DEPTH_COMPONENT16"; > case GL_DEPTH_COMPONENT24: > return "GL_DEPTH_COMPONENT24"; > case GL_DEPTH_COMPONENT32: > return "GL_DEPTH_COMPONENT32"; > case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: > return "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"; > case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: > return "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"; > case GL_CULL_VERTEX_EXT: > return "GL_CULL_VERTEX_EXT"; > case GL_CULL_VERTEX_EYE_POSITION_EXT: > return "GL_CULL_VERTEX_EYE_POSITION_EXT"; > case GL_CULL_VERTEX_OBJECT_POSITION_EXT: > return "GL_CULL_VERTEX_OBJECT_POSITION_EXT"; > case GL_IUI_V2F_EXT: > return "GL_IUI_V2F_EXT"; > case GL_IUI_V3F_EXT: > return "GL_IUI_V3F_EXT"; > case GL_IUI_N3F_V2F_EXT: > return "GL_IUI_N3F_V2F_EXT"; > case GL_IUI_N3F_V3F_EXT: > return "GL_IUI_N3F_V3F_EXT"; > case GL_T2F_IUI_V2F_EXT: > return "GL_T2F_IUI_V2F_EXT"; > case GL_T2F_IUI_V3F_EXT: > return "GL_T2F_IUI_V3F_EXT"; > case GL_T2F_IUI_N3F_V2F_EXT: > return "GL_T2F_IUI_N3F_V2F_EXT"; > case GL_T2F_IUI_N3F_V3F_EXT: > return "GL_T2F_IUI_N3F_V3F_EXT"; > case GL_INDEX_TEST_EXT: > return "GL_INDEX_TEST_EXT"; > case GL_INDEX_TEST_FUNC_EXT: > return "GL_INDEX_TEST_FUNC_EXT"; > case GL_INDEX_TEST_REF_EXT: > return "GL_INDEX_TEST_REF_EXT"; > case GL_INDEX_MATERIAL_EXT: > return "GL_INDEX_MATERIAL_EXT"; > case GL_INDEX_MATERIAL_PARAMETER_EXT: > return "GL_INDEX_MATERIAL_PARAMETER_EXT"; > case GL_INDEX_MATERIAL_FACE_EXT: > return "GL_INDEX_MATERIAL_FACE_EXT"; > case GL_YCRCB_422_SGIX: > return "GL_YCRCB_422_SGIX"; > case GL_YCRCB_444_SGIX: > return "GL_YCRCB_444_SGIX"; > case GL_WRAP_BORDER_SUN: > return "GL_WRAP_BORDER_SUN"; > case GL_UNPACK_CONSTANT_DATA_SUNX: > return "GL_UNPACK_CONSTANT_DATA_SUNX"; > case GL_TEXTURE_CONSTANT_DATA_SUNX: > return "GL_TEXTURE_CONSTANT_DATA_SUNX"; > case GL_TRIANGLE_LIST_SUN: > return "GL_TRIANGLE_LIST_SUN"; > case GL_REPLACEMENT_CODE_SUN: > return "GL_REPLACEMENT_CODE_SUN"; > case GL_GLOBAL_ALPHA_SUN: > return "GL_GLOBAL_ALPHA_SUN"; > case GL_GLOBAL_ALPHA_FACTOR_SUN: > return "GL_GLOBAL_ALPHA_FACTOR_SUN"; > case GL_TEXTURE_COLOR_WRITEMASK_SGIS: > return "GL_TEXTURE_COLOR_WRITEMASK_SGIS"; > case GL_EYE_DISTANCE_TO_POINT_SGIS: > return "GL_EYE_DISTANCE_TO_POINT_SGIS"; > case GL_OBJECT_DISTANCE_TO_POINT_SGIS: > return "GL_OBJECT_DISTANCE_TO_POINT_SGIS"; > case GL_EYE_DISTANCE_TO_LINE_SGIS: > return "GL_EYE_DISTANCE_TO_LINE_SGIS"; > case GL_OBJECT_DISTANCE_TO_LINE_SGIS: > return "GL_OBJECT_DISTANCE_TO_LINE_SGIS"; > case GL_EYE_POINT_SGIS: > return "GL_EYE_POINT_SGIS"; > case GL_OBJECT_POINT_SGIS: > return "GL_OBJECT_POINT_SGIS"; > case GL_EYE_LINE_SGIS: > return "GL_EYE_LINE_SGIS"; > case GL_OBJECT_LINE_SGIS: > return "GL_OBJECT_LINE_SGIS"; > case GL_LIGHT_MODEL_COLOR_CONTROL: > return "GL_LIGHT_MODEL_COLOR_CONTROL"; > case GL_SINGLE_COLOR: > return "GL_SINGLE_COLOR"; > case GL_SEPARATE_SPECULAR_COLOR: > return "GL_SEPARATE_SPECULAR_COLOR"; > case GL_SHARED_TEXTURE_PALETTE_EXT: > return "GL_SHARED_TEXTURE_PALETTE_EXT"; > case GL_TEXT_FRAGMENT_SHADER_ATI: > return "GL_TEXT_FRAGMENT_SHADER_ATI"; > case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: > return "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"; > case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: > return "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"; > case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: > return "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"; > case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: > return "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"; > case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: > return "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"; > case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: > return "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"; > case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: > return "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"; > case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: > return "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"; > case GL_FRAMEBUFFER_DEFAULT: > return "GL_FRAMEBUFFER_DEFAULT"; > case GL_FRAMEBUFFER_UNDEFINED: > return "GL_FRAMEBUFFER_UNDEFINED"; > case GL_DEPTH_STENCIL_ATTACHMENT: > return "GL_DEPTH_STENCIL_ATTACHMENT"; > case GL_MAJOR_VERSION: > return "GL_MAJOR_VERSION"; > case GL_MINOR_VERSION: > return "GL_MINOR_VERSION"; > case GL_NUM_EXTENSIONS: > return "GL_NUM_EXTENSIONS"; > case GL_CONTEXT_FLAGS: > return "GL_CONTEXT_FLAGS"; > case GL_BUFFER_IMMUTABLE_STORAGE: > return "GL_BUFFER_IMMUTABLE_STORAGE"; > case GL_BUFFER_STORAGE_FLAGS: > return "GL_BUFFER_STORAGE_FLAGS"; > case GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: > return "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"; > case GL_INDEX: > return "GL_INDEX"; > case GL_COMPRESSED_RED: > return "GL_COMPRESSED_RED"; > case GL_COMPRESSED_RG: > return "GL_COMPRESSED_RG"; > case GL_RG: > return "GL_RG"; > case GL_RG_INTEGER: > return "GL_RG_INTEGER"; > case GL_R8: > return "GL_R8"; > case GL_R16: > return "GL_R16"; > case GL_RG8: > return "GL_RG8"; > case GL_RG16: > return "GL_RG16"; > case GL_R16F: > return "GL_R16F"; > case GL_R32F: > return "GL_R32F"; > case GL_RG16F: > return "GL_RG16F"; > case GL_RG32F: > return "GL_RG32F"; > case GL_R8I: > return "GL_R8I"; > case GL_R8UI: > return "GL_R8UI"; > case GL_R16I: > return "GL_R16I"; > case GL_R16UI: > return "GL_R16UI"; > case GL_R32I: > return "GL_R32I"; > case GL_R32UI: > return "GL_R32UI"; > case GL_RG8I: > return "GL_RG8I"; > case GL_RG8UI: > return "GL_RG8UI"; > case GL_RG16I: > return "GL_RG16I"; > case GL_RG16UI: > return "GL_RG16UI"; > case GL_RG32I: > return "GL_RG32I"; > case GL_RG32UI: > return "GL_RG32UI"; > case GL_SYNC_CL_EVENT_ARB: > return "GL_SYNC_CL_EVENT_ARB"; > case GL_SYNC_CL_EVENT_COMPLETE_ARB: > return "GL_SYNC_CL_EVENT_COMPLETE_ARB"; > case GL_DEBUG_OUTPUT_SYNCHRONOUS: > return "GL_DEBUG_OUTPUT_SYNCHRONOUS"; > case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: > return "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"; > case GL_DEBUG_CALLBACK_FUNCTION: > return "GL_DEBUG_CALLBACK_FUNCTION"; > case GL_DEBUG_CALLBACK_USER_PARAM: > return "GL_DEBUG_CALLBACK_USER_PARAM"; > case GL_DEBUG_SOURCE_API: > return "GL_DEBUG_SOURCE_API"; > case GL_DEBUG_SOURCE_WINDOW_SYSTEM: > return "GL_DEBUG_SOURCE_WINDOW_SYSTEM"; > case GL_DEBUG_SOURCE_SHADER_COMPILER: > return "GL_DEBUG_SOURCE_SHADER_COMPILER"; > case GL_DEBUG_SOURCE_THIRD_PARTY: > return "GL_DEBUG_SOURCE_THIRD_PARTY"; > case GL_DEBUG_SOURCE_APPLICATION: > return "GL_DEBUG_SOURCE_APPLICATION"; > case GL_DEBUG_SOURCE_OTHER: > return "GL_DEBUG_SOURCE_OTHER"; > case GL_DEBUG_TYPE_ERROR: > return "GL_DEBUG_TYPE_ERROR"; > case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: > return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; > case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: > return "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"; > case GL_DEBUG_TYPE_PORTABILITY: > return "GL_DEBUG_TYPE_PORTABILITY"; > case GL_DEBUG_TYPE_PERFORMANCE: > return "GL_DEBUG_TYPE_PERFORMANCE"; > case GL_DEBUG_TYPE_OTHER: > return "GL_DEBUG_TYPE_OTHER"; > case GL_LOSE_CONTEXT_ON_RESET_ARB: > return "GL_LOSE_CONTEXT_ON_RESET_ARB"; > case GL_GUILTY_CONTEXT_RESET_ARB: > return "GL_GUILTY_CONTEXT_RESET_ARB"; > case GL_INNOCENT_CONTEXT_RESET_ARB: > return "GL_INNOCENT_CONTEXT_RESET_ARB"; > case GL_UNKNOWN_CONTEXT_RESET_ARB: > return "GL_UNKNOWN_CONTEXT_RESET_ARB"; > case GL_RESET_NOTIFICATION_STRATEGY_ARB: > return "GL_RESET_NOTIFICATION_STRATEGY_ARB"; > case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: > return "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"; > case GL_PROGRAM_SEPARABLE: > return "GL_PROGRAM_SEPARABLE"; > case GL_ACTIVE_PROGRAM: > return "GL_ACTIVE_PROGRAM"; > case GL_PROGRAM_PIPELINE_BINDING: > return "GL_PROGRAM_PIPELINE_BINDING"; > case GL_MAX_VIEWPORTS: > return "GL_MAX_VIEWPORTS"; > case GL_VIEWPORT_SUBPIXEL_BITS: > return "GL_VIEWPORT_SUBPIXEL_BITS"; > case GL_VIEWPORT_BOUNDS_RANGE: > return "GL_VIEWPORT_BOUNDS_RANGE"; > case GL_LAYER_PROVOKING_VERTEX: > return "GL_LAYER_PROVOKING_VERTEX"; > case GL_VIEWPORT_INDEX_PROVOKING_VERTEX: > return "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"; > case GL_UNDEFINED_VERTEX: > return "GL_UNDEFINED_VERTEX"; > case GL_NO_RESET_NOTIFICATION_ARB: > return "GL_NO_RESET_NOTIFICATION_ARB"; > case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: > return "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"; > case GL_MAX_COMPUTE_UNIFORM_COMPONENTS: > return "GL_MAX_COMPUTE_UNIFORM_COMPONENTS"; > case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: > return "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"; > case GL_MAX_COMPUTE_ATOMIC_COUNTERS: > return "GL_MAX_COMPUTE_ATOMIC_COUNTERS"; > case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: > return "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"; > case GL_COMPUTE_WORK_GROUP_SIZE: > return "GL_COMPUTE_WORK_GROUP_SIZE"; > case GL_DEBUG_TYPE_MARKER: > return "GL_DEBUG_TYPE_MARKER"; > case GL_DEBUG_TYPE_PUSH_GROUP: > return "GL_DEBUG_TYPE_PUSH_GROUP"; > case GL_DEBUG_TYPE_POP_GROUP: > return "GL_DEBUG_TYPE_POP_GROUP"; > case GL_DEBUG_SEVERITY_NOTIFICATION: > return "GL_DEBUG_SEVERITY_NOTIFICATION"; > case GL_MAX_DEBUG_GROUP_STACK_DEPTH: > return "GL_MAX_DEBUG_GROUP_STACK_DEPTH"; > case GL_DEBUG_GROUP_STACK_DEPTH: > return "GL_DEBUG_GROUP_STACK_DEPTH"; > case GL_MAX_UNIFORM_LOCATIONS: > return "GL_MAX_UNIFORM_LOCATIONS"; > case GL_INTERNALFORMAT_SUPPORTED: > return "GL_INTERNALFORMAT_SUPPORTED"; > case GL_INTERNALFORMAT_PREFERRED: > return "GL_INTERNALFORMAT_PREFERRED"; > case GL_INTERNALFORMAT_RED_SIZE: > return "GL_INTERNALFORMAT_RED_SIZE"; > case GL_INTERNALFORMAT_GREEN_SIZE: > return "GL_INTERNALFORMAT_GREEN_SIZE"; > case GL_INTERNALFORMAT_BLUE_SIZE: > return "GL_INTERNALFORMAT_BLUE_SIZE"; > case GL_INTERNALFORMAT_ALPHA_SIZE: > return "GL_INTERNALFORMAT_ALPHA_SIZE"; > case GL_INTERNALFORMAT_DEPTH_SIZE: > return "GL_INTERNALFORMAT_DEPTH_SIZE"; > case GL_INTERNALFORMAT_STENCIL_SIZE: > return "GL_INTERNALFORMAT_STENCIL_SIZE"; > case GL_INTERNALFORMAT_SHARED_SIZE: > return "GL_INTERNALFORMAT_SHARED_SIZE"; > case GL_INTERNALFORMAT_RED_TYPE: > return "GL_INTERNALFORMAT_RED_TYPE"; > case GL_INTERNALFORMAT_GREEN_TYPE: > return "GL_INTERNALFORMAT_GREEN_TYPE"; > case GL_INTERNALFORMAT_BLUE_TYPE: > return "GL_INTERNALFORMAT_BLUE_TYPE"; > case GL_INTERNALFORMAT_ALPHA_TYPE: > return "GL_INTERNALFORMAT_ALPHA_TYPE"; > case GL_INTERNALFORMAT_DEPTH_TYPE: > return "GL_INTERNALFORMAT_DEPTH_TYPE"; > case GL_INTERNALFORMAT_STENCIL_TYPE: > return "GL_INTERNALFORMAT_STENCIL_TYPE"; > case GL_MAX_WIDTH: > return "GL_MAX_WIDTH"; > case GL_MAX_HEIGHT: > return "GL_MAX_HEIGHT"; > case GL_MAX_DEPTH: > return "GL_MAX_DEPTH"; > case GL_MAX_LAYERS: > return "GL_MAX_LAYERS"; > case GL_MAX_COMBINED_DIMENSIONS: > return "GL_MAX_COMBINED_DIMENSIONS"; > case GL_COLOR_COMPONENTS: > return "GL_COLOR_COMPONENTS"; > case GL_DEPTH_COMPONENTS: > return "GL_DEPTH_COMPONENTS"; > case GL_STENCIL_COMPONENTS: > return "GL_STENCIL_COMPONENTS"; > case GL_COLOR_RENDERABLE: > return "GL_COLOR_RENDERABLE"; > case GL_DEPTH_RENDERABLE: > return "GL_DEPTH_RENDERABLE"; > case GL_STENCIL_RENDERABLE: > return "GL_STENCIL_RENDERABLE"; > case GL_FRAMEBUFFER_RENDERABLE: > return "GL_FRAMEBUFFER_RENDERABLE"; > case GL_FRAMEBUFFER_RENDERABLE_LAYERED: > return "GL_FRAMEBUFFER_RENDERABLE_LAYERED"; > case GL_FRAMEBUFFER_BLEND: > return "GL_FRAMEBUFFER_BLEND"; > case GL_READ_PIXELS: > return "GL_READ_PIXELS"; > case GL_READ_PIXELS_FORMAT: > return "GL_READ_PIXELS_FORMAT"; > case GL_READ_PIXELS_TYPE: > return "GL_READ_PIXELS_TYPE"; > case GL_TEXTURE_IMAGE_FORMAT: > return "GL_TEXTURE_IMAGE_FORMAT"; > case GL_TEXTURE_IMAGE_TYPE: > return "GL_TEXTURE_IMAGE_TYPE"; > case GL_GET_TEXTURE_IMAGE_FORMAT: > return "GL_GET_TEXTURE_IMAGE_FORMAT"; > case GL_GET_TEXTURE_IMAGE_TYPE: > return "GL_GET_TEXTURE_IMAGE_TYPE"; > case GL_MIPMAP: > return "GL_MIPMAP"; > case GL_MANUAL_GENERATE_MIPMAP: > return "GL_MANUAL_GENERATE_MIPMAP"; > case GL_AUTO_GENERATE_MIPMAP: > return "GL_AUTO_GENERATE_MIPMAP"; > case GL_COLOR_ENCODING: > return "GL_COLOR_ENCODING"; > case GL_SRGB_READ: > return "GL_SRGB_READ"; > case GL_SRGB_WRITE: > return "GL_SRGB_WRITE"; > case GL_SRGB_DECODE_ARB: > return "GL_SRGB_DECODE_ARB"; > case GL_FILTER: > return "GL_FILTER"; > case GL_VERTEX_TEXTURE: > return "GL_VERTEX_TEXTURE"; > case GL_TESS_CONTROL_TEXTURE: > return "GL_TESS_CONTROL_TEXTURE"; > case GL_TESS_EVALUATION_TEXTURE: > return "GL_TESS_EVALUATION_TEXTURE"; > case GL_GEOMETRY_TEXTURE: > return "GL_GEOMETRY_TEXTURE"; > case GL_FRAGMENT_TEXTURE: > return "GL_FRAGMENT_TEXTURE"; > case GL_COMPUTE_TEXTURE: > return "GL_COMPUTE_TEXTURE"; > case GL_TEXTURE_SHADOW: > return "GL_TEXTURE_SHADOW"; > case GL_TEXTURE_GATHER: > return "GL_TEXTURE_GATHER"; > case GL_TEXTURE_GATHER_SHADOW: > return "GL_TEXTURE_GATHER_SHADOW"; > case GL_SHADER_IMAGE_LOAD: > return "GL_SHADER_IMAGE_LOAD"; > case GL_SHADER_IMAGE_STORE: > return "GL_SHADER_IMAGE_STORE"; > case GL_SHADER_IMAGE_ATOMIC: > return "GL_SHADER_IMAGE_ATOMIC"; > case GL_IMAGE_TEXEL_SIZE: > return "GL_IMAGE_TEXEL_SIZE"; > case GL_IMAGE_COMPATIBILITY_CLASS: > return "GL_IMAGE_COMPATIBILITY_CLASS"; > case GL_IMAGE_PIXEL_FORMAT: > return "GL_IMAGE_PIXEL_FORMAT"; > case GL_IMAGE_PIXEL_TYPE: > return "GL_IMAGE_PIXEL_TYPE"; > case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: > return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"; > case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: > return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"; > case GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: > return "GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"; > case GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: > return "GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"; > case GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: > return "GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"; > case GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: > return "GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"; > case GL_TEXTURE_COMPRESSED_BLOCK_SIZE: > return "GL_TEXTURE_COMPRESSED_BLOCK_SIZE"; > case GL_CLEAR_BUFFER: > return "GL_CLEAR_BUFFER"; > case GL_TEXTURE_VIEW: > return "GL_TEXTURE_VIEW"; > case GL_VIEW_COMPATIBILITY_CLASS: > return "GL_VIEW_COMPATIBILITY_CLASS"; > case GL_FULL_SUPPORT: > return "GL_FULL_SUPPORT"; > case GL_CAVEAT_SUPPORT: > return "GL_CAVEAT_SUPPORT"; > case GL_IMAGE_CLASS_4_X_32: > return "GL_IMAGE_CLASS_4_X_32"; > case GL_IMAGE_CLASS_2_X_32: > return "GL_IMAGE_CLASS_2_X_32"; > case GL_IMAGE_CLASS_1_X_32: > return "GL_IMAGE_CLASS_1_X_32"; > case GL_IMAGE_CLASS_4_X_16: > return "GL_IMAGE_CLASS_4_X_16"; > case GL_IMAGE_CLASS_2_X_16: > return "GL_IMAGE_CLASS_2_X_16"; > case GL_IMAGE_CLASS_1_X_16: > return "GL_IMAGE_CLASS_1_X_16"; > case GL_IMAGE_CLASS_4_X_8: > return "GL_IMAGE_CLASS_4_X_8"; > case GL_IMAGE_CLASS_2_X_8: > return "GL_IMAGE_CLASS_2_X_8"; > case GL_IMAGE_CLASS_1_X_8: > return "GL_IMAGE_CLASS_1_X_8"; > case GL_IMAGE_CLASS_11_11_10: > return "GL_IMAGE_CLASS_11_11_10"; > case GL_IMAGE_CLASS_10_10_10_2: > return "GL_IMAGE_CLASS_10_10_10_2"; > case GL_VIEW_CLASS_128_BITS: > return "GL_VIEW_CLASS_128_BITS"; > case GL_VIEW_CLASS_96_BITS: > return "GL_VIEW_CLASS_96_BITS"; > case GL_VIEW_CLASS_64_BITS: > return "GL_VIEW_CLASS_64_BITS"; > case GL_VIEW_CLASS_48_BITS: > return "GL_VIEW_CLASS_48_BITS"; > case GL_VIEW_CLASS_32_BITS: > return "GL_VIEW_CLASS_32_BITS"; > case GL_VIEW_CLASS_24_BITS: > return "GL_VIEW_CLASS_24_BITS"; > case GL_VIEW_CLASS_16_BITS: > return "GL_VIEW_CLASS_16_BITS"; > case GL_VIEW_CLASS_8_BITS: > return "GL_VIEW_CLASS_8_BITS"; > case GL_VIEW_CLASS_S3TC_DXT1_RGB: > return "GL_VIEW_CLASS_S3TC_DXT1_RGB"; > case GL_VIEW_CLASS_S3TC_DXT1_RGBA: > return "GL_VIEW_CLASS_S3TC_DXT1_RGBA"; > case GL_VIEW_CLASS_S3TC_DXT3_RGBA: > return "GL_VIEW_CLASS_S3TC_DXT3_RGBA"; > case GL_VIEW_CLASS_S3TC_DXT5_RGBA: > return "GL_VIEW_CLASS_S3TC_DXT5_RGBA"; > case GL_VIEW_CLASS_RGTC1_RED: > return "GL_VIEW_CLASS_RGTC1_RED"; > case GL_VIEW_CLASS_RGTC2_RG: > return "GL_VIEW_CLASS_RGTC2_RG"; > case GL_VIEW_CLASS_BPTC_UNORM: > return "GL_VIEW_CLASS_BPTC_UNORM"; > case GL_VIEW_CLASS_BPTC_FLOAT: > return "GL_VIEW_CLASS_BPTC_FLOAT"; > case GL_VERTEX_ATTRIB_BINDING: > return "GL_VERTEX_ATTRIB_BINDING"; > case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: > return "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"; > case GL_VERTEX_BINDING_DIVISOR: > return "GL_VERTEX_BINDING_DIVISOR"; > case GL_VERTEX_BINDING_OFFSET: > return "GL_VERTEX_BINDING_OFFSET"; > case GL_VERTEX_BINDING_STRIDE: > return "GL_VERTEX_BINDING_STRIDE"; > case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: > return "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"; > case GL_MAX_VERTEX_ATTRIB_BINDINGS: > return "GL_MAX_VERTEX_ATTRIB_BINDINGS"; > case GL_TEXTURE_VIEW_MIN_LEVEL: > return "GL_TEXTURE_VIEW_MIN_LEVEL"; > case GL_TEXTURE_VIEW_NUM_LEVELS: > return "GL_TEXTURE_VIEW_NUM_LEVELS"; > case GL_TEXTURE_VIEW_MIN_LAYER: > return "GL_TEXTURE_VIEW_MIN_LAYER"; > case GL_TEXTURE_VIEW_NUM_LAYERS: > return "GL_TEXTURE_VIEW_NUM_LAYERS"; > case GL_TEXTURE_IMMUTABLE_LEVELS: > return "GL_TEXTURE_IMMUTABLE_LEVELS"; > case GL_BUFFER: > return "GL_BUFFER"; > case GL_SHADER: > return "GL_SHADER"; > case GL_PROGRAM: > return "GL_PROGRAM"; > case GL_QUERY: > return "GL_QUERY"; > case GL_PROGRAM_PIPELINE: > return "GL_PROGRAM_PIPELINE"; > case GL_MAX_VERTEX_ATTRIB_STRIDE: > return "GL_MAX_VERTEX_ATTRIB_STRIDE"; > case GL_SAMPLER: > return "GL_SAMPLER"; > case GL_DISPLAY_LIST: > return "GL_DISPLAY_LIST"; > case GL_MAX_LABEL_LENGTH: > return "GL_MAX_LABEL_LENGTH"; > case GL_NUM_SHADING_LANGUAGE_VERSIONS: > return "GL_NUM_SHADING_LANGUAGE_VERSIONS"; > case GL_QUERY_TARGET: > return "GL_QUERY_TARGET"; > case GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: > return "GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB"; > case GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: > return "GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB"; > case GL_VERTICES_SUBMITTED_ARB: > return "GL_VERTICES_SUBMITTED_ARB"; > case GL_PRIMITIVES_SUBMITTED_ARB: > return "GL_PRIMITIVES_SUBMITTED_ARB"; > case GL_VERTEX_SHADER_INVOCATIONS_ARB: > return "GL_VERTEX_SHADER_INVOCATIONS_ARB"; > case GL_TESS_CONTROL_SHADER_PATCHES_ARB: > return "GL_TESS_CONTROL_SHADER_PATCHES_ARB"; > case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: > return "GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB"; > case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: > return "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB"; > case GL_FRAGMENT_SHADER_INVOCATIONS_ARB: > return "GL_FRAGMENT_SHADER_INVOCATIONS_ARB"; > case GL_COMPUTE_SHADER_INVOCATIONS_ARB: > return "GL_COMPUTE_SHADER_INVOCATIONS_ARB"; > case GL_CLIPPING_INPUT_PRIMITIVES_ARB: > return "GL_CLIPPING_INPUT_PRIMITIVES_ARB"; > case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: > return "GL_CLIPPING_OUTPUT_PRIMITIVES_ARB"; > case GL_SPARSE_BUFFER_PAGE_SIZE_ARB: > return "GL_SPARSE_BUFFER_PAGE_SIZE_ARB"; > case GL_MAX_CULL_DISTANCES: > return "GL_MAX_CULL_DISTANCES"; > case GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: > return "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES"; > case GL_CONTEXT_RELEASE_BEHAVIOR: > return "GL_CONTEXT_RELEASE_BEHAVIOR"; > case GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: > return "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH"; > case GL_PIXEL_TRANSFORM_2D_EXT: > return "GL_PIXEL_TRANSFORM_2D_EXT"; > case GL_PIXEL_MAG_FILTER_EXT: > return "GL_PIXEL_MAG_FILTER_EXT"; > case GL_PIXEL_MIN_FILTER_EXT: > return "GL_PIXEL_MIN_FILTER_EXT"; > case GL_PIXEL_CUBIC_WEIGHT_EXT: > return "GL_PIXEL_CUBIC_WEIGHT_EXT"; > case GL_CUBIC_EXT: > return "GL_CUBIC_EXT"; > case GL_AVERAGE_EXT: > return "GL_AVERAGE_EXT"; > case GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: > return "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"; > case GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: > return "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"; > case GL_PIXEL_TRANSFORM_2D_MATRIX_EXT: > return "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"; > case GL_FRAGMENT_MATERIAL_EXT: > return "GL_FRAGMENT_MATERIAL_EXT"; > case GL_FRAGMENT_NORMAL_EXT: > return "GL_FRAGMENT_NORMAL_EXT"; > case GL_FRAGMENT_COLOR_EXT: > return "GL_FRAGMENT_COLOR_EXT"; > case GL_ATTENUATION_EXT: > return "GL_ATTENUATION_EXT"; > case GL_SHADOW_ATTENUATION_EXT: > return "GL_SHADOW_ATTENUATION_EXT"; > case GL_TEXTURE_APPLICATION_MODE_EXT: > return "GL_TEXTURE_APPLICATION_MODE_EXT"; > case GL_TEXTURE_LIGHT_EXT: > return "GL_TEXTURE_LIGHT_EXT"; > case GL_TEXTURE_MATERIAL_FACE_EXT: > return "GL_TEXTURE_MATERIAL_FACE_EXT"; > case GL_TEXTURE_MATERIAL_PARAMETER_EXT: > return "GL_TEXTURE_MATERIAL_PARAMETER_EXT"; > case GL_PIXEL_TEXTURE_SGIS: > return "GL_PIXEL_TEXTURE_SGIS"; > case GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS: > return "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"; > case GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS: > return "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"; > case GL_PIXEL_GROUP_COLOR_SGIS: > return "GL_PIXEL_GROUP_COLOR_SGIS"; > case GL_ASYNC_TEX_IMAGE_SGIX: > return "GL_ASYNC_TEX_IMAGE_SGIX"; > case GL_ASYNC_DRAW_PIXELS_SGIX: > return "GL_ASYNC_DRAW_PIXELS_SGIX"; > case GL_ASYNC_READ_PIXELS_SGIX: > return "GL_ASYNC_READ_PIXELS_SGIX"; > case GL_MAX_ASYNC_TEX_IMAGE_SGIX: > return "GL_MAX_ASYNC_TEX_IMAGE_SGIX"; > case GL_MAX_ASYNC_DRAW_PIXELS_SGIX: > return "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"; > case GL_MAX_ASYNC_READ_PIXELS_SGIX: > return "GL_MAX_ASYNC_READ_PIXELS_SGIX"; > case GL_UNSIGNED_BYTE_2_3_3_REV: > return "GL_UNSIGNED_BYTE_2_3_3_REV"; > case GL_UNSIGNED_SHORT_5_6_5: > return "GL_UNSIGNED_SHORT_5_6_5"; > case GL_UNSIGNED_SHORT_5_6_5_REV: > return "GL_UNSIGNED_SHORT_5_6_5_REV"; > case GL_UNSIGNED_SHORT_4_4_4_4_REV: > return "GL_UNSIGNED_SHORT_4_4_4_4_REV"; > case GL_UNSIGNED_SHORT_1_5_5_5_REV: > return "GL_UNSIGNED_SHORT_1_5_5_5_REV"; > case GL_UNSIGNED_INT_8_8_8_8_REV: > return "GL_UNSIGNED_INT_8_8_8_8_REV"; > case GL_UNSIGNED_INT_2_10_10_10_REV: > return "GL_UNSIGNED_INT_2_10_10_10_REV"; > case GL_TEXTURE_MAX_CLAMP_S_SGIX: > return "GL_TEXTURE_MAX_CLAMP_S_SGIX"; > case GL_TEXTURE_MAX_CLAMP_T_SGIX: > return "GL_TEXTURE_MAX_CLAMP_T_SGIX"; > case GL_TEXTURE_MAX_CLAMP_R_SGIX: > return "GL_TEXTURE_MAX_CLAMP_R_SGIX"; > case GL_MIRRORED_REPEAT: > return "GL_MIRRORED_REPEAT"; > case GL_RGB_S3TC: > return "GL_RGB_S3TC"; > case GL_RGB4_S3TC: > return "GL_RGB4_S3TC"; > case GL_RGBA_S3TC: > return "GL_RGBA_S3TC"; > case GL_RGBA4_S3TC: > return "GL_RGBA4_S3TC"; > case GL_RGBA_DXT5_S3TC: > return "GL_RGBA_DXT5_S3TC"; > case GL_RGBA4_DXT5_S3TC: > return "GL_RGBA4_DXT5_S3TC"; > case GL_VERTEX_PRECLIP_SGIX: > return "GL_VERTEX_PRECLIP_SGIX"; > case GL_VERTEX_PRECLIP_HINT_SGIX: > return "GL_VERTEX_PRECLIP_HINT_SGIX"; > case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: > return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; > case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: > return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; > case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: > return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; > case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: > return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; > case GL_PARALLEL_ARRAYS_INTEL: > return "GL_PARALLEL_ARRAYS_INTEL"; > case GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL: > return "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"; > case GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL: > return "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"; > case GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL: > return "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"; > case GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL: > return "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"; > case GL_PERFQUERY_DONOT_FLUSH_INTEL: > return "GL_PERFQUERY_DONOT_FLUSH_INTEL"; > case GL_PERFQUERY_FLUSH_INTEL: > return "GL_PERFQUERY_FLUSH_INTEL"; > case GL_PERFQUERY_WAIT_INTEL: > return "GL_PERFQUERY_WAIT_INTEL"; > case GL_TEXTURE_MEMORY_LAYOUT_INTEL: > return "GL_TEXTURE_MEMORY_LAYOUT_INTEL"; > case GL_FRAGMENT_LIGHTING_SGIX: > return "GL_FRAGMENT_LIGHTING_SGIX"; > case GL_FRAGMENT_COLOR_MATERIAL_SGIX: > return "GL_FRAGMENT_COLOR_MATERIAL_SGIX"; > case GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX: > return "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"; > case GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX: > return "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"; > case GL_MAX_FRAGMENT_LIGHTS_SGIX: > return "GL_MAX_FRAGMENT_LIGHTS_SGIX"; > case GL_MAX_ACTIVE_LIGHTS_SGIX: > return "GL_MAX_ACTIVE_LIGHTS_SGIX"; > case GL_CURRENT_RASTER_NORMAL_SGIX: > return "GL_CURRENT_RASTER_NORMAL_SGIX"; > case GL_LIGHT_ENV_MODE_SGIX: > return "GL_LIGHT_ENV_MODE_SGIX"; > case GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX: > return "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"; > case GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX: > return "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"; > case GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX: > return "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"; > case GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX: > return "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"; > case GL_FRAGMENT_LIGHT0_SGIX: > return "GL_FRAGMENT_LIGHT0_SGIX"; > case GL_FRAGMENT_LIGHT1_SGIX: > return "GL_FRAGMENT_LIGHT1_SGIX"; > case GL_FRAGMENT_LIGHT2_SGIX: > return "GL_FRAGMENT_LIGHT2_SGIX"; > case GL_FRAGMENT_LIGHT3_SGIX: > return "GL_FRAGMENT_LIGHT3_SGIX"; > case GL_FRAGMENT_LIGHT4_SGIX: > return "GL_FRAGMENT_LIGHT4_SGIX"; > case GL_FRAGMENT_LIGHT5_SGIX: > return "GL_FRAGMENT_LIGHT5_SGIX"; > case GL_FRAGMENT_LIGHT6_SGIX: > return "GL_FRAGMENT_LIGHT6_SGIX"; > case GL_FRAGMENT_LIGHT7_SGIX: > return "GL_FRAGMENT_LIGHT7_SGIX"; > case GL_PACK_RESAMPLE_SGIX: > return "GL_PACK_RESAMPLE_SGIX"; > case GL_UNPACK_RESAMPLE_SGIX: > return "GL_UNPACK_RESAMPLE_SGIX"; > case GL_RESAMPLE_REPLICATE_SGIX: > return "GL_RESAMPLE_REPLICATE_SGIX"; > case GL_RESAMPLE_ZERO_FILL_SGIX: > return "GL_RESAMPLE_ZERO_FILL_SGIX"; > case GL_RESAMPLE_DECIMATE_SGIX: > return "GL_RESAMPLE_DECIMATE_SGIX"; > case GL_TANGENT_ARRAY_EXT: > return "GL_TANGENT_ARRAY_EXT"; > case GL_BINORMAL_ARRAY_EXT: > return "GL_BINORMAL_ARRAY_EXT"; > case GL_CURRENT_TANGENT_EXT: > return "GL_CURRENT_TANGENT_EXT"; > case GL_CURRENT_BINORMAL_EXT: > return "GL_CURRENT_BINORMAL_EXT"; > case GL_TANGENT_ARRAY_TYPE_EXT: > return "GL_TANGENT_ARRAY_TYPE_EXT"; > case GL_TANGENT_ARRAY_STRIDE_EXT: > return "GL_TANGENT_ARRAY_STRIDE_EXT"; > case GL_BINORMAL_ARRAY_TYPE_EXT: > return "GL_BINORMAL_ARRAY_TYPE_EXT"; > case GL_BINORMAL_ARRAY_STRIDE_EXT: > return "GL_BINORMAL_ARRAY_STRIDE_EXT"; > case GL_TANGENT_ARRAY_POINTER_EXT: > return "GL_TANGENT_ARRAY_POINTER_EXT"; > case GL_BINORMAL_ARRAY_POINTER_EXT: > return "GL_BINORMAL_ARRAY_POINTER_EXT"; > case GL_MAP1_TANGENT_EXT: > return "GL_MAP1_TANGENT_EXT"; > case GL_MAP2_TANGENT_EXT: > return "GL_MAP2_TANGENT_EXT"; > case GL_MAP1_BINORMAL_EXT: > return "GL_MAP1_BINORMAL_EXT"; > case GL_MAP2_BINORMAL_EXT: > return "GL_MAP2_BINORMAL_EXT"; > case GL_NEAREST_CLIPMAP_NEAREST_SGIX: > return "GL_NEAREST_CLIPMAP_NEAREST_SGIX"; > case GL_NEAREST_CLIPMAP_LINEAR_SGIX: > return "GL_NEAREST_CLIPMAP_LINEAR_SGIX"; > case GL_LINEAR_CLIPMAP_NEAREST_SGIX: > return "GL_LINEAR_CLIPMAP_NEAREST_SGIX"; > case GL_FOG_COORD_SRC: > return "GL_FOG_COORD_SRC"; > case GL_FOG_COORD: > return "GL_FOG_COORD"; > case GL_FRAGMENT_DEPTH: > return "GL_FRAGMENT_DEPTH"; > case GL_CURRENT_FOG_COORD: > return "GL_CURRENT_FOG_COORD"; > case GL_FOG_COORD_ARRAY_TYPE: > return "GL_FOG_COORD_ARRAY_TYPE"; > case GL_FOG_COORD_ARRAY_STRIDE: > return "GL_FOG_COORD_ARRAY_STRIDE"; > case GL_FOG_COORD_ARRAY_POINTER: > return "GL_FOG_COORD_ARRAY_POINTER"; > case GL_FOG_COORD_ARRAY: > return "GL_FOG_COORD_ARRAY"; > case GL_COLOR_SUM: > return "GL_COLOR_SUM"; > case GL_CURRENT_SECONDARY_COLOR: > return "GL_CURRENT_SECONDARY_COLOR"; > case GL_SECONDARY_COLOR_ARRAY_SIZE: > return "GL_SECONDARY_COLOR_ARRAY_SIZE"; > case GL_SECONDARY_COLOR_ARRAY_TYPE: > return "GL_SECONDARY_COLOR_ARRAY_TYPE"; > case GL_SECONDARY_COLOR_ARRAY_STRIDE: > return "GL_SECONDARY_COLOR_ARRAY_STRIDE"; > case GL_SECONDARY_COLOR_ARRAY_POINTER: > return "GL_SECONDARY_COLOR_ARRAY_POINTER"; > case GL_SECONDARY_COLOR_ARRAY: > return "GL_SECONDARY_COLOR_ARRAY"; > case GL_CURRENT_RASTER_SECONDARY_COLOR: > return "GL_CURRENT_RASTER_SECONDARY_COLOR"; > case GL_ALIASED_POINT_SIZE_RANGE: > return "GL_ALIASED_POINT_SIZE_RANGE"; > case GL_ALIASED_LINE_WIDTH_RANGE: > return "GL_ALIASED_LINE_WIDTH_RANGE"; > case GL_SCREEN_COORDINATES_REND: > return "GL_SCREEN_COORDINATES_REND"; > case GL_INVERTED_SCREEN_W_REND: > return "GL_INVERTED_SCREEN_W_REND"; > case GL_TEXTURE0: > return "GL_TEXTURE0"; > case GL_TEXTURE1: > return "GL_TEXTURE1"; > case GL_TEXTURE2: > return "GL_TEXTURE2"; > case GL_TEXTURE3: > return "GL_TEXTURE3"; > case GL_TEXTURE4: > return "GL_TEXTURE4"; > case GL_TEXTURE5: > return "GL_TEXTURE5"; > case GL_TEXTURE6: > return "GL_TEXTURE6"; > case GL_TEXTURE7: > return "GL_TEXTURE7"; > case GL_TEXTURE8: > return "GL_TEXTURE8"; > case GL_TEXTURE9: > return "GL_TEXTURE9"; > case GL_TEXTURE10: > return "GL_TEXTURE10"; > case GL_TEXTURE11: > return "GL_TEXTURE11"; > case GL_TEXTURE12: > return "GL_TEXTURE12"; > case GL_TEXTURE13: > return "GL_TEXTURE13"; > case GL_TEXTURE14: > return "GL_TEXTURE14"; > case GL_TEXTURE15: > return "GL_TEXTURE15"; > case GL_TEXTURE16: > return "GL_TEXTURE16"; > case GL_TEXTURE17: > return "GL_TEXTURE17"; > case GL_TEXTURE18: > return "GL_TEXTURE18"; > case GL_TEXTURE19: > return "GL_TEXTURE19"; > case GL_TEXTURE20: > return "GL_TEXTURE20"; > case GL_TEXTURE21: > return "GL_TEXTURE21"; > case GL_TEXTURE22: > return "GL_TEXTURE22"; > case GL_TEXTURE23: > return "GL_TEXTURE23"; > case GL_TEXTURE24: > return "GL_TEXTURE24"; > case GL_TEXTURE25: > return "GL_TEXTURE25"; > case GL_TEXTURE26: > return "GL_TEXTURE26"; > case GL_TEXTURE27: > return "GL_TEXTURE27"; > case GL_TEXTURE28: > return "GL_TEXTURE28"; > case GL_TEXTURE29: > return "GL_TEXTURE29"; > case GL_TEXTURE30: > return "GL_TEXTURE30"; > case GL_TEXTURE31: > return "GL_TEXTURE31"; > case GL_ACTIVE_TEXTURE: > return "GL_ACTIVE_TEXTURE"; > case GL_CLIENT_ACTIVE_TEXTURE: > return "GL_CLIENT_ACTIVE_TEXTURE"; > case GL_MAX_TEXTURE_UNITS: > return "GL_MAX_TEXTURE_UNITS"; > case GL_TRANSPOSE_MODELVIEW_MATRIX: > return "GL_TRANSPOSE_MODELVIEW_MATRIX"; > case GL_TRANSPOSE_PROJECTION_MATRIX: > return "GL_TRANSPOSE_PROJECTION_MATRIX"; > case GL_TRANSPOSE_TEXTURE_MATRIX: > return "GL_TRANSPOSE_TEXTURE_MATRIX"; > case GL_TRANSPOSE_COLOR_MATRIX: > return "GL_TRANSPOSE_COLOR_MATRIX"; > case GL_SUBTRACT: > return "GL_SUBTRACT"; > case GL_MAX_RENDERBUFFER_SIZE: > return "GL_MAX_RENDERBUFFER_SIZE"; > case GL_COMPRESSED_ALPHA: > return "GL_COMPRESSED_ALPHA"; > case GL_COMPRESSED_LUMINANCE: > return "GL_COMPRESSED_LUMINANCE"; > case GL_COMPRESSED_LUMINANCE_ALPHA: > return "GL_COMPRESSED_LUMINANCE_ALPHA"; > case GL_COMPRESSED_INTENSITY: > return "GL_COMPRESSED_INTENSITY"; > case GL_COMPRESSED_RGB: > return "GL_COMPRESSED_RGB"; > case GL_COMPRESSED_RGBA: > return "GL_COMPRESSED_RGBA"; > case GL_TEXTURE_COMPRESSION_HINT: > return "GL_TEXTURE_COMPRESSION_HINT"; > case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: > return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"; > case GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: > return "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"; > case GL_ALL_COMPLETED_NV: > return "GL_ALL_COMPLETED_NV"; > case GL_FENCE_STATUS_NV: > return "GL_FENCE_STATUS_NV"; > case GL_FENCE_CONDITION_NV: > return "GL_FENCE_CONDITION_NV"; > case GL_TEXTURE_RECTANGLE: > return "GL_TEXTURE_RECTANGLE"; > case GL_TEXTURE_BINDING_RECTANGLE: > return "GL_TEXTURE_BINDING_RECTANGLE"; > case GL_PROXY_TEXTURE_RECTANGLE: > return "GL_PROXY_TEXTURE_RECTANGLE"; > case GL_MAX_RECTANGLE_TEXTURE_SIZE: > return "GL_MAX_RECTANGLE_TEXTURE_SIZE"; > case GL_DEPTH_STENCIL: > return "GL_DEPTH_STENCIL"; > case GL_UNSIGNED_INT_24_8: > return "GL_UNSIGNED_INT_24_8"; > case GL_MAX_TEXTURE_LOD_BIAS: > return "GL_MAX_TEXTURE_LOD_BIAS"; > case GL_TEXTURE_MAX_ANISOTROPY_EXT: > return "GL_TEXTURE_MAX_ANISOTROPY_EXT"; > case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: > return "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"; > case GL_TEXTURE_FILTER_CONTROL: > return "GL_TEXTURE_FILTER_CONTROL"; > case GL_TEXTURE_LOD_BIAS: > return "GL_TEXTURE_LOD_BIAS"; > case GL_MODELVIEW1_STACK_DEPTH_EXT: > return "GL_MODELVIEW1_STACK_DEPTH_EXT"; > case GL_COMBINE4_NV: > return "GL_COMBINE4_NV"; > case GL_MAX_SHININESS_NV: > return "GL_MAX_SHININESS_NV"; > case GL_MAX_SPOT_EXPONENT_NV: > return "GL_MAX_SPOT_EXPONENT_NV"; > case GL_MODELVIEW1_MATRIX_EXT: > return "GL_MODELVIEW1_MATRIX_EXT"; > case GL_INCR_WRAP: > return "GL_INCR_WRAP"; > case GL_DECR_WRAP: > return "GL_DECR_WRAP"; > case GL_VERTEX_WEIGHTING_EXT: > return "GL_VERTEX_WEIGHTING_EXT"; > case GL_MODELVIEW1_ARB: > return "GL_MODELVIEW1_ARB"; > case GL_CURRENT_VERTEX_WEIGHT_EXT: > return "GL_CURRENT_VERTEX_WEIGHT_EXT"; > case GL_VERTEX_WEIGHT_ARRAY_EXT: > return "GL_VERTEX_WEIGHT_ARRAY_EXT"; > case GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: > return "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"; > case GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: > return "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"; > case GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: > return "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"; > case GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT: > return "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"; > case GL_NORMAL_MAP: > return "GL_NORMAL_MAP"; > case GL_REFLECTION_MAP: > return "GL_REFLECTION_MAP"; > case GL_TEXTURE_CUBE_MAP: > return "GL_TEXTURE_CUBE_MAP"; > case GL_TEXTURE_BINDING_CUBE_MAP: > return "GL_TEXTURE_BINDING_CUBE_MAP"; > case GL_TEXTURE_CUBE_MAP_POSITIVE_X: > return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; > case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: > return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; > case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: > return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; > case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: > return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; > case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: > return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; > case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: > return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; > case GL_PROXY_TEXTURE_CUBE_MAP: > return "GL_PROXY_TEXTURE_CUBE_MAP"; > case GL_MAX_CUBE_MAP_TEXTURE_SIZE: > return "GL_MAX_CUBE_MAP_TEXTURE_SIZE"; > case GL_VERTEX_ARRAY_RANGE_NV: > return "GL_VERTEX_ARRAY_RANGE_NV"; > case GL_VERTEX_ARRAY_RANGE_LENGTH_NV: > return "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"; > case GL_VERTEX_ARRAY_RANGE_VALID_NV: > return "GL_VERTEX_ARRAY_RANGE_VALID_NV"; > case GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: > return "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"; > case GL_VERTEX_ARRAY_RANGE_POINTER_NV: > return "GL_VERTEX_ARRAY_RANGE_POINTER_NV"; > case GL_REGISTER_COMBINERS_NV: > return "GL_REGISTER_COMBINERS_NV"; > case GL_VARIABLE_A_NV: > return "GL_VARIABLE_A_NV"; > case GL_VARIABLE_B_NV: > return "GL_VARIABLE_B_NV"; > case GL_VARIABLE_C_NV: > return "GL_VARIABLE_C_NV"; > case GL_VARIABLE_D_NV: > return "GL_VARIABLE_D_NV"; > case GL_VARIABLE_E_NV: > return "GL_VARIABLE_E_NV"; > case GL_VARIABLE_F_NV: > return "GL_VARIABLE_F_NV"; > case GL_VARIABLE_G_NV: > return "GL_VARIABLE_G_NV"; > case GL_CONSTANT_COLOR0_NV: > return "GL_CONSTANT_COLOR0_NV"; > case GL_CONSTANT_COLOR1_NV: > return "GL_CONSTANT_COLOR1_NV"; > case GL_PRIMARY_COLOR_NV: > return "GL_PRIMARY_COLOR_NV"; > case GL_SECONDARY_COLOR_NV: > return "GL_SECONDARY_COLOR_NV"; > case GL_SPARE0_NV: > return "GL_SPARE0_NV"; > case GL_SPARE1_NV: > return "GL_SPARE1_NV"; > case GL_DISCARD_NV: > return "GL_DISCARD_NV"; > case GL_E_TIMES_F_NV: > return "GL_E_TIMES_F_NV"; > case GL_SPARE0_PLUS_SECONDARY_COLOR_NV: > return "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"; > case GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV: > return "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"; > case GL_MULTISAMPLE_FILTER_HINT_NV: > return "GL_MULTISAMPLE_FILTER_HINT_NV"; > case GL_PER_STAGE_CONSTANTS_NV: > return "GL_PER_STAGE_CONSTANTS_NV"; > case GL_UNSIGNED_IDENTITY_NV: > return "GL_UNSIGNED_IDENTITY_NV"; > case GL_UNSIGNED_INVERT_NV: > return "GL_UNSIGNED_INVERT_NV"; > case GL_EXPAND_NORMAL_NV: > return "GL_EXPAND_NORMAL_NV"; > case GL_EXPAND_NEGATE_NV: > return "GL_EXPAND_NEGATE_NV"; > case GL_HALF_BIAS_NORMAL_NV: > return "GL_HALF_BIAS_NORMAL_NV"; > case GL_HALF_BIAS_NEGATE_NV: > return "GL_HALF_BIAS_NEGATE_NV"; > case GL_SIGNED_IDENTITY_NV: > return "GL_SIGNED_IDENTITY_NV"; > case GL_SIGNED_NEGATE_NV: > return "GL_SIGNED_NEGATE_NV"; > case GL_SCALE_BY_TWO_NV: > return "GL_SCALE_BY_TWO_NV"; > case GL_SCALE_BY_FOUR_NV: > return "GL_SCALE_BY_FOUR_NV"; > case GL_SCALE_BY_ONE_HALF_NV: > return "GL_SCALE_BY_ONE_HALF_NV"; > case GL_BIAS_BY_NEGATIVE_ONE_HALF_NV: > return "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"; > case GL_COMBINER_INPUT_NV: > return "GL_COMBINER_INPUT_NV"; > case GL_COMBINER_MAPPING_NV: > return "GL_COMBINER_MAPPING_NV"; > case GL_COMBINER_COMPONENT_USAGE_NV: > return "GL_COMBINER_COMPONENT_USAGE_NV"; > case GL_COMBINER_AB_DOT_PRODUCT_NV: > return "GL_COMBINER_AB_DOT_PRODUCT_NV"; > case GL_COMBINER_CD_DOT_PRODUCT_NV: > return "GL_COMBINER_CD_DOT_PRODUCT_NV"; > case GL_COMBINER_MUX_SUM_NV: > return "GL_COMBINER_MUX_SUM_NV"; > case GL_COMBINER_SCALE_NV: > return "GL_COMBINER_SCALE_NV"; > case GL_COMBINER_BIAS_NV: > return "GL_COMBINER_BIAS_NV"; > case GL_COMBINER_AB_OUTPUT_NV: > return "GL_COMBINER_AB_OUTPUT_NV"; > case GL_COMBINER_CD_OUTPUT_NV: > return "GL_COMBINER_CD_OUTPUT_NV"; > case GL_COMBINER_SUM_OUTPUT_NV: > return "GL_COMBINER_SUM_OUTPUT_NV"; > case GL_MAX_GENERAL_COMBINERS_NV: > return "GL_MAX_GENERAL_COMBINERS_NV"; > case GL_NUM_GENERAL_COMBINERS_NV: > return "GL_NUM_GENERAL_COMBINERS_NV"; > case GL_COLOR_SUM_CLAMP_NV: > return "GL_COLOR_SUM_CLAMP_NV"; > case GL_COMBINER0_NV: > return "GL_COMBINER0_NV"; > case GL_COMBINER1_NV: > return "GL_COMBINER1_NV"; > case GL_COMBINER2_NV: > return "GL_COMBINER2_NV"; > case GL_COMBINER3_NV: > return "GL_COMBINER3_NV"; > case GL_COMBINER4_NV: > return "GL_COMBINER4_NV"; > case GL_COMBINER5_NV: > return "GL_COMBINER5_NV"; > case GL_COMBINER6_NV: > return "GL_COMBINER6_NV"; > case GL_COMBINER7_NV: > return "GL_COMBINER7_NV"; > case GL_PRIMITIVE_RESTART_NV: > return "GL_PRIMITIVE_RESTART_NV"; > case GL_PRIMITIVE_RESTART_INDEX_NV: > return "GL_PRIMITIVE_RESTART_INDEX_NV"; > case GL_FOG_DISTANCE_MODE_NV: > return "GL_FOG_DISTANCE_MODE_NV"; > case GL_EYE_RADIAL_NV: > return "GL_EYE_RADIAL_NV"; > case GL_EYE_PLANE_ABSOLUTE_NV: > return "GL_EYE_PLANE_ABSOLUTE_NV"; > case GL_EMBOSS_LIGHT_NV: > return "GL_EMBOSS_LIGHT_NV"; > case GL_EMBOSS_CONSTANT_NV: > return "GL_EMBOSS_CONSTANT_NV"; > case GL_EMBOSS_MAP_NV: > return "GL_EMBOSS_MAP_NV"; > case GL_RED_MIN_CLAMP_INGR: > return "GL_RED_MIN_CLAMP_INGR"; > case GL_GREEN_MIN_CLAMP_INGR: > return "GL_GREEN_MIN_CLAMP_INGR"; > case GL_BLUE_MIN_CLAMP_INGR: > return "GL_BLUE_MIN_CLAMP_INGR"; > case GL_ALPHA_MIN_CLAMP_INGR: > return "GL_ALPHA_MIN_CLAMP_INGR"; > case GL_RED_MAX_CLAMP_INGR: > return "GL_RED_MAX_CLAMP_INGR"; > case GL_GREEN_MAX_CLAMP_INGR: > return "GL_GREEN_MAX_CLAMP_INGR"; > case GL_BLUE_MAX_CLAMP_INGR: > return "GL_BLUE_MAX_CLAMP_INGR"; > case GL_ALPHA_MAX_CLAMP_INGR: > return "GL_ALPHA_MAX_CLAMP_INGR"; > case GL_INTERLACE_READ_INGR: > return "GL_INTERLACE_READ_INGR"; > case GL_COMBINE: > return "GL_COMBINE"; > case GL_COMBINE_RGB: > return "GL_COMBINE_RGB"; > case GL_COMBINE_ALPHA: > return "GL_COMBINE_ALPHA"; > case GL_RGB_SCALE: > return "GL_RGB_SCALE"; > case GL_ADD_SIGNED: > return "GL_ADD_SIGNED"; > case GL_INTERPOLATE: > return "GL_INTERPOLATE"; > case GL_CONSTANT: > return "GL_CONSTANT"; > case GL_PRIMARY_COLOR: > return "GL_PRIMARY_COLOR"; > case GL_PREVIOUS: > return "GL_PREVIOUS"; > case GL_SRC0_RGB: > return "GL_SRC0_RGB"; > case GL_SRC1_RGB: > return "GL_SRC1_RGB"; > case GL_SRC2_RGB: > return "GL_SRC2_RGB"; > case GL_SOURCE3_RGB_NV: > return "GL_SOURCE3_RGB_NV"; > case GL_SRC0_ALPHA: > return "GL_SRC0_ALPHA"; > case GL_SRC1_ALPHA: > return "GL_SRC1_ALPHA"; > case GL_SRC2_ALPHA: > return "GL_SRC2_ALPHA"; > case GL_SOURCE3_ALPHA_NV: > return "GL_SOURCE3_ALPHA_NV"; > case GL_OPERAND0_RGB: > return "GL_OPERAND0_RGB"; > case GL_OPERAND1_RGB: > return "GL_OPERAND1_RGB"; > case GL_OPERAND2_RGB: > return "GL_OPERAND2_RGB"; > case GL_OPERAND3_RGB_NV: > return "GL_OPERAND3_RGB_NV"; > case GL_OPERAND0_ALPHA: > return "GL_OPERAND0_ALPHA"; > case GL_OPERAND1_ALPHA: > return "GL_OPERAND1_ALPHA"; > case GL_OPERAND2_ALPHA: > return "GL_OPERAND2_ALPHA"; > case GL_OPERAND3_ALPHA_NV: > return "GL_OPERAND3_ALPHA_NV"; > case GL_PACK_SUBSAMPLE_RATE_SGIX: > return "GL_PACK_SUBSAMPLE_RATE_SGIX"; > case GL_UNPACK_SUBSAMPLE_RATE_SGIX: > return "GL_UNPACK_SUBSAMPLE_RATE_SGIX"; > case GL_PIXEL_SUBSAMPLE_4444_SGIX: > return "GL_PIXEL_SUBSAMPLE_4444_SGIX"; > case GL_PIXEL_SUBSAMPLE_2424_SGIX: > return "GL_PIXEL_SUBSAMPLE_2424_SGIX"; > case GL_PIXEL_SUBSAMPLE_4242_SGIX: > return "GL_PIXEL_SUBSAMPLE_4242_SGIX"; > case GL_PERTURB_EXT: > return "GL_PERTURB_EXT"; > case GL_TEXTURE_NORMAL_EXT: > return "GL_TEXTURE_NORMAL_EXT"; > case GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE: > return "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"; > case GL_TRANSFORM_HINT_APPLE: > return "GL_TRANSFORM_HINT_APPLE"; > case GL_UNPACK_CLIENT_STORAGE_APPLE: > return "GL_UNPACK_CLIENT_STORAGE_APPLE"; > case GL_BUFFER_OBJECT_APPLE: > return "GL_BUFFER_OBJECT_APPLE"; > case GL_STORAGE_CLIENT_APPLE: > return "GL_STORAGE_CLIENT_APPLE"; > case GL_VERTEX_ARRAY_BINDING: > return "GL_VERTEX_ARRAY_BINDING"; > case GL_TEXTURE_RANGE_LENGTH_APPLE: > return "GL_TEXTURE_RANGE_LENGTH_APPLE"; > case GL_TEXTURE_RANGE_POINTER_APPLE: > return "GL_TEXTURE_RANGE_POINTER_APPLE"; > case GL_YCBCR_422_APPLE: > return "GL_YCBCR_422_APPLE"; > case GL_UNSIGNED_SHORT_8_8_APPLE: > return "GL_UNSIGNED_SHORT_8_8_APPLE"; > case GL_UNSIGNED_SHORT_8_8_REV_APPLE: > return "GL_UNSIGNED_SHORT_8_8_REV_APPLE"; > case GL_TEXTURE_STORAGE_HINT_APPLE: > return "GL_TEXTURE_STORAGE_HINT_APPLE"; > case GL_STORAGE_PRIVATE_APPLE: > return "GL_STORAGE_PRIVATE_APPLE"; > case GL_STORAGE_CACHED_APPLE: > return "GL_STORAGE_CACHED_APPLE"; > case GL_STORAGE_SHARED_APPLE: > return "GL_STORAGE_SHARED_APPLE"; > case GL_REPLACEMENT_CODE_ARRAY_SUN: > return "GL_REPLACEMENT_CODE_ARRAY_SUN"; > case GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN: > return "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"; > case GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN: > return "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"; > case GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN: > return "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"; > case GL_R1UI_V3F_SUN: > return "GL_R1UI_V3F_SUN"; > case GL_R1UI_C4UB_V3F_SUN: > return "GL_R1UI_C4UB_V3F_SUN"; > case GL_R1UI_C3F_V3F_SUN: > return "GL_R1UI_C3F_V3F_SUN"; > case GL_R1UI_N3F_V3F_SUN: > return "GL_R1UI_N3F_V3F_SUN"; > case GL_R1UI_C4F_N3F_V3F_SUN: > return "GL_R1UI_C4F_N3F_V3F_SUN"; > case GL_R1UI_T2F_V3F_SUN: > return "GL_R1UI_T2F_V3F_SUN"; > case GL_R1UI_T2F_N3F_V3F_SUN: > return "GL_R1UI_T2F_N3F_V3F_SUN"; > case GL_R1UI_T2F_C4F_N3F_V3F_SUN: > return "GL_R1UI_T2F_C4F_N3F_V3F_SUN"; > case GL_SLICE_ACCUM_SUN: > return "GL_SLICE_ACCUM_SUN"; > case GL_QUAD_MESH_SUN: > return "GL_QUAD_MESH_SUN"; > case GL_TRIANGLE_MESH_SUN: > return "GL_TRIANGLE_MESH_SUN"; > case GL_VERTEX_PROGRAM_ARB: > return "GL_VERTEX_PROGRAM_ARB"; > case GL_VERTEX_STATE_PROGRAM_NV: > return "GL_VERTEX_STATE_PROGRAM_NV"; > case GL_VERTEX_ATTRIB_ARRAY_ENABLED: > return "GL_VERTEX_ATTRIB_ARRAY_ENABLED"; > case GL_VERTEX_ATTRIB_ARRAY_SIZE: > return "GL_VERTEX_ATTRIB_ARRAY_SIZE"; > case GL_VERTEX_ATTRIB_ARRAY_STRIDE: > return "GL_VERTEX_ATTRIB_ARRAY_STRIDE"; > case GL_VERTEX_ATTRIB_ARRAY_TYPE: > return "GL_VERTEX_ATTRIB_ARRAY_TYPE"; > case GL_CURRENT_VERTEX_ATTRIB: > return "GL_CURRENT_VERTEX_ATTRIB"; > case GL_PROGRAM_LENGTH_ARB: > return "GL_PROGRAM_LENGTH_ARB"; > case GL_PROGRAM_STRING_ARB: > return "GL_PROGRAM_STRING_ARB"; > case GL_MODELVIEW_PROJECTION_NV: > return "GL_MODELVIEW_PROJECTION_NV"; > case GL_IDENTITY_NV: > return "GL_IDENTITY_NV"; > case GL_INVERSE_NV: > return "GL_INVERSE_NV"; > case GL_TRANSPOSE_NV: > return "GL_TRANSPOSE_NV"; > case GL_INVERSE_TRANSPOSE_NV: > return "GL_INVERSE_TRANSPOSE_NV"; > case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: > return "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"; > case GL_MAX_PROGRAM_MATRICES_ARB: > return "GL_MAX_PROGRAM_MATRICES_ARB"; > case GL_MATRIX0_NV: > return "GL_MATRIX0_NV"; > case GL_MATRIX1_NV: > return "GL_MATRIX1_NV"; > case GL_MATRIX2_NV: > return "GL_MATRIX2_NV"; > case GL_MATRIX3_NV: > return "GL_MATRIX3_NV"; > case GL_MATRIX4_NV: > return "GL_MATRIX4_NV"; > case GL_MATRIX5_NV: > return "GL_MATRIX5_NV"; > case GL_MATRIX6_NV: > return "GL_MATRIX6_NV"; > case GL_MATRIX7_NV: > return "GL_MATRIX7_NV"; > case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: > return "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"; > case GL_CURRENT_MATRIX_ARB: > return "GL_CURRENT_MATRIX_ARB"; > case GL_PROGRAM_POINT_SIZE: > return "GL_PROGRAM_POINT_SIZE"; > case GL_VERTEX_PROGRAM_TWO_SIDE: > return "GL_VERTEX_PROGRAM_TWO_SIDE"; > case GL_PROGRAM_PARAMETER_NV: > return "GL_PROGRAM_PARAMETER_NV"; > case GL_VERTEX_ATTRIB_ARRAY_POINTER: > return "GL_VERTEX_ATTRIB_ARRAY_POINTER"; > case GL_PROGRAM_TARGET_NV: > return "GL_PROGRAM_TARGET_NV"; > case GL_PROGRAM_RESIDENT_NV: > return "GL_PROGRAM_RESIDENT_NV"; > case GL_TRACK_MATRIX_NV: > return "GL_TRACK_MATRIX_NV"; > case GL_TRACK_MATRIX_TRANSFORM_NV: > return "GL_TRACK_MATRIX_TRANSFORM_NV"; > case GL_VERTEX_PROGRAM_BINDING_NV: > return "GL_VERTEX_PROGRAM_BINDING_NV"; > case GL_PROGRAM_ERROR_POSITION_ARB: > return "GL_PROGRAM_ERROR_POSITION_ARB"; > case GL_OFFSET_TEXTURE_RECTANGLE_NV: > return "GL_OFFSET_TEXTURE_RECTANGLE_NV"; > case GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV: > return "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"; > case GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV: > return "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"; > case GL_DEPTH_CLAMP: > return "GL_DEPTH_CLAMP"; > case GL_VERTEX_ATTRIB_ARRAY0_NV: > return "GL_VERTEX_ATTRIB_ARRAY0_NV"; > case GL_VERTEX_ATTRIB_ARRAY1_NV: > return "GL_VERTEX_ATTRIB_ARRAY1_NV"; > case GL_VERTEX_ATTRIB_ARRAY2_NV: > return "GL_VERTEX_ATTRIB_ARRAY2_NV"; > case GL_VERTEX_ATTRIB_ARRAY3_NV: > return "GL_VERTEX_ATTRIB_ARRAY3_NV"; > case GL_VERTEX_ATTRIB_ARRAY4_NV: > return "GL_VERTEX_ATTRIB_ARRAY4_NV"; > case GL_VERTEX_ATTRIB_ARRAY5_NV: > return "GL_VERTEX_ATTRIB_ARRAY5_NV"; > case GL_VERTEX_ATTRIB_ARRAY6_NV: > return "GL_VERTEX_ATTRIB_ARRAY6_NV"; > case GL_VERTEX_ATTRIB_ARRAY7_NV: > return "GL_VERTEX_ATTRIB_ARRAY7_NV"; > case GL_VERTEX_ATTRIB_ARRAY8_NV: > return "GL_VERTEX_ATTRIB_ARRAY8_NV"; > case GL_VERTEX_ATTRIB_ARRAY9_NV: > return "GL_VERTEX_ATTRIB_ARRAY9_NV"; > case GL_VERTEX_ATTRIB_ARRAY10_NV: > return "GL_VERTEX_ATTRIB_ARRAY10_NV"; > case GL_VERTEX_ATTRIB_ARRAY11_NV: > return "GL_VERTEX_ATTRIB_ARRAY11_NV"; > case GL_VERTEX_ATTRIB_ARRAY12_NV: > return "GL_VERTEX_ATTRIB_ARRAY12_NV"; > case GL_VERTEX_ATTRIB_ARRAY13_NV: > return "GL_VERTEX_ATTRIB_ARRAY13_NV"; > case GL_VERTEX_ATTRIB_ARRAY14_NV: > return "GL_VERTEX_ATTRIB_ARRAY14_NV"; > case GL_VERTEX_ATTRIB_ARRAY15_NV: > return "GL_VERTEX_ATTRIB_ARRAY15_NV"; > case GL_MAP1_VERTEX_ATTRIB0_4_NV: > return "GL_MAP1_VERTEX_ATTRIB0_4_NV"; > case GL_MAP1_VERTEX_ATTRIB1_4_NV: > return "GL_MAP1_VERTEX_ATTRIB1_4_NV"; > case GL_MAP1_VERTEX_ATTRIB2_4_NV: > return "GL_MAP1_VERTEX_ATTRIB2_4_NV"; > case GL_MAP1_VERTEX_ATTRIB3_4_NV: > return "GL_MAP1_VERTEX_ATTRIB3_4_NV"; > case GL_MAP1_VERTEX_ATTRIB4_4_NV: > return "GL_MAP1_VERTEX_ATTRIB4_4_NV"; > case GL_MAP1_VERTEX_ATTRIB5_4_NV: > return "GL_MAP1_VERTEX_ATTRIB5_4_NV"; > case GL_MAP1_VERTEX_ATTRIB6_4_NV: > return "GL_MAP1_VERTEX_ATTRIB6_4_NV"; > case GL_MAP1_VERTEX_ATTRIB7_4_NV: > return "GL_MAP1_VERTEX_ATTRIB7_4_NV"; > case GL_MAP1_VERTEX_ATTRIB8_4_NV: > return "GL_MAP1_VERTEX_ATTRIB8_4_NV"; > case GL_MAP1_VERTEX_ATTRIB9_4_NV: > return "GL_MAP1_VERTEX_ATTRIB9_4_NV"; > case GL_MAP1_VERTEX_ATTRIB10_4_NV: > return "GL_MAP1_VERTEX_ATTRIB10_4_NV"; > case GL_MAP1_VERTEX_ATTRIB11_4_NV: > return "GL_MAP1_VERTEX_ATTRIB11_4_NV"; > case GL_MAP1_VERTEX_ATTRIB12_4_NV: > return "GL_MAP1_VERTEX_ATTRIB12_4_NV"; > case GL_MAP1_VERTEX_ATTRIB13_4_NV: > return "GL_MAP1_VERTEX_ATTRIB13_4_NV"; > case GL_MAP1_VERTEX_ATTRIB14_4_NV: > return "GL_MAP1_VERTEX_ATTRIB14_4_NV"; > case GL_MAP1_VERTEX_ATTRIB15_4_NV: > return "GL_MAP1_VERTEX_ATTRIB15_4_NV"; > case GL_MAP2_VERTEX_ATTRIB0_4_NV: > return "GL_MAP2_VERTEX_ATTRIB0_4_NV"; > case GL_MAP2_VERTEX_ATTRIB1_4_NV: > return "GL_MAP2_VERTEX_ATTRIB1_4_NV"; > case GL_MAP2_VERTEX_ATTRIB2_4_NV: > return "GL_MAP2_VERTEX_ATTRIB2_4_NV"; > case GL_MAP2_VERTEX_ATTRIB3_4_NV: > return "GL_MAP2_VERTEX_ATTRIB3_4_NV"; > case GL_MAP2_VERTEX_ATTRIB4_4_NV: > return "GL_MAP2_VERTEX_ATTRIB4_4_NV"; > case GL_MAP2_VERTEX_ATTRIB5_4_NV: > return "GL_MAP2_VERTEX_ATTRIB5_4_NV"; > case GL_MAP2_VERTEX_ATTRIB6_4_NV: > return "GL_MAP2_VERTEX_ATTRIB6_4_NV"; > case GL_PROGRAM_BINDING_ARB: > return "GL_PROGRAM_BINDING_ARB"; > case GL_MAP2_VERTEX_ATTRIB8_4_NV: > return "GL_MAP2_VERTEX_ATTRIB8_4_NV"; > case GL_MAP2_VERTEX_ATTRIB9_4_NV: > return "GL_MAP2_VERTEX_ATTRIB9_4_NV"; > case GL_MAP2_VERTEX_ATTRIB10_4_NV: > return "GL_MAP2_VERTEX_ATTRIB10_4_NV"; > case GL_MAP2_VERTEX_ATTRIB11_4_NV: > return "GL_MAP2_VERTEX_ATTRIB11_4_NV"; > case GL_MAP2_VERTEX_ATTRIB12_4_NV: > return "GL_MAP2_VERTEX_ATTRIB12_4_NV"; > case GL_MAP2_VERTEX_ATTRIB13_4_NV: > return "GL_MAP2_VERTEX_ATTRIB13_4_NV"; > case GL_MAP2_VERTEX_ATTRIB14_4_NV: > return "GL_MAP2_VERTEX_ATTRIB14_4_NV"; > case GL_MAP2_VERTEX_ATTRIB15_4_NV: > return "GL_MAP2_VERTEX_ATTRIB15_4_NV"; > case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: > return "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"; > case GL_TEXTURE_COMPRESSED: > return "GL_TEXTURE_COMPRESSED"; > case GL_NUM_COMPRESSED_TEXTURE_FORMATS: > return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; > case GL_COMPRESSED_TEXTURE_FORMATS: > return "GL_COMPRESSED_TEXTURE_FORMATS"; > case GL_MAX_VERTEX_UNITS_ARB: > return "GL_MAX_VERTEX_UNITS_ARB"; > case GL_ACTIVE_VERTEX_UNITS_ARB: > return "GL_ACTIVE_VERTEX_UNITS_ARB"; > case GL_WEIGHT_SUM_UNITY_ARB: > return "GL_WEIGHT_SUM_UNITY_ARB"; > case GL_VERTEX_BLEND_ARB: > return "GL_VERTEX_BLEND_ARB"; > case GL_CURRENT_WEIGHT_ARB: > return "GL_CURRENT_WEIGHT_ARB"; > case GL_WEIGHT_ARRAY_TYPE_ARB: > return "GL_WEIGHT_ARRAY_TYPE_ARB"; > case GL_WEIGHT_ARRAY_STRIDE_ARB: > return "GL_WEIGHT_ARRAY_STRIDE_ARB"; > case GL_WEIGHT_ARRAY_SIZE_ARB: > return "GL_WEIGHT_ARRAY_SIZE_ARB"; > case GL_WEIGHT_ARRAY_POINTER_ARB: > return "GL_WEIGHT_ARRAY_POINTER_ARB"; > case GL_WEIGHT_ARRAY_ARB: > return "GL_WEIGHT_ARRAY_ARB"; > case GL_DOT3_RGB: > return "GL_DOT3_RGB"; > case GL_DOT3_RGBA: > return "GL_DOT3_RGBA"; > case GL_COMPRESSED_RGB_FXT1_3DFX: > return "GL_COMPRESSED_RGB_FXT1_3DFX"; > case GL_COMPRESSED_RGBA_FXT1_3DFX: > return "GL_COMPRESSED_RGBA_FXT1_3DFX"; > case GL_MULTISAMPLE_3DFX: > return "GL_MULTISAMPLE_3DFX"; > case GL_SAMPLE_BUFFERS_3DFX: > return "GL_SAMPLE_BUFFERS_3DFX"; > case GL_SAMPLES_3DFX: > return "GL_SAMPLES_3DFX"; > case GL_EVAL_2D_NV: > return "GL_EVAL_2D_NV"; > case GL_EVAL_TRIANGULAR_2D_NV: > return "GL_EVAL_TRIANGULAR_2D_NV"; > case GL_MAP_TESSELLATION_NV: > return "GL_MAP_TESSELLATION_NV"; > case GL_MAP_ATTRIB_U_ORDER_NV: > return "GL_MAP_ATTRIB_U_ORDER_NV"; > case GL_MAP_ATTRIB_V_ORDER_NV: > return "GL_MAP_ATTRIB_V_ORDER_NV"; > case GL_EVAL_FRACTIONAL_TESSELLATION_NV: > return "GL_EVAL_FRACTIONAL_TESSELLATION_NV"; > case GL_EVAL_VERTEX_ATTRIB0_NV: > return "GL_EVAL_VERTEX_ATTRIB0_NV"; > case GL_EVAL_VERTEX_ATTRIB1_NV: > return "GL_EVAL_VERTEX_ATTRIB1_NV"; > case GL_EVAL_VERTEX_ATTRIB2_NV: > return "GL_EVAL_VERTEX_ATTRIB2_NV"; > case GL_EVAL_VERTEX_ATTRIB3_NV: > return "GL_EVAL_VERTEX_ATTRIB3_NV"; > case GL_EVAL_VERTEX_ATTRIB4_NV: > return "GL_EVAL_VERTEX_ATTRIB4_NV"; > case GL_EVAL_VERTEX_ATTRIB5_NV: > return "GL_EVAL_VERTEX_ATTRIB5_NV"; > case GL_EVAL_VERTEX_ATTRIB6_NV: > return "GL_EVAL_VERTEX_ATTRIB6_NV"; > case GL_EVAL_VERTEX_ATTRIB7_NV: > return "GL_EVAL_VERTEX_ATTRIB7_NV"; > case GL_EVAL_VERTEX_ATTRIB8_NV: > return "GL_EVAL_VERTEX_ATTRIB8_NV"; > case GL_EVAL_VERTEX_ATTRIB9_NV: > return "GL_EVAL_VERTEX_ATTRIB9_NV"; > case GL_EVAL_VERTEX_ATTRIB10_NV: > return "GL_EVAL_VERTEX_ATTRIB10_NV"; > case GL_EVAL_VERTEX_ATTRIB11_NV: > return "GL_EVAL_VERTEX_ATTRIB11_NV"; > case GL_EVAL_VERTEX_ATTRIB12_NV: > return "GL_EVAL_VERTEX_ATTRIB12_NV"; > case GL_EVAL_VERTEX_ATTRIB13_NV: > return "GL_EVAL_VERTEX_ATTRIB13_NV"; > case GL_EVAL_VERTEX_ATTRIB14_NV: > return "GL_EVAL_VERTEX_ATTRIB14_NV"; > case GL_EVAL_VERTEX_ATTRIB15_NV: > return "GL_EVAL_VERTEX_ATTRIB15_NV"; > case GL_MAX_MAP_TESSELLATION_NV: > return "GL_MAX_MAP_TESSELLATION_NV"; > case GL_MAX_RATIONAL_EVAL_ORDER_NV: > return "GL_MAX_RATIONAL_EVAL_ORDER_NV"; > case GL_MAX_PROGRAM_PATCH_ATTRIBS_NV: > return "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"; > case GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV: > return "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"; > case GL_UNSIGNED_INT_S8_S8_8_8_NV: > return "GL_UNSIGNED_INT_S8_S8_8_8_NV"; > case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV: > return "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"; > case GL_DSDT_MAG_INTENSITY_NV: > return "GL_DSDT_MAG_INTENSITY_NV"; > case GL_SHADER_CONSISTENT_NV: > return "GL_SHADER_CONSISTENT_NV"; > case GL_TEXTURE_SHADER_NV: > return "GL_TEXTURE_SHADER_NV"; > case GL_SHADER_OPERATION_NV: > return "GL_SHADER_OPERATION_NV"; > case GL_CULL_MODES_NV: > return "GL_CULL_MODES_NV"; > case GL_OFFSET_TEXTURE_MATRIX_NV: > return "GL_OFFSET_TEXTURE_MATRIX_NV"; > case GL_OFFSET_TEXTURE_SCALE_NV: > return "GL_OFFSET_TEXTURE_SCALE_NV"; > case GL_OFFSET_TEXTURE_BIAS_NV: > return "GL_OFFSET_TEXTURE_BIAS_NV"; > case GL_PREVIOUS_TEXTURE_INPUT_NV: > return "GL_PREVIOUS_TEXTURE_INPUT_NV"; > case GL_CONST_EYE_NV: > return "GL_CONST_EYE_NV"; > case GL_PASS_THROUGH_NV: > return "GL_PASS_THROUGH_NV"; > case GL_CULL_FRAGMENT_NV: > return "GL_CULL_FRAGMENT_NV"; > case GL_OFFSET_TEXTURE_2D_NV: > return "GL_OFFSET_TEXTURE_2D_NV"; > case GL_DEPENDENT_AR_TEXTURE_2D_NV: > return "GL_DEPENDENT_AR_TEXTURE_2D_NV"; > case GL_DEPENDENT_GB_TEXTURE_2D_NV: > return "GL_DEPENDENT_GB_TEXTURE_2D_NV"; > case GL_SURFACE_STATE_NV: > return "GL_SURFACE_STATE_NV"; > case GL_DOT_PRODUCT_NV: > return "GL_DOT_PRODUCT_NV"; > case GL_DOT_PRODUCT_DEPTH_REPLACE_NV: > return "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"; > case GL_DOT_PRODUCT_TEXTURE_2D_NV: > return "GL_DOT_PRODUCT_TEXTURE_2D_NV"; > case GL_DOT_PRODUCT_TEXTURE_3D_NV: > return "GL_DOT_PRODUCT_TEXTURE_3D_NV"; > case GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV: > return "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"; > case GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV: > return "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"; > case GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV: > return "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"; > case GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV: > return "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"; > case GL_HILO_NV: > return "GL_HILO_NV"; > case GL_DSDT_NV: > return "GL_DSDT_NV"; > case GL_DSDT_MAG_NV: > return "GL_DSDT_MAG_NV"; > case GL_DSDT_MAG_VIB_NV: > return "GL_DSDT_MAG_VIB_NV"; > case GL_HILO16_NV: > return "GL_HILO16_NV"; > case GL_SIGNED_HILO_NV: > return "GL_SIGNED_HILO_NV"; > case GL_SIGNED_HILO16_NV: > return "GL_SIGNED_HILO16_NV"; > case GL_SIGNED_RGBA_NV: > return "GL_SIGNED_RGBA_NV"; > case GL_SIGNED_RGBA8_NV: > return "GL_SIGNED_RGBA8_NV"; > case GL_SURFACE_REGISTERED_NV: > return "GL_SURFACE_REGISTERED_NV"; > case GL_SIGNED_RGB_NV: > return "GL_SIGNED_RGB_NV"; > case GL_SIGNED_RGB8_NV: > return "GL_SIGNED_RGB8_NV"; > case GL_SURFACE_MAPPED_NV: > return "GL_SURFACE_MAPPED_NV"; > case GL_SIGNED_LUMINANCE_NV: > return "GL_SIGNED_LUMINANCE_NV"; > case GL_SIGNED_LUMINANCE8_NV: > return "GL_SIGNED_LUMINANCE8_NV"; > case GL_SIGNED_LUMINANCE_ALPHA_NV: > return "GL_SIGNED_LUMINANCE_ALPHA_NV"; > case GL_SIGNED_LUMINANCE8_ALPHA8_NV: > return "GL_SIGNED_LUMINANCE8_ALPHA8_NV"; > case GL_SIGNED_ALPHA_NV: > return "GL_SIGNED_ALPHA_NV"; > case GL_SIGNED_ALPHA8_NV: > return "GL_SIGNED_ALPHA8_NV"; > case GL_SIGNED_INTENSITY_NV: > return "GL_SIGNED_INTENSITY_NV"; > case GL_SIGNED_INTENSITY8_NV: > return "GL_SIGNED_INTENSITY8_NV"; > case GL_DSDT8_NV: > return "GL_DSDT8_NV"; > case GL_DSDT8_MAG8_NV: > return "GL_DSDT8_MAG8_NV"; > case GL_DSDT8_MAG8_INTENSITY8_NV: > return "GL_DSDT8_MAG8_INTENSITY8_NV"; > case GL_SIGNED_RGB_UNSIGNED_ALPHA_NV: > return "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"; > case GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV: > return "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"; > case GL_HI_SCALE_NV: > return "GL_HI_SCALE_NV"; > case GL_LO_SCALE_NV: > return "GL_LO_SCALE_NV"; > case GL_DS_SCALE_NV: > return "GL_DS_SCALE_NV"; > case GL_DT_SCALE_NV: > return "GL_DT_SCALE_NV"; > case GL_MAGNITUDE_SCALE_NV: > return "GL_MAGNITUDE_SCALE_NV"; > case GL_VIBRANCE_SCALE_NV: > return "GL_VIBRANCE_SCALE_NV"; > case GL_HI_BIAS_NV: > return "GL_HI_BIAS_NV"; > case GL_LO_BIAS_NV: > return "GL_LO_BIAS_NV"; > case GL_DS_BIAS_NV: > return "GL_DS_BIAS_NV"; > case GL_DT_BIAS_NV: > return "GL_DT_BIAS_NV"; > case GL_MAGNITUDE_BIAS_NV: > return "GL_MAGNITUDE_BIAS_NV"; > case GL_VIBRANCE_BIAS_NV: > return "GL_VIBRANCE_BIAS_NV"; > case GL_TEXTURE_BORDER_VALUES_NV: > return "GL_TEXTURE_BORDER_VALUES_NV"; > case GL_TEXTURE_HI_SIZE_NV: > return "GL_TEXTURE_HI_SIZE_NV"; > case GL_TEXTURE_LO_SIZE_NV: > return "GL_TEXTURE_LO_SIZE_NV"; > case GL_TEXTURE_DS_SIZE_NV: > return "GL_TEXTURE_DS_SIZE_NV"; > case GL_TEXTURE_DT_SIZE_NV: > return "GL_TEXTURE_DT_SIZE_NV"; > case GL_TEXTURE_MAG_SIZE_NV: > return "GL_TEXTURE_MAG_SIZE_NV"; > case GL_MODELVIEW2_ARB: > return "GL_MODELVIEW2_ARB"; > case GL_MODELVIEW3_ARB: > return "GL_MODELVIEW3_ARB"; > case GL_MODELVIEW4_ARB: > return "GL_MODELVIEW4_ARB"; > case GL_MODELVIEW5_ARB: > return "GL_MODELVIEW5_ARB"; > case GL_MODELVIEW6_ARB: > return "GL_MODELVIEW6_ARB"; > case GL_MODELVIEW7_ARB: > return "GL_MODELVIEW7_ARB"; > case GL_MODELVIEW8_ARB: > return "GL_MODELVIEW8_ARB"; > case GL_MODELVIEW9_ARB: > return "GL_MODELVIEW9_ARB"; > case GL_MODELVIEW10_ARB: > return "GL_MODELVIEW10_ARB"; > case GL_MODELVIEW11_ARB: > return "GL_MODELVIEW11_ARB"; > case GL_MODELVIEW12_ARB: > return "GL_MODELVIEW12_ARB"; > case GL_MODELVIEW13_ARB: > return "GL_MODELVIEW13_ARB"; > case GL_MODELVIEW14_ARB: > return "GL_MODELVIEW14_ARB"; > case GL_MODELVIEW15_ARB: > return "GL_MODELVIEW15_ARB"; > case GL_MODELVIEW16_ARB: > return "GL_MODELVIEW16_ARB"; > case GL_MODELVIEW17_ARB: > return "GL_MODELVIEW17_ARB"; > case GL_MODELVIEW18_ARB: > return "GL_MODELVIEW18_ARB"; > case GL_MODELVIEW19_ARB: > return "GL_MODELVIEW19_ARB"; > case GL_MODELVIEW20_ARB: > return "GL_MODELVIEW20_ARB"; > case GL_MODELVIEW21_ARB: > return "GL_MODELVIEW21_ARB"; > case GL_MODELVIEW22_ARB: > return "GL_MODELVIEW22_ARB"; > case GL_MODELVIEW23_ARB: > return "GL_MODELVIEW23_ARB"; > case GL_MODELVIEW24_ARB: > return "GL_MODELVIEW24_ARB"; > case GL_MODELVIEW25_ARB: > return "GL_MODELVIEW25_ARB"; > case GL_MODELVIEW26_ARB: > return "GL_MODELVIEW26_ARB"; > case GL_MODELVIEW27_ARB: > return "GL_MODELVIEW27_ARB"; > case GL_MODELVIEW28_ARB: > return "GL_MODELVIEW28_ARB"; > case GL_MODELVIEW29_ARB: > return "GL_MODELVIEW29_ARB"; > case GL_MODELVIEW30_ARB: > return "GL_MODELVIEW30_ARB"; > case GL_MODELVIEW31_ARB: > return "GL_MODELVIEW31_ARB"; > case GL_DOT3_RGB_EXT: > return "GL_DOT3_RGB_EXT"; > case GL_PROGRAM_BINARY_LENGTH: > return "GL_PROGRAM_BINARY_LENGTH"; > case GL_MIRROR_CLAMP_ATI: > return "GL_MIRROR_CLAMP_ATI"; > case GL_MIRROR_CLAMP_TO_EDGE: > return "GL_MIRROR_CLAMP_TO_EDGE"; > case GL_MODULATE_ADD_ATI: > return "GL_MODULATE_ADD_ATI"; > case GL_MODULATE_SIGNED_ADD_ATI: > return "GL_MODULATE_SIGNED_ADD_ATI"; > case GL_MODULATE_SUBTRACT_ATI: > return "GL_MODULATE_SUBTRACT_ATI"; > case GL_SET_AMD: > return "GL_SET_AMD"; > case GL_REPLACE_VALUE_AMD: > return "GL_REPLACE_VALUE_AMD"; > case GL_STENCIL_OP_VALUE_AMD: > return "GL_STENCIL_OP_VALUE_AMD"; > case GL_STENCIL_BACK_OP_VALUE_AMD: > return "GL_STENCIL_BACK_OP_VALUE_AMD"; > case GL_VERTEX_ATTRIB_ARRAY_LONG: > return "GL_VERTEX_ATTRIB_ARRAY_LONG"; > case GL_OCCLUSION_QUERY_EVENT_MASK_AMD: > return "GL_OCCLUSION_QUERY_EVENT_MASK_AMD"; > case GL_YCBCR_MESA: > return "GL_YCBCR_MESA"; > case GL_PACK_INVERT_MESA: > return "GL_PACK_INVERT_MESA"; > case GL_TEXTURE_1D_STACK_MESAX: > return "GL_TEXTURE_1D_STACK_MESAX"; > case GL_TEXTURE_2D_STACK_MESAX: > return "GL_TEXTURE_2D_STACK_MESAX"; > case GL_PROXY_TEXTURE_1D_STACK_MESAX: > return "GL_PROXY_TEXTURE_1D_STACK_MESAX"; > case GL_PROXY_TEXTURE_2D_STACK_MESAX: > return "GL_PROXY_TEXTURE_2D_STACK_MESAX"; > case GL_TEXTURE_1D_STACK_BINDING_MESAX: > return "GL_TEXTURE_1D_STACK_BINDING_MESAX"; > case GL_TEXTURE_2D_STACK_BINDING_MESAX: > return "GL_TEXTURE_2D_STACK_BINDING_MESAX"; > case GL_STATIC_ATI: > return "GL_STATIC_ATI"; > case GL_DYNAMIC_ATI: > return "GL_DYNAMIC_ATI"; > case GL_PRESERVE_ATI: > return "GL_PRESERVE_ATI"; > case GL_DISCARD_ATI: > return "GL_DISCARD_ATI"; > case GL_BUFFER_SIZE: > return "GL_BUFFER_SIZE"; > case GL_BUFFER_USAGE: > return "GL_BUFFER_USAGE"; > case GL_ARRAY_OBJECT_BUFFER_ATI: > return "GL_ARRAY_OBJECT_BUFFER_ATI"; > case GL_ARRAY_OBJECT_OFFSET_ATI: > return "GL_ARRAY_OBJECT_OFFSET_ATI"; > case GL_ELEMENT_ARRAY_ATI: > return "GL_ELEMENT_ARRAY_ATI"; > case GL_ELEMENT_ARRAY_TYPE_ATI: > return "GL_ELEMENT_ARRAY_TYPE_ATI"; > case GL_ELEMENT_ARRAY_POINTER_ATI: > return "GL_ELEMENT_ARRAY_POINTER_ATI"; > case GL_MAX_VERTEX_STREAMS_ATI: > return "GL_MAX_VERTEX_STREAMS_ATI"; > case GL_VERTEX_STREAM0_ATI: > return "GL_VERTEX_STREAM0_ATI"; > case GL_VERTEX_STREAM1_ATI: > return "GL_VERTEX_STREAM1_ATI"; > case GL_VERTEX_STREAM2_ATI: > return "GL_VERTEX_STREAM2_ATI"; > case GL_VERTEX_STREAM3_ATI: > return "GL_VERTEX_STREAM3_ATI"; > case GL_VERTEX_STREAM4_ATI: > return "GL_VERTEX_STREAM4_ATI"; > case GL_VERTEX_STREAM5_ATI: > return "GL_VERTEX_STREAM5_ATI"; > case GL_VERTEX_STREAM6_ATI: > return "GL_VERTEX_STREAM6_ATI"; > case GL_VERTEX_STREAM7_ATI: > return "GL_VERTEX_STREAM7_ATI"; > case GL_VERTEX_SOURCE_ATI: > return "GL_VERTEX_SOURCE_ATI"; > case GL_BUMP_ROT_MATRIX_ATI: > return "GL_BUMP_ROT_MATRIX_ATI"; > case GL_BUMP_ROT_MATRIX_SIZE_ATI: > return "GL_BUMP_ROT_MATRIX_SIZE_ATI"; > case GL_BUMP_NUM_TEX_UNITS_ATI: > return "GL_BUMP_NUM_TEX_UNITS_ATI"; > case GL_BUMP_TEX_UNITS_ATI: > return "GL_BUMP_TEX_UNITS_ATI"; > case GL_DUDV_ATI: > return "GL_DUDV_ATI"; > case GL_DU8DV8_ATI: > return "GL_DU8DV8_ATI"; > case GL_BUMP_ENVMAP_ATI: > return "GL_BUMP_ENVMAP_ATI"; > case GL_BUMP_TARGET_ATI: > return "GL_BUMP_TARGET_ATI"; > case GL_VERTEX_SHADER_EXT: > return "GL_VERTEX_SHADER_EXT"; > case GL_VERTEX_SHADER_BINDING_EXT: > return "GL_VERTEX_SHADER_BINDING_EXT"; > case GL_OP_INDEX_EXT: > return "GL_OP_INDEX_EXT"; > case GL_OP_NEGATE_EXT: > return "GL_OP_NEGATE_EXT"; > case GL_OP_DOT3_EXT: > return "GL_OP_DOT3_EXT"; > case GL_OP_DOT4_EXT: > return "GL_OP_DOT4_EXT"; > case GL_OP_MUL_EXT: > return "GL_OP_MUL_EXT"; > case GL_OP_ADD_EXT: > return "GL_OP_ADD_EXT"; > case GL_OP_MADD_EXT: > return "GL_OP_MADD_EXT"; > case GL_OP_FRAC_EXT: > return "GL_OP_FRAC_EXT"; > case GL_OP_MAX_EXT: > return "GL_OP_MAX_EXT"; > case GL_OP_MIN_EXT: > return "GL_OP_MIN_EXT"; > case GL_OP_SET_GE_EXT: > return "GL_OP_SET_GE_EXT"; > case GL_OP_SET_LT_EXT: > return "GL_OP_SET_LT_EXT"; > case GL_OP_CLAMP_EXT: > return "GL_OP_CLAMP_EXT"; > case GL_OP_FLOOR_EXT: > return "GL_OP_FLOOR_EXT"; > case GL_OP_ROUND_EXT: > return "GL_OP_ROUND_EXT"; > case GL_OP_EXP_BASE_2_EXT: > return "GL_OP_EXP_BASE_2_EXT"; > case GL_OP_LOG_BASE_2_EXT: > return "GL_OP_LOG_BASE_2_EXT"; > case GL_OP_POWER_EXT: > return "GL_OP_POWER_EXT"; > case GL_OP_RECIP_EXT: > return "GL_OP_RECIP_EXT"; > case GL_OP_RECIP_SQRT_EXT: > return "GL_OP_RECIP_SQRT_EXT"; > case GL_OP_SUB_EXT: > return "GL_OP_SUB_EXT"; > case GL_OP_CROSS_PRODUCT_EXT: > return "GL_OP_CROSS_PRODUCT_EXT"; > case GL_OP_MULTIPLY_MATRIX_EXT: > return "GL_OP_MULTIPLY_MATRIX_EXT"; > case GL_OP_MOV_EXT: > return "GL_OP_MOV_EXT"; > case GL_OUTPUT_VERTEX_EXT: > return "GL_OUTPUT_VERTEX_EXT"; > case GL_OUTPUT_COLOR0_EXT: > return "GL_OUTPUT_COLOR0_EXT"; > case GL_OUTPUT_COLOR1_EXT: > return "GL_OUTPUT_COLOR1_EXT"; > case GL_OUTPUT_TEXTURE_COORD0_EXT: > return "GL_OUTPUT_TEXTURE_COORD0_EXT"; > case GL_OUTPUT_TEXTURE_COORD1_EXT: > return "GL_OUTPUT_TEXTURE_COORD1_EXT"; > case GL_OUTPUT_TEXTURE_COORD2_EXT: > return "GL_OUTPUT_TEXTURE_COORD2_EXT"; > case GL_OUTPUT_TEXTURE_COORD3_EXT: > return "GL_OUTPUT_TEXTURE_COORD3_EXT"; > case GL_OUTPUT_TEXTURE_COORD4_EXT: > return "GL_OUTPUT_TEXTURE_COORD4_EXT"; > case GL_OUTPUT_TEXTURE_COORD5_EXT: > return "GL_OUTPUT_TEXTURE_COORD5_EXT"; > case GL_OUTPUT_TEXTURE_COORD6_EXT: > return "GL_OUTPUT_TEXTURE_COORD6_EXT"; > case GL_OUTPUT_TEXTURE_COORD7_EXT: > return "GL_OUTPUT_TEXTURE_COORD7_EXT"; > case GL_OUTPUT_TEXTURE_COORD8_EXT: > return "GL_OUTPUT_TEXTURE_COORD8_EXT"; > case GL_OUTPUT_TEXTURE_COORD9_EXT: > return "GL_OUTPUT_TEXTURE_COORD9_EXT"; > case GL_OUTPUT_TEXTURE_COORD10_EXT: > return "GL_OUTPUT_TEXTURE_COORD10_EXT"; > case GL_OUTPUT_TEXTURE_COORD11_EXT: > return "GL_OUTPUT_TEXTURE_COORD11_EXT"; > case GL_OUTPUT_TEXTURE_COORD12_EXT: > return "GL_OUTPUT_TEXTURE_COORD12_EXT"; > case GL_OUTPUT_TEXTURE_COORD13_EXT: > return "GL_OUTPUT_TEXTURE_COORD13_EXT"; > case GL_OUTPUT_TEXTURE_COORD14_EXT: > return "GL_OUTPUT_TEXTURE_COORD14_EXT"; > case GL_OUTPUT_TEXTURE_COORD15_EXT: > return "GL_OUTPUT_TEXTURE_COORD15_EXT"; > case GL_OUTPUT_TEXTURE_COORD16_EXT: > return "GL_OUTPUT_TEXTURE_COORD16_EXT"; > case GL_OUTPUT_TEXTURE_COORD17_EXT: > return "GL_OUTPUT_TEXTURE_COORD17_EXT"; > case GL_OUTPUT_TEXTURE_COORD18_EXT: > return "GL_OUTPUT_TEXTURE_COORD18_EXT"; > case GL_OUTPUT_TEXTURE_COORD19_EXT: > return "GL_OUTPUT_TEXTURE_COORD19_EXT"; > case GL_OUTPUT_TEXTURE_COORD20_EXT: > return "GL_OUTPUT_TEXTURE_COORD20_EXT"; > case GL_OUTPUT_TEXTURE_COORD21_EXT: > return "GL_OUTPUT_TEXTURE_COORD21_EXT"; > case GL_OUTPUT_TEXTURE_COORD22_EXT: > return "GL_OUTPUT_TEXTURE_COORD22_EXT"; > case GL_OUTPUT_TEXTURE_COORD23_EXT: > return "GL_OUTPUT_TEXTURE_COORD23_EXT"; > case GL_OUTPUT_TEXTURE_COORD24_EXT: > return "GL_OUTPUT_TEXTURE_COORD24_EXT"; > case GL_OUTPUT_TEXTURE_COORD25_EXT: > return "GL_OUTPUT_TEXTURE_COORD25_EXT"; > case GL_OUTPUT_TEXTURE_COORD26_EXT: > return "GL_OUTPUT_TEXTURE_COORD26_EXT"; > case GL_OUTPUT_TEXTURE_COORD27_EXT: > return "GL_OUTPUT_TEXTURE_COORD27_EXT"; > case GL_OUTPUT_TEXTURE_COORD28_EXT: > return "GL_OUTPUT_TEXTURE_COORD28_EXT"; > case GL_OUTPUT_TEXTURE_COORD29_EXT: > return "GL_OUTPUT_TEXTURE_COORD29_EXT"; > case GL_OUTPUT_TEXTURE_COORD30_EXT: > return "GL_OUTPUT_TEXTURE_COORD30_EXT"; > case GL_OUTPUT_TEXTURE_COORD31_EXT: > return "GL_OUTPUT_TEXTURE_COORD31_EXT"; > case GL_OUTPUT_FOG_EXT: > return "GL_OUTPUT_FOG_EXT"; > case GL_SCALAR_EXT: > return "GL_SCALAR_EXT"; > case GL_VECTOR_EXT: > return "GL_VECTOR_EXT"; > case GL_MATRIX_EXT: > return "GL_MATRIX_EXT"; > case GL_VARIANT_EXT: > return "GL_VARIANT_EXT"; > case GL_INVARIANT_EXT: > return "GL_INVARIANT_EXT"; > case GL_LOCAL_CONSTANT_EXT: > return "GL_LOCAL_CONSTANT_EXT"; > case GL_LOCAL_EXT: > return "GL_LOCAL_EXT"; > case GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT: > return "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"; > case GL_MAX_VERTEX_SHADER_VARIANTS_EXT: > return "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"; > case GL_MAX_VERTEX_SHADER_INVARIANTS_EXT: > return "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"; > case GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: > return "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"; > case GL_MAX_VERTEX_SHADER_LOCALS_EXT: > return "GL_MAX_VERTEX_SHADER_LOCALS_EXT"; > case GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT: > return "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"; > case GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT: > return "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"; > case GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: > return "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"; > case GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT: > return "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"; > case GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT: > return "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"; > case GL_VERTEX_SHADER_INSTRUCTIONS_EXT: > return "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"; > case GL_VERTEX_SHADER_VARIANTS_EXT: > return "GL_VERTEX_SHADER_VARIANTS_EXT"; > case GL_VERTEX_SHADER_INVARIANTS_EXT: > return "GL_VERTEX_SHADER_INVARIANTS_EXT"; > case GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: > return "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"; > case GL_VERTEX_SHADER_LOCALS_EXT: > return "GL_VERTEX_SHADER_LOCALS_EXT"; > case GL_VERTEX_SHADER_OPTIMIZED_EXT: > return "GL_VERTEX_SHADER_OPTIMIZED_EXT"; > case GL_X_EXT: > return "GL_X_EXT"; > case GL_Y_EXT: > return "GL_Y_EXT"; > case GL_Z_EXT: > return "GL_Z_EXT"; > case GL_W_EXT: > return "GL_W_EXT"; > case GL_NEGATIVE_X_EXT: > return "GL_NEGATIVE_X_EXT"; > case GL_NEGATIVE_Y_EXT: > return "GL_NEGATIVE_Y_EXT"; > case GL_NEGATIVE_Z_EXT: > return "GL_NEGATIVE_Z_EXT"; > case GL_NEGATIVE_W_EXT: > return "GL_NEGATIVE_W_EXT"; > case GL_ZERO_EXT: > return "GL_ZERO_EXT"; > case GL_ONE_EXT: > return "GL_ONE_EXT"; > case GL_NEGATIVE_ONE_EXT: > return "GL_NEGATIVE_ONE_EXT"; > case GL_NORMALIZED_RANGE_EXT: > return "GL_NORMALIZED_RANGE_EXT"; > case GL_FULL_RANGE_EXT: > return "GL_FULL_RANGE_EXT"; > case GL_CURRENT_VERTEX_EXT: > return "GL_CURRENT_VERTEX_EXT"; > case GL_MVP_MATRIX_EXT: > return "GL_MVP_MATRIX_EXT"; > case GL_VARIANT_VALUE_EXT: > return "GL_VARIANT_VALUE_EXT"; > case GL_VARIANT_DATATYPE_EXT: > return "GL_VARIANT_DATATYPE_EXT"; > case GL_VARIANT_ARRAY_STRIDE_EXT: > return "GL_VARIANT_ARRAY_STRIDE_EXT"; > case GL_VARIANT_ARRAY_TYPE_EXT: > return "GL_VARIANT_ARRAY_TYPE_EXT"; > case GL_VARIANT_ARRAY_EXT: > return "GL_VARIANT_ARRAY_EXT"; > case GL_VARIANT_ARRAY_POINTER_EXT: > return "GL_VARIANT_ARRAY_POINTER_EXT"; > case GL_INVARIANT_VALUE_EXT: > return "GL_INVARIANT_VALUE_EXT"; > case GL_INVARIANT_DATATYPE_EXT: > return "GL_INVARIANT_DATATYPE_EXT"; > case GL_LOCAL_CONSTANT_VALUE_EXT: > return "GL_LOCAL_CONSTANT_VALUE_EXT"; > case GL_LOCAL_CONSTANT_DATATYPE_EXT: > return "GL_LOCAL_CONSTANT_DATATYPE_EXT"; > case GL_PN_TRIANGLES_ATI: > return "GL_PN_TRIANGLES_ATI"; > case GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI: > return "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"; > case GL_PN_TRIANGLES_POINT_MODE_ATI: > return "GL_PN_TRIANGLES_POINT_MODE_ATI"; > case GL_PN_TRIANGLES_NORMAL_MODE_ATI: > return "GL_PN_TRIANGLES_NORMAL_MODE_ATI"; > case GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI: > return "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"; > case GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI: > return "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"; > case GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI: > return "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"; > case GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI: > return "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"; > case GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI: > return "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"; > case GL_VBO_FREE_MEMORY_ATI: > return "GL_VBO_FREE_MEMORY_ATI"; > case GL_TEXTURE_FREE_MEMORY_ATI: > return "GL_TEXTURE_FREE_MEMORY_ATI"; > case GL_RENDERBUFFER_FREE_MEMORY_ATI: > return "GL_RENDERBUFFER_FREE_MEMORY_ATI"; > case GL_NUM_PROGRAM_BINARY_FORMATS: > return "GL_NUM_PROGRAM_BINARY_FORMATS"; > case GL_PROGRAM_BINARY_FORMATS: > return "GL_PROGRAM_BINARY_FORMATS"; > case GL_STENCIL_BACK_FUNC: > return "GL_STENCIL_BACK_FUNC"; > case GL_STENCIL_BACK_FAIL: > return "GL_STENCIL_BACK_FAIL"; > case GL_STENCIL_BACK_PASS_DEPTH_FAIL: > return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; > case GL_STENCIL_BACK_PASS_DEPTH_PASS: > return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; > case GL_FRAGMENT_PROGRAM_ARB: > return "GL_FRAGMENT_PROGRAM_ARB"; > case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: > return "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"; > case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: > return "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"; > case GL_PROGRAM_TEX_INDIRECTIONS_ARB: > return "GL_PROGRAM_TEX_INDIRECTIONS_ARB"; > case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: > return "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"; > case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: > return "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"; > case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: > return "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"; > case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: > return "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"; > case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: > return "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"; > case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: > return "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"; > case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: > return "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"; > case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: > return "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"; > case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: > return "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"; > case GL_RGBA32F: > return "GL_RGBA32F"; > case GL_RGB32F: > return "GL_RGB32F"; > case GL_ALPHA32F_ARB: > return "GL_ALPHA32F_ARB"; > case GL_INTENSITY32F_ARB: > return "GL_INTENSITY32F_ARB"; > case GL_LUMINANCE32F_ARB: > return "GL_LUMINANCE32F_ARB"; > case GL_LUMINANCE_ALPHA32F_ARB: > return "GL_LUMINANCE_ALPHA32F_ARB"; > case GL_RGBA16F: > return "GL_RGBA16F"; > case GL_RGB16F: > return "GL_RGB16F"; > case GL_ALPHA16F_ARB: > return "GL_ALPHA16F_ARB"; > case GL_INTENSITY16F_ARB: > return "GL_INTENSITY16F_ARB"; > case GL_LUMINANCE16F_ARB: > return "GL_LUMINANCE16F_ARB"; > case GL_LUMINANCE_ALPHA16F_ARB: > return "GL_LUMINANCE_ALPHA16F_ARB"; > case GL_RGBA_FLOAT_MODE_ARB: > return "GL_RGBA_FLOAT_MODE_ARB"; > case GL_MAX_DRAW_BUFFERS: > return "GL_MAX_DRAW_BUFFERS"; > case GL_DRAW_BUFFER0: > return "GL_DRAW_BUFFER0"; > case GL_DRAW_BUFFER1: > return "GL_DRAW_BUFFER1"; > case GL_DRAW_BUFFER2: > return "GL_DRAW_BUFFER2"; > case GL_DRAW_BUFFER3: > return "GL_DRAW_BUFFER3"; > case GL_DRAW_BUFFER4: > return "GL_DRAW_BUFFER4"; > case GL_DRAW_BUFFER5: > return "GL_DRAW_BUFFER5"; > case GL_DRAW_BUFFER6: > return "GL_DRAW_BUFFER6"; > case GL_DRAW_BUFFER7: > return "GL_DRAW_BUFFER7"; > case GL_DRAW_BUFFER8: > return "GL_DRAW_BUFFER8"; > case GL_DRAW_BUFFER9: > return "GL_DRAW_BUFFER9"; > case GL_DRAW_BUFFER10: > return "GL_DRAW_BUFFER10"; > case GL_DRAW_BUFFER11: > return "GL_DRAW_BUFFER11"; > case GL_DRAW_BUFFER12: > return "GL_DRAW_BUFFER12"; > case GL_DRAW_BUFFER13: > return "GL_DRAW_BUFFER13"; > case GL_DRAW_BUFFER14: > return "GL_DRAW_BUFFER14"; > case GL_DRAW_BUFFER15: > return "GL_DRAW_BUFFER15"; > case GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI: > return "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"; > case GL_BLEND_EQUATION_ALPHA: > return "GL_BLEND_EQUATION_ALPHA"; > case GL_SUBSAMPLE_DISTANCE_AMD: > return "GL_SUBSAMPLE_DISTANCE_AMD"; > case GL_MATRIX_PALETTE_ARB: > return "GL_MATRIX_PALETTE_ARB"; > case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: > return "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"; > case GL_MAX_PALETTE_MATRICES_ARB: > return "GL_MAX_PALETTE_MATRICES_ARB"; > case GL_CURRENT_PALETTE_MATRIX_ARB: > return "GL_CURRENT_PALETTE_MATRIX_ARB"; > case GL_MATRIX_INDEX_ARRAY_ARB: > return "GL_MATRIX_INDEX_ARRAY_ARB"; > case GL_CURRENT_MATRIX_INDEX_ARB: > return "GL_CURRENT_MATRIX_INDEX_ARB"; > case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: > return "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"; > case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: > return "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"; > case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: > return "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"; > case GL_MATRIX_INDEX_ARRAY_POINTER_ARB: > return "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"; > case GL_TEXTURE_DEPTH_SIZE: > return "GL_TEXTURE_DEPTH_SIZE"; > case GL_DEPTH_TEXTURE_MODE: > return "GL_DEPTH_TEXTURE_MODE"; > case GL_TEXTURE_COMPARE_MODE: > return "GL_TEXTURE_COMPARE_MODE"; > case GL_TEXTURE_COMPARE_FUNC: > return "GL_TEXTURE_COMPARE_FUNC"; > case GL_COMPARE_REF_TO_TEXTURE: > return "GL_COMPARE_REF_TO_TEXTURE"; > case GL_TEXTURE_CUBE_MAP_SEAMLESS: > return "GL_TEXTURE_CUBE_MAP_SEAMLESS"; > case GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV: > return "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"; > case GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV: > return "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"; > case GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV: > return "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"; > case GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV: > return "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"; > case GL_OFFSET_HILO_TEXTURE_2D_NV: > return "GL_OFFSET_HILO_TEXTURE_2D_NV"; > case GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV: > return "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"; > case GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV: > return "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"; > case GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV: > return "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"; > case GL_DEPENDENT_HILO_TEXTURE_2D_NV: > return "GL_DEPENDENT_HILO_TEXTURE_2D_NV"; > case GL_DEPENDENT_RGB_TEXTURE_3D_NV: > return "GL_DEPENDENT_RGB_TEXTURE_3D_NV"; > case GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV: > return "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"; > case GL_DOT_PRODUCT_PASS_THROUGH_NV: > return "GL_DOT_PRODUCT_PASS_THROUGH_NV"; > case GL_DOT_PRODUCT_TEXTURE_1D_NV: > return "GL_DOT_PRODUCT_TEXTURE_1D_NV"; > case GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV: > return "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"; > case GL_HILO8_NV: > return "GL_HILO8_NV"; > case GL_SIGNED_HILO8_NV: > return "GL_SIGNED_HILO8_NV"; > case GL_FORCE_BLUE_TO_ONE_NV: > return "GL_FORCE_BLUE_TO_ONE_NV"; > case GL_POINT_SPRITE: > return "GL_POINT_SPRITE"; > case GL_COORD_REPLACE: > return "GL_COORD_REPLACE"; > case GL_POINT_SPRITE_R_MODE_NV: > return "GL_POINT_SPRITE_R_MODE_NV"; > case GL_QUERY_COUNTER_BITS: > return "GL_QUERY_COUNTER_BITS"; > case GL_CURRENT_QUERY: > return "GL_CURRENT_QUERY"; > case GL_QUERY_RESULT: > return "GL_QUERY_RESULT"; > case GL_QUERY_RESULT_AVAILABLE: > return "GL_QUERY_RESULT_AVAILABLE"; > case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: > return "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"; > case GL_MAX_VERTEX_ATTRIBS: > return "GL_MAX_VERTEX_ATTRIBS"; > case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: > return "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"; > case GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: > return "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"; > case GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: > return "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"; > case GL_DEPTH_STENCIL_TO_RGBA_NV: > return "GL_DEPTH_STENCIL_TO_RGBA_NV"; > case GL_DEPTH_STENCIL_TO_BGRA_NV: > return "GL_DEPTH_STENCIL_TO_BGRA_NV"; > case GL_FRAGMENT_PROGRAM_NV: > return "GL_FRAGMENT_PROGRAM_NV"; > case GL_MAX_TEXTURE_COORDS: > return "GL_MAX_TEXTURE_COORDS"; > case GL_MAX_TEXTURE_IMAGE_UNITS: > return "GL_MAX_TEXTURE_IMAGE_UNITS"; > case GL_FRAGMENT_PROGRAM_BINDING_NV: > return "GL_FRAGMENT_PROGRAM_BINDING_NV"; > case GL_PROGRAM_ERROR_STRING_ARB: > return "GL_PROGRAM_ERROR_STRING_ARB"; > case GL_PROGRAM_FORMAT_ASCII_ARB: > return "GL_PROGRAM_FORMAT_ASCII_ARB"; > case GL_PROGRAM_FORMAT_ARB: > return "GL_PROGRAM_FORMAT_ARB"; > case GL_WRITE_PIXEL_DATA_RANGE_NV: > return "GL_WRITE_PIXEL_DATA_RANGE_NV"; > case GL_READ_PIXEL_DATA_RANGE_NV: > return "GL_READ_PIXEL_DATA_RANGE_NV"; > case GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV: > return "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"; > case GL_READ_PIXEL_DATA_RANGE_LENGTH_NV: > return "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"; > case GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV: > return "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"; > case GL_READ_PIXEL_DATA_RANGE_POINTER_NV: > return "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"; > case GL_GEOMETRY_SHADER_INVOCATIONS: > return "GL_GEOMETRY_SHADER_INVOCATIONS"; > case GL_FLOAT_R_NV: > return "GL_FLOAT_R_NV"; > case GL_FLOAT_RG_NV: > return "GL_FLOAT_RG_NV"; > case GL_FLOAT_RGB_NV: > return "GL_FLOAT_RGB_NV"; > case GL_FLOAT_RGBA_NV: > return "GL_FLOAT_RGBA_NV"; > case GL_FLOAT_R16_NV: > return "GL_FLOAT_R16_NV"; > case GL_FLOAT_R32_NV: > return "GL_FLOAT_R32_NV"; > case GL_FLOAT_RG16_NV: > return "GL_FLOAT_RG16_NV"; > case GL_FLOAT_RG32_NV: > return "GL_FLOAT_RG32_NV"; > case GL_FLOAT_RGB16_NV: > return "GL_FLOAT_RGB16_NV"; > case GL_FLOAT_RGB32_NV: > return "GL_FLOAT_RGB32_NV"; > case GL_FLOAT_RGBA16_NV: > return "GL_FLOAT_RGBA16_NV"; > case GL_FLOAT_RGBA32_NV: > return "GL_FLOAT_RGBA32_NV"; > case GL_TEXTURE_FLOAT_COMPONENTS_NV: > return "GL_TEXTURE_FLOAT_COMPONENTS_NV"; > case GL_FLOAT_CLEAR_COLOR_VALUE_NV: > return "GL_FLOAT_CLEAR_COLOR_VALUE_NV"; > case GL_FLOAT_RGBA_MODE_NV: > return "GL_FLOAT_RGBA_MODE_NV"; > case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: > return "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"; > case GL_DEPTH_BOUNDS_TEST_EXT: > return "GL_DEPTH_BOUNDS_TEST_EXT"; > case GL_DEPTH_BOUNDS_EXT: > return "GL_DEPTH_BOUNDS_EXT"; > case GL_ARRAY_BUFFER: > return "GL_ARRAY_BUFFER"; > case GL_ELEMENT_ARRAY_BUFFER: > return "GL_ELEMENT_ARRAY_BUFFER"; > case GL_ARRAY_BUFFER_BINDING: > return "GL_ARRAY_BUFFER_BINDING"; > case GL_ELEMENT_ARRAY_BUFFER_BINDING: > return "GL_ELEMENT_ARRAY_BUFFER_BINDING"; > case GL_VERTEX_ARRAY_BUFFER_BINDING: > return "GL_VERTEX_ARRAY_BUFFER_BINDING"; > case GL_NORMAL_ARRAY_BUFFER_BINDING: > return "GL_NORMAL_ARRAY_BUFFER_BINDING"; > case GL_COLOR_ARRAY_BUFFER_BINDING: > return "GL_COLOR_ARRAY_BUFFER_BINDING"; > case GL_INDEX_ARRAY_BUFFER_BINDING: > return "GL_INDEX_ARRAY_BUFFER_BINDING"; > case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: > return "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"; > case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING: > return "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"; > case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: > return "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"; > case GL_FOG_COORD_ARRAY_BUFFER_BINDING: > return "GL_FOG_COORD_ARRAY_BUFFER_BINDING"; > case GL_WEIGHT_ARRAY_BUFFER_BINDING: > return "GL_WEIGHT_ARRAY_BUFFER_BINDING"; > case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: > return "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; > case GL_PROGRAM_INSTRUCTIONS_ARB: > return "GL_PROGRAM_INSTRUCTIONS_ARB"; > case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: > return "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"; > case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: > return "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"; > case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: > return "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"; > case GL_PROGRAM_TEMPORARIES_ARB: > return "GL_PROGRAM_TEMPORARIES_ARB"; > case GL_MAX_PROGRAM_TEMPORARIES_ARB: > return "GL_MAX_PROGRAM_TEMPORARIES_ARB"; > case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: > return "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"; > case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: > return "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"; > case GL_PROGRAM_PARAMETERS_ARB: > return "GL_PROGRAM_PARAMETERS_ARB"; > case GL_MAX_PROGRAM_PARAMETERS_ARB: > return "GL_MAX_PROGRAM_PARAMETERS_ARB"; > case GL_PROGRAM_NATIVE_PARAMETERS_ARB: > return "GL_PROGRAM_NATIVE_PARAMETERS_ARB"; > case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: > return "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"; > case GL_PROGRAM_ATTRIBS_ARB: > return "GL_PROGRAM_ATTRIBS_ARB"; > case GL_MAX_PROGRAM_ATTRIBS_ARB: > return "GL_MAX_PROGRAM_ATTRIBS_ARB"; > case GL_PROGRAM_NATIVE_ATTRIBS_ARB: > return "GL_PROGRAM_NATIVE_ATTRIBS_ARB"; > case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: > return "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"; > case GL_PROGRAM_ADDRESS_REGISTERS_ARB: > return "GL_PROGRAM_ADDRESS_REGISTERS_ARB"; > case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: > return "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"; > case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: > return "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"; > case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: > return "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"; > case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: > return "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"; > case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: > return "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"; > case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: > return "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"; > case GL_TRANSPOSE_CURRENT_MATRIX_ARB: > return "GL_TRANSPOSE_CURRENT_MATRIX_ARB"; > case GL_READ_ONLY: > return "GL_READ_ONLY"; > case GL_WRITE_ONLY: > return "GL_WRITE_ONLY"; > case GL_READ_WRITE: > return "GL_READ_WRITE"; > case GL_BUFFER_ACCESS: > return "GL_BUFFER_ACCESS"; > case GL_BUFFER_MAPPED: > return "GL_BUFFER_MAPPED"; > case GL_BUFFER_MAP_POINTER: > return "GL_BUFFER_MAP_POINTER"; > case GL_WRITE_DISCARD_NV: > return "GL_WRITE_DISCARD_NV"; > case GL_TIME_ELAPSED: > return "GL_TIME_ELAPSED"; > case GL_MATRIX0_ARB: > return "GL_MATRIX0_ARB"; > case GL_MATRIX1_ARB: > return "GL_MATRIX1_ARB"; > case GL_MATRIX2_ARB: > return "GL_MATRIX2_ARB"; > case GL_MATRIX3_ARB: > return "GL_MATRIX3_ARB"; > case GL_MATRIX4_ARB: > return "GL_MATRIX4_ARB"; > case GL_MATRIX5_ARB: > return "GL_MATRIX5_ARB"; > case GL_MATRIX6_ARB: > return "GL_MATRIX6_ARB"; > case GL_MATRIX7_ARB: > return "GL_MATRIX7_ARB"; > case GL_MATRIX8_ARB: > return "GL_MATRIX8_ARB"; > case GL_MATRIX9_ARB: > return "GL_MATRIX9_ARB"; > case GL_MATRIX10_ARB: > return "GL_MATRIX10_ARB"; > case GL_MATRIX11_ARB: > return "GL_MATRIX11_ARB"; > case GL_MATRIX12_ARB: > return "GL_MATRIX12_ARB"; > case GL_MATRIX13_ARB: > return "GL_MATRIX13_ARB"; > case GL_MATRIX14_ARB: > return "GL_MATRIX14_ARB"; > case GL_MATRIX15_ARB: > return "GL_MATRIX15_ARB"; > case GL_MATRIX16_ARB: > return "GL_MATRIX16_ARB"; > case GL_MATRIX17_ARB: > return "GL_MATRIX17_ARB"; > case GL_MATRIX18_ARB: > return "GL_MATRIX18_ARB"; > case GL_MATRIX19_ARB: > return "GL_MATRIX19_ARB"; > case GL_MATRIX20_ARB: > return "GL_MATRIX20_ARB"; > case GL_MATRIX21_ARB: > return "GL_MATRIX21_ARB"; > case GL_MATRIX22_ARB: > return "GL_MATRIX22_ARB"; > case GL_MATRIX23_ARB: > return "GL_MATRIX23_ARB"; > case GL_MATRIX24_ARB: > return "GL_MATRIX24_ARB"; > case GL_MATRIX25_ARB: > return "GL_MATRIX25_ARB"; > case GL_MATRIX26_ARB: > return "GL_MATRIX26_ARB"; > case GL_MATRIX27_ARB: > return "GL_MATRIX27_ARB"; > case GL_MATRIX28_ARB: > return "GL_MATRIX28_ARB"; > case GL_MATRIX29_ARB: > return "GL_MATRIX29_ARB"; > case GL_MATRIX30_ARB: > return "GL_MATRIX30_ARB"; > case GL_MATRIX31_ARB: > return "GL_MATRIX31_ARB"; > case GL_STREAM_DRAW: > return "GL_STREAM_DRAW"; > case GL_STREAM_READ: > return "GL_STREAM_READ"; > case GL_STREAM_COPY: > return "GL_STREAM_COPY"; > case GL_STATIC_DRAW: > return "GL_STATIC_DRAW"; > case GL_STATIC_READ: > return "GL_STATIC_READ"; > case GL_STATIC_COPY: > return "GL_STATIC_COPY"; > case GL_DYNAMIC_DRAW: > return "GL_DYNAMIC_DRAW"; > case GL_DYNAMIC_READ: > return "GL_DYNAMIC_READ"; > case GL_DYNAMIC_COPY: > return "GL_DYNAMIC_COPY"; > case GL_PIXEL_PACK_BUFFER: > return "GL_PIXEL_PACK_BUFFER"; > case GL_PIXEL_UNPACK_BUFFER: > return "GL_PIXEL_UNPACK_BUFFER"; > case GL_PIXEL_PACK_BUFFER_BINDING: > return "GL_PIXEL_PACK_BUFFER_BINDING"; > case GL_PIXEL_UNPACK_BUFFER_BINDING: > return "GL_PIXEL_UNPACK_BUFFER_BINDING"; > case GL_DEPTH24_STENCIL8: > return "GL_DEPTH24_STENCIL8"; > case GL_TEXTURE_STENCIL_SIZE: > return "GL_TEXTURE_STENCIL_SIZE"; > case GL_STENCIL_TAG_BITS_EXT: > return "GL_STENCIL_TAG_BITS_EXT"; > case GL_STENCIL_CLEAR_TAG_VALUE_EXT: > return "GL_STENCIL_CLEAR_TAG_VALUE_EXT"; > case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: > return "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"; > case GL_MAX_PROGRAM_CALL_DEPTH_NV: > return "GL_MAX_PROGRAM_CALL_DEPTH_NV"; > case GL_MAX_PROGRAM_IF_DEPTH_NV: > return "GL_MAX_PROGRAM_IF_DEPTH_NV"; > case GL_MAX_PROGRAM_LOOP_DEPTH_NV: > return "GL_MAX_PROGRAM_LOOP_DEPTH_NV"; > case GL_MAX_PROGRAM_LOOP_COUNT_NV: > return "GL_MAX_PROGRAM_LOOP_COUNT_NV"; > case GL_SRC1_COLOR: > return "GL_SRC1_COLOR"; > case GL_ONE_MINUS_SRC1_COLOR: > return "GL_ONE_MINUS_SRC1_COLOR"; > case GL_ONE_MINUS_SRC1_ALPHA: > return "GL_ONE_MINUS_SRC1_ALPHA"; > case GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: > return "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"; > case GL_VERTEX_ATTRIB_ARRAY_INTEGER: > return "GL_VERTEX_ATTRIB_ARRAY_INTEGER"; > case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: > return "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"; > case GL_MAX_ARRAY_TEXTURE_LAYERS: > return "GL_MAX_ARRAY_TEXTURE_LAYERS"; > case GL_MIN_PROGRAM_TEXEL_OFFSET: > return "GL_MIN_PROGRAM_TEXEL_OFFSET"; > case GL_MAX_PROGRAM_TEXEL_OFFSET: > return "GL_MAX_PROGRAM_TEXEL_OFFSET"; > case GL_PROGRAM_ATTRIB_COMPONENTS_NV: > return "GL_PROGRAM_ATTRIB_COMPONENTS_NV"; > case GL_PROGRAM_RESULT_COMPONENTS_NV: > return "GL_PROGRAM_RESULT_COMPONENTS_NV"; > case GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: > return "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"; > case GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: > return "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"; > case GL_STENCIL_TEST_TWO_SIDE_EXT: > return "GL_STENCIL_TEST_TWO_SIDE_EXT"; > case GL_ACTIVE_STENCIL_FACE_EXT: > return "GL_ACTIVE_STENCIL_FACE_EXT"; > case GL_MIRROR_CLAMP_TO_BORDER_EXT: > return "GL_MIRROR_CLAMP_TO_BORDER_EXT"; > case GL_SAMPLES_PASSED: > return "GL_SAMPLES_PASSED"; > case GL_GEOMETRY_VERTICES_OUT: > return "GL_GEOMETRY_VERTICES_OUT"; > case GL_GEOMETRY_INPUT_TYPE: > return "GL_GEOMETRY_INPUT_TYPE"; > case GL_GEOMETRY_OUTPUT_TYPE: > return "GL_GEOMETRY_OUTPUT_TYPE"; > case GL_SAMPLER_BINDING: > return "GL_SAMPLER_BINDING"; > case GL_CLAMP_VERTEX_COLOR: > return "GL_CLAMP_VERTEX_COLOR"; > case GL_CLAMP_FRAGMENT_COLOR: > return "GL_CLAMP_FRAGMENT_COLOR"; > case GL_CLAMP_READ_COLOR: > return "GL_CLAMP_READ_COLOR"; > case GL_FIXED_ONLY: > return "GL_FIXED_ONLY"; > case GL_TESS_CONTROL_PROGRAM_NV: > return "GL_TESS_CONTROL_PROGRAM_NV"; > case GL_TESS_EVALUATION_PROGRAM_NV: > return "GL_TESS_EVALUATION_PROGRAM_NV"; > case GL_FRAGMENT_SHADER_ATI: > return "GL_FRAGMENT_SHADER_ATI"; > case GL_REG_0_ATI: > return "GL_REG_0_ATI"; > case GL_REG_1_ATI: > return "GL_REG_1_ATI"; > case GL_REG_2_ATI: > return "GL_REG_2_ATI"; > case GL_REG_3_ATI: > return "GL_REG_3_ATI"; > case GL_REG_4_ATI: > return "GL_REG_4_ATI"; > case GL_REG_5_ATI: > return "GL_REG_5_ATI"; > case GL_REG_6_ATI: > return "GL_REG_6_ATI"; > case GL_REG_7_ATI: > return "GL_REG_7_ATI"; > case GL_REG_8_ATI: > return "GL_REG_8_ATI"; > case GL_REG_9_ATI: > return "GL_REG_9_ATI"; > case GL_REG_10_ATI: > return "GL_REG_10_ATI"; > case GL_REG_11_ATI: > return "GL_REG_11_ATI"; > case GL_REG_12_ATI: > return "GL_REG_12_ATI"; > case GL_REG_13_ATI: > return "GL_REG_13_ATI"; > case GL_REG_14_ATI: > return "GL_REG_14_ATI"; > case GL_REG_15_ATI: > return "GL_REG_15_ATI"; > case GL_REG_16_ATI: > return "GL_REG_16_ATI"; > case GL_REG_17_ATI: > return "GL_REG_17_ATI"; > case GL_REG_18_ATI: > return "GL_REG_18_ATI"; > case GL_REG_19_ATI: > return "GL_REG_19_ATI"; > case GL_REG_20_ATI: > return "GL_REG_20_ATI"; > case GL_REG_21_ATI: > return "GL_REG_21_ATI"; > case GL_REG_22_ATI: > return "GL_REG_22_ATI"; > case GL_REG_23_ATI: > return "GL_REG_23_ATI"; > case GL_REG_24_ATI: > return "GL_REG_24_ATI"; > case GL_REG_25_ATI: > return "GL_REG_25_ATI"; > case GL_REG_26_ATI: > return "GL_REG_26_ATI"; > case GL_REG_27_ATI: > return "GL_REG_27_ATI"; > case GL_REG_28_ATI: > return "GL_REG_28_ATI"; > case GL_REG_29_ATI: > return "GL_REG_29_ATI"; > case GL_REG_30_ATI: > return "GL_REG_30_ATI"; > case GL_REG_31_ATI: > return "GL_REG_31_ATI"; > case GL_CON_0_ATI: > return "GL_CON_0_ATI"; > case GL_CON_1_ATI: > return "GL_CON_1_ATI"; > case GL_CON_2_ATI: > return "GL_CON_2_ATI"; > case GL_CON_3_ATI: > return "GL_CON_3_ATI"; > case GL_CON_4_ATI: > return "GL_CON_4_ATI"; > case GL_CON_5_ATI: > return "GL_CON_5_ATI"; > case GL_CON_6_ATI: > return "GL_CON_6_ATI"; > case GL_CON_7_ATI: > return "GL_CON_7_ATI"; > case GL_CON_8_ATI: > return "GL_CON_8_ATI"; > case GL_CON_9_ATI: > return "GL_CON_9_ATI"; > case GL_CON_10_ATI: > return "GL_CON_10_ATI"; > case GL_CON_11_ATI: > return "GL_CON_11_ATI"; > case GL_CON_12_ATI: > return "GL_CON_12_ATI"; > case GL_CON_13_ATI: > return "GL_CON_13_ATI"; > case GL_CON_14_ATI: > return "GL_CON_14_ATI"; > case GL_CON_15_ATI: > return "GL_CON_15_ATI"; > case GL_CON_16_ATI: > return "GL_CON_16_ATI"; > case GL_CON_17_ATI: > return "GL_CON_17_ATI"; > case GL_CON_18_ATI: > return "GL_CON_18_ATI"; > case GL_CON_19_ATI: > return "GL_CON_19_ATI"; > case GL_CON_20_ATI: > return "GL_CON_20_ATI"; > case GL_CON_21_ATI: > return "GL_CON_21_ATI"; > case GL_CON_22_ATI: > return "GL_CON_22_ATI"; > case GL_CON_23_ATI: > return "GL_CON_23_ATI"; > case GL_CON_24_ATI: > return "GL_CON_24_ATI"; > case GL_CON_25_ATI: > return "GL_CON_25_ATI"; > case GL_CON_26_ATI: > return "GL_CON_26_ATI"; > case GL_CON_27_ATI: > return "GL_CON_27_ATI"; > case GL_CON_28_ATI: > return "GL_CON_28_ATI"; > case GL_CON_29_ATI: > return "GL_CON_29_ATI"; > case GL_CON_30_ATI: > return "GL_CON_30_ATI"; > case GL_CON_31_ATI: > return "GL_CON_31_ATI"; > case GL_MOV_ATI: > return "GL_MOV_ATI"; > case GL_ADD_ATI: > return "GL_ADD_ATI"; > case GL_MUL_ATI: > return "GL_MUL_ATI"; > case GL_SUB_ATI: > return "GL_SUB_ATI"; > case GL_DOT3_ATI: > return "GL_DOT3_ATI"; > case GL_DOT4_ATI: > return "GL_DOT4_ATI"; > case GL_MAD_ATI: > return "GL_MAD_ATI"; > case GL_LERP_ATI: > return "GL_LERP_ATI"; > case GL_CND_ATI: > return "GL_CND_ATI"; > case GL_CND0_ATI: > return "GL_CND0_ATI"; > case GL_DOT2_ADD_ATI: > return "GL_DOT2_ADD_ATI"; > case GL_SECONDARY_INTERPOLATOR_ATI: > return "GL_SECONDARY_INTERPOLATOR_ATI"; > case GL_NUM_FRAGMENT_REGISTERS_ATI: > return "GL_NUM_FRAGMENT_REGISTERS_ATI"; > case GL_NUM_FRAGMENT_CONSTANTS_ATI: > return "GL_NUM_FRAGMENT_CONSTANTS_ATI"; > case GL_NUM_PASSES_ATI: > return "GL_NUM_PASSES_ATI"; > case GL_NUM_INSTRUCTIONS_PER_PASS_ATI: > return "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"; > case GL_NUM_INSTRUCTIONS_TOTAL_ATI: > return "GL_NUM_INSTRUCTIONS_TOTAL_ATI"; > case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: > return "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"; > case GL_NUM_LOOPBACK_COMPONENTS_ATI: > return "GL_NUM_LOOPBACK_COMPONENTS_ATI"; > case GL_COLOR_ALPHA_PAIRING_ATI: > return "GL_COLOR_ALPHA_PAIRING_ATI"; > case GL_SWIZZLE_STR_ATI: > return "GL_SWIZZLE_STR_ATI"; > case GL_SWIZZLE_STQ_ATI: > return "GL_SWIZZLE_STQ_ATI"; > case GL_SWIZZLE_STR_DR_ATI: > return "GL_SWIZZLE_STR_DR_ATI"; > case GL_SWIZZLE_STQ_DQ_ATI: > return "GL_SWIZZLE_STQ_DQ_ATI"; > case GL_SWIZZLE_STRQ_ATI: > return "GL_SWIZZLE_STRQ_ATI"; > case GL_SWIZZLE_STRQ_DQ_ATI: > return "GL_SWIZZLE_STRQ_DQ_ATI"; > case GL_INTERLACE_OML: > return "GL_INTERLACE_OML"; > case GL_INTERLACE_READ_OML: > return "GL_INTERLACE_READ_OML"; > case GL_FORMAT_SUBSAMPLE_24_24_OML: > return "GL_FORMAT_SUBSAMPLE_24_24_OML"; > case GL_FORMAT_SUBSAMPLE_244_244_OML: > return "GL_FORMAT_SUBSAMPLE_244_244_OML"; > case GL_PACK_RESAMPLE_OML: > return "GL_PACK_RESAMPLE_OML"; > case GL_UNPACK_RESAMPLE_OML: > return "GL_UNPACK_RESAMPLE_OML"; > case GL_RESAMPLE_REPLICATE_OML: > return "GL_RESAMPLE_REPLICATE_OML"; > case GL_RESAMPLE_ZERO_FILL_OML: > return "GL_RESAMPLE_ZERO_FILL_OML"; > case GL_RESAMPLE_AVERAGE_OML: > return "GL_RESAMPLE_AVERAGE_OML"; > case GL_RESAMPLE_DECIMATE_OML: > return "GL_RESAMPLE_DECIMATE_OML"; > case GL_VERTEX_ATTRIB_MAP1_APPLE: > return "GL_VERTEX_ATTRIB_MAP1_APPLE"; > case GL_VERTEX_ATTRIB_MAP2_APPLE: > return "GL_VERTEX_ATTRIB_MAP2_APPLE"; > case GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE: > return "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"; > case GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE: > return "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"; > case GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE: > return "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"; > case GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE: > return "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"; > case GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE: > return "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"; > case GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE: > return "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"; > case GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE: > return "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"; > case GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE: > return "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"; > case GL_DRAW_PIXELS_APPLE: > return "GL_DRAW_PIXELS_APPLE"; > case GL_FENCE_APPLE: > return "GL_FENCE_APPLE"; > case GL_ELEMENT_ARRAY_APPLE: > return "GL_ELEMENT_ARRAY_APPLE"; > case GL_ELEMENT_ARRAY_TYPE_APPLE: > return "GL_ELEMENT_ARRAY_TYPE_APPLE"; > case GL_ELEMENT_ARRAY_POINTER_APPLE: > return "GL_ELEMENT_ARRAY_POINTER_APPLE"; > case GL_COLOR_FLOAT_APPLE: > return "GL_COLOR_FLOAT_APPLE"; > case GL_UNIFORM_BUFFER: > return "GL_UNIFORM_BUFFER"; > case GL_BUFFER_SERIALIZED_MODIFY_APPLE: > return "GL_BUFFER_SERIALIZED_MODIFY_APPLE"; > case GL_BUFFER_FLUSHING_UNMAP_APPLE: > return "GL_BUFFER_FLUSHING_UNMAP_APPLE"; > case GL_AUX_DEPTH_STENCIL_APPLE: > return "GL_AUX_DEPTH_STENCIL_APPLE"; > case GL_PACK_ROW_BYTES_APPLE: > return "GL_PACK_ROW_BYTES_APPLE"; > case GL_UNPACK_ROW_BYTES_APPLE: > return "GL_UNPACK_ROW_BYTES_APPLE"; > case GL_RELEASED_APPLE: > return "GL_RELEASED_APPLE"; > case GL_VOLATILE_APPLE: > return "GL_VOLATILE_APPLE"; > case GL_RETAINED_APPLE: > return "GL_RETAINED_APPLE"; > case GL_UNDEFINED_APPLE: > return "GL_UNDEFINED_APPLE"; > case GL_PURGEABLE_APPLE: > return "GL_PURGEABLE_APPLE"; > case GL_RGB_422_APPLE: > return "GL_RGB_422_APPLE"; > case GL_UNIFORM_BUFFER_BINDING: > return "GL_UNIFORM_BUFFER_BINDING"; > case GL_UNIFORM_BUFFER_START: > return "GL_UNIFORM_BUFFER_START"; > case GL_UNIFORM_BUFFER_SIZE: > return "GL_UNIFORM_BUFFER_SIZE"; > case GL_MAX_VERTEX_UNIFORM_BLOCKS: > return "GL_MAX_VERTEX_UNIFORM_BLOCKS"; > case GL_MAX_GEOMETRY_UNIFORM_BLOCKS: > return "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"; > case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: > return "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"; > case GL_MAX_COMBINED_UNIFORM_BLOCKS: > return "GL_MAX_COMBINED_UNIFORM_BLOCKS"; > case GL_MAX_UNIFORM_BUFFER_BINDINGS: > return "GL_MAX_UNIFORM_BUFFER_BINDINGS"; > case GL_MAX_UNIFORM_BLOCK_SIZE: > return "GL_MAX_UNIFORM_BLOCK_SIZE"; > case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: > return "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"; > case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: > return "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"; > case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: > return "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"; > case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: > return "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"; > case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: > return "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"; > case GL_ACTIVE_UNIFORM_BLOCKS: > return "GL_ACTIVE_UNIFORM_BLOCKS"; > case GL_UNIFORM_TYPE: > return "GL_UNIFORM_TYPE"; > case GL_UNIFORM_SIZE: > return "GL_UNIFORM_SIZE"; > case GL_UNIFORM_NAME_LENGTH: > return "GL_UNIFORM_NAME_LENGTH"; > case GL_UNIFORM_BLOCK_INDEX: > return "GL_UNIFORM_BLOCK_INDEX"; > case GL_UNIFORM_OFFSET: > return "GL_UNIFORM_OFFSET"; > case GL_UNIFORM_ARRAY_STRIDE: > return "GL_UNIFORM_ARRAY_STRIDE"; > case GL_UNIFORM_MATRIX_STRIDE: > return "GL_UNIFORM_MATRIX_STRIDE"; > case GL_UNIFORM_IS_ROW_MAJOR: > return "GL_UNIFORM_IS_ROW_MAJOR"; > case GL_UNIFORM_BLOCK_BINDING: > return "GL_UNIFORM_BLOCK_BINDING"; > case GL_UNIFORM_BLOCK_DATA_SIZE: > return "GL_UNIFORM_BLOCK_DATA_SIZE"; > case GL_UNIFORM_BLOCK_NAME_LENGTH: > return "GL_UNIFORM_BLOCK_NAME_LENGTH"; > case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: > return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"; > case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: > return "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"; > case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: > return "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"; > case GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: > return "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"; > case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: > return "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"; > case GL_TEXTURE_SRGB_DECODE_EXT: > return "GL_TEXTURE_SRGB_DECODE_EXT"; > case GL_DECODE_EXT: > return "GL_DECODE_EXT"; > case GL_SKIP_DECODE_EXT: > return "GL_SKIP_DECODE_EXT"; > case GL_PROGRAM_PIPELINE_OBJECT_EXT: > return "GL_PROGRAM_PIPELINE_OBJECT_EXT"; > case GL_RGB_RAW_422_APPLE: > return "GL_RGB_RAW_422_APPLE"; > case GL_FRAGMENT_SHADER: > return "GL_FRAGMENT_SHADER"; > case GL_VERTEX_SHADER: > return "GL_VERTEX_SHADER"; > case GL_PROGRAM_OBJECT_ARB: > return "GL_PROGRAM_OBJECT_ARB"; > case GL_SHADER_OBJECT_ARB: > return "GL_SHADER_OBJECT_ARB"; > case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: > return "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"; > case GL_MAX_VERTEX_UNIFORM_COMPONENTS: > return "GL_MAX_VERTEX_UNIFORM_COMPONENTS"; > case GL_MAX_VARYING_COMPONENTS: > return "GL_MAX_VARYING_COMPONENTS"; > case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: > return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; > case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: > return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"; > case GL_OBJECT_TYPE_ARB: > return "GL_OBJECT_TYPE_ARB"; > case GL_SHADER_TYPE: > return "GL_SHADER_TYPE"; > case GL_FLOAT_VEC2: > return "GL_FLOAT_VEC2"; > case GL_FLOAT_VEC3: > return "GL_FLOAT_VEC3"; > case GL_FLOAT_VEC4: > return "GL_FLOAT_VEC4"; > case GL_INT_VEC2: > return "GL_INT_VEC2"; > case GL_INT_VEC3: > return "GL_INT_VEC3"; > case GL_INT_VEC4: > return "GL_INT_VEC4"; > case GL_BOOL: > return "GL_BOOL"; > case GL_BOOL_VEC2: > return "GL_BOOL_VEC2"; > case GL_BOOL_VEC3: > return "GL_BOOL_VEC3"; > case GL_BOOL_VEC4: > return "GL_BOOL_VEC4"; > case GL_FLOAT_MAT2: > return "GL_FLOAT_MAT2"; > case GL_FLOAT_MAT3: > return "GL_FLOAT_MAT3"; > case GL_FLOAT_MAT4: > return "GL_FLOAT_MAT4"; > case GL_SAMPLER_1D: > return "GL_SAMPLER_1D"; > case GL_SAMPLER_2D: > return "GL_SAMPLER_2D"; > case GL_SAMPLER_3D: > return "GL_SAMPLER_3D"; > case GL_SAMPLER_CUBE: > return "GL_SAMPLER_CUBE"; > case GL_SAMPLER_1D_SHADOW: > return "GL_SAMPLER_1D_SHADOW"; > case GL_SAMPLER_2D_SHADOW: > return "GL_SAMPLER_2D_SHADOW"; > case GL_SAMPLER_2D_RECT: > return "GL_SAMPLER_2D_RECT"; > case GL_SAMPLER_2D_RECT_SHADOW: > return "GL_SAMPLER_2D_RECT_SHADOW"; > case GL_FLOAT_MAT2x3: > return "GL_FLOAT_MAT2x3"; > case GL_FLOAT_MAT2x4: > return "GL_FLOAT_MAT2x4"; > case GL_FLOAT_MAT3x2: > return "GL_FLOAT_MAT3x2"; > case GL_FLOAT_MAT3x4: > return "GL_FLOAT_MAT3x4"; > case GL_FLOAT_MAT4x2: > return "GL_FLOAT_MAT4x2"; > case GL_FLOAT_MAT4x3: > return "GL_FLOAT_MAT4x3"; > case GL_DELETE_STATUS: > return "GL_DELETE_STATUS"; > case GL_COMPILE_STATUS: > return "GL_COMPILE_STATUS"; > case GL_LINK_STATUS: > return "GL_LINK_STATUS"; > case GL_VALIDATE_STATUS: > return "GL_VALIDATE_STATUS"; > case GL_INFO_LOG_LENGTH: > return "GL_INFO_LOG_LENGTH"; > case GL_ATTACHED_SHADERS: > return "GL_ATTACHED_SHADERS"; > case GL_ACTIVE_UNIFORMS: > return "GL_ACTIVE_UNIFORMS"; > case GL_ACTIVE_UNIFORM_MAX_LENGTH: > return "GL_ACTIVE_UNIFORM_MAX_LENGTH"; > case GL_SHADER_SOURCE_LENGTH: > return "GL_SHADER_SOURCE_LENGTH"; > case GL_ACTIVE_ATTRIBUTES: > return "GL_ACTIVE_ATTRIBUTES"; > case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: > return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"; > case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: > return "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"; > case GL_SHADING_LANGUAGE_VERSION: > return "GL_SHADING_LANGUAGE_VERSION"; > case GL_CURRENT_PROGRAM: > return "GL_CURRENT_PROGRAM"; > case GL_PALETTE4_RGB8_OES: > return "GL_PALETTE4_RGB8_OES"; > case GL_PALETTE4_RGBA8_OES: > return "GL_PALETTE4_RGBA8_OES"; > case GL_PALETTE4_R5_G6_B5_OES: > return "GL_PALETTE4_R5_G6_B5_OES"; > case GL_PALETTE4_RGBA4_OES: > return "GL_PALETTE4_RGBA4_OES"; > case GL_PALETTE4_RGB5_A1_OES: > return "GL_PALETTE4_RGB5_A1_OES"; > case GL_PALETTE8_RGB8_OES: > return "GL_PALETTE8_RGB8_OES"; > case GL_PALETTE8_RGBA8_OES: > return "GL_PALETTE8_RGBA8_OES"; > case GL_PALETTE8_R5_G6_B5_OES: > return "GL_PALETTE8_R5_G6_B5_OES"; > case GL_PALETTE8_RGBA4_OES: > return "GL_PALETTE8_RGBA4_OES"; > case GL_PALETTE8_RGB5_A1_OES: > return "GL_PALETTE8_RGB5_A1_OES"; > case GL_IMPLEMENTATION_COLOR_READ_TYPE: > return "GL_IMPLEMENTATION_COLOR_READ_TYPE"; > case GL_IMPLEMENTATION_COLOR_READ_FORMAT: > return "GL_IMPLEMENTATION_COLOR_READ_FORMAT"; > case GL_TEXTURE_RED_TYPE: > return "GL_TEXTURE_RED_TYPE"; > case GL_TEXTURE_GREEN_TYPE: > return "GL_TEXTURE_GREEN_TYPE"; > case GL_TEXTURE_BLUE_TYPE: > return "GL_TEXTURE_BLUE_TYPE"; > case GL_TEXTURE_ALPHA_TYPE: > return "GL_TEXTURE_ALPHA_TYPE"; > case GL_TEXTURE_LUMINANCE_TYPE: > return "GL_TEXTURE_LUMINANCE_TYPE"; > case GL_TEXTURE_INTENSITY_TYPE: > return "GL_TEXTURE_INTENSITY_TYPE"; > case GL_TEXTURE_DEPTH_TYPE: > return "GL_TEXTURE_DEPTH_TYPE"; > case GL_UNSIGNED_NORMALIZED: > return "GL_UNSIGNED_NORMALIZED"; > case GL_TEXTURE_1D_ARRAY: > return "GL_TEXTURE_1D_ARRAY"; > case GL_PROXY_TEXTURE_1D_ARRAY: > return "GL_PROXY_TEXTURE_1D_ARRAY"; > case GL_TEXTURE_2D_ARRAY: > return "GL_TEXTURE_2D_ARRAY"; > case GL_PROXY_TEXTURE_2D_ARRAY: > return "GL_PROXY_TEXTURE_2D_ARRAY"; > case GL_TEXTURE_BINDING_1D_ARRAY: > return "GL_TEXTURE_BINDING_1D_ARRAY"; > case GL_TEXTURE_BINDING_2D_ARRAY: > return "GL_TEXTURE_BINDING_2D_ARRAY"; > case GL_GEOMETRY_PROGRAM_NV: > return "GL_GEOMETRY_PROGRAM_NV"; > case GL_MAX_PROGRAM_OUTPUT_VERTICES_NV: > return "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"; > case GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV: > return "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"; > case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: > return "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"; > case GL_TEXTURE_BUFFER: > return "GL_TEXTURE_BUFFER"; > case GL_MAX_TEXTURE_BUFFER_SIZE: > return "GL_MAX_TEXTURE_BUFFER_SIZE"; > case GL_TEXTURE_BINDING_BUFFER: > return "GL_TEXTURE_BINDING_BUFFER"; > case GL_TEXTURE_BUFFER_DATA_STORE_BINDING: > return "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"; > case GL_TEXTURE_BUFFER_FORMAT_ARB: > return "GL_TEXTURE_BUFFER_FORMAT_ARB"; > case GL_ANY_SAMPLES_PASSED: > return "GL_ANY_SAMPLES_PASSED"; > case GL_SAMPLE_SHADING: > return "GL_SAMPLE_SHADING"; > case GL_MIN_SAMPLE_SHADING_VALUE: > return "GL_MIN_SAMPLE_SHADING_VALUE"; > case GL_R11F_G11F_B10F: > return "GL_R11F_G11F_B10F"; > case GL_UNSIGNED_INT_10F_11F_11F_REV: > return "GL_UNSIGNED_INT_10F_11F_11F_REV"; > case GL_RGBA_SIGNED_COMPONENTS_EXT: > return "GL_RGBA_SIGNED_COMPONENTS_EXT"; > case GL_RGB9_E5: > return "GL_RGB9_E5"; > case GL_UNSIGNED_INT_5_9_9_9_REV: > return "GL_UNSIGNED_INT_5_9_9_9_REV"; > case GL_TEXTURE_SHARED_SIZE: > return "GL_TEXTURE_SHARED_SIZE"; > case GL_SRGB: > return "GL_SRGB"; > case GL_SRGB8: > return "GL_SRGB8"; > case GL_SRGB_ALPHA: > return "GL_SRGB_ALPHA"; > case GL_SRGB8_ALPHA8: > return "GL_SRGB8_ALPHA8"; > case GL_SLUMINANCE_ALPHA: > return "GL_SLUMINANCE_ALPHA"; > case GL_SLUMINANCE8_ALPHA8: > return "GL_SLUMINANCE8_ALPHA8"; > case GL_SLUMINANCE: > return "GL_SLUMINANCE"; > case GL_SLUMINANCE8: > return "GL_SLUMINANCE8"; > case GL_COMPRESSED_SRGB: > return "GL_COMPRESSED_SRGB"; > case GL_COMPRESSED_SRGB_ALPHA: > return "GL_COMPRESSED_SRGB_ALPHA"; > case GL_COMPRESSED_SLUMINANCE: > return "GL_COMPRESSED_SLUMINANCE"; > case GL_COMPRESSED_SLUMINANCE_ALPHA: > return "GL_COMPRESSED_SLUMINANCE_ALPHA"; > case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: > return "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"; > case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: > return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"; > case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: > return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"; > case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: > return "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"; > case GL_COMPRESSED_LUMINANCE_LATC1_EXT: > return "GL_COMPRESSED_LUMINANCE_LATC1_EXT"; > case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: > return "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"; > case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: > return "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"; > case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: > return "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"; > case GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV: > return "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"; > case GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV: > return "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"; > case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: > return "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"; > case GL_BACK_PRIMARY_COLOR_NV: > return "GL_BACK_PRIMARY_COLOR_NV"; > case GL_BACK_SECONDARY_COLOR_NV: > return "GL_BACK_SECONDARY_COLOR_NV"; > case GL_TEXTURE_COORD_NV: > return "GL_TEXTURE_COORD_NV"; > case GL_CLIP_DISTANCE_NV: > return "GL_CLIP_DISTANCE_NV"; > case GL_VERTEX_ID_NV: > return "GL_VERTEX_ID_NV"; > case GL_PRIMITIVE_ID_NV: > return "GL_PRIMITIVE_ID_NV"; > case GL_GENERIC_ATTRIB_NV: > return "GL_GENERIC_ATTRIB_NV"; > case GL_TRANSFORM_FEEDBACK_ATTRIBS_NV: > return "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"; > case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: > return "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"; > case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: > return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"; > case GL_ACTIVE_VARYINGS_NV: > return "GL_ACTIVE_VARYINGS_NV"; > case GL_ACTIVE_VARYING_MAX_LENGTH_NV: > return "GL_ACTIVE_VARYING_MAX_LENGTH_NV"; > case GL_TRANSFORM_FEEDBACK_VARYINGS: > return "GL_TRANSFORM_FEEDBACK_VARYINGS"; > case GL_TRANSFORM_FEEDBACK_BUFFER_START: > return "GL_TRANSFORM_FEEDBACK_BUFFER_START"; > case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: > return "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"; > case GL_TRANSFORM_FEEDBACK_RECORD_NV: > return "GL_TRANSFORM_FEEDBACK_RECORD_NV"; > case GL_PRIMITIVES_GENERATED: > return "GL_PRIMITIVES_GENERATED"; > case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: > return "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"; > case GL_RASTERIZER_DISCARD: > return "GL_RASTERIZER_DISCARD"; > case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: > return "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"; > case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: > return "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"; > case GL_INTERLEAVED_ATTRIBS: > return "GL_INTERLEAVED_ATTRIBS"; > case GL_SEPARATE_ATTRIBS: > return "GL_SEPARATE_ATTRIBS"; > case GL_TRANSFORM_FEEDBACK_BUFFER: > return "GL_TRANSFORM_FEEDBACK_BUFFER"; > case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: > return "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"; > case GL_POINT_SPRITE_COORD_ORIGIN: > return "GL_POINT_SPRITE_COORD_ORIGIN"; > case GL_LOWER_LEFT: > return "GL_LOWER_LEFT"; > case GL_UPPER_LEFT: > return "GL_UPPER_LEFT"; > case GL_STENCIL_BACK_REF: > return "GL_STENCIL_BACK_REF"; > case GL_STENCIL_BACK_VALUE_MASK: > return "GL_STENCIL_BACK_VALUE_MASK"; > case GL_STENCIL_BACK_WRITEMASK: > return "GL_STENCIL_BACK_WRITEMASK"; > case GL_DRAW_FRAMEBUFFER_BINDING: > return "GL_DRAW_FRAMEBUFFER_BINDING"; > case GL_RENDERBUFFER_BINDING: > return "GL_RENDERBUFFER_BINDING"; > case GL_READ_FRAMEBUFFER: > return "GL_READ_FRAMEBUFFER"; > case GL_DRAW_FRAMEBUFFER: > return "GL_DRAW_FRAMEBUFFER"; > case GL_READ_FRAMEBUFFER_BINDING: > return "GL_READ_FRAMEBUFFER_BINDING"; > case GL_RENDERBUFFER_SAMPLES: > return "GL_RENDERBUFFER_SAMPLES"; > case GL_DEPTH_COMPONENT32F: > return "GL_DEPTH_COMPONENT32F"; > case GL_DEPTH32F_STENCIL8: > return "GL_DEPTH32F_STENCIL8"; > case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: > return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; > case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: > return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; > case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: > return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; > case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: > return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; > case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: > return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"; > case GL_FRAMEBUFFER_COMPLETE: > return "GL_FRAMEBUFFER_COMPLETE"; > case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: > return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; > case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: > return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; > case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: > return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"; > case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: > return "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"; > case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: > return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"; > case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: > return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"; > case GL_FRAMEBUFFER_UNSUPPORTED: > return "GL_FRAMEBUFFER_UNSUPPORTED"; > case GL_MAX_COLOR_ATTACHMENTS: > return "GL_MAX_COLOR_ATTACHMENTS"; > case GL_COLOR_ATTACHMENT0: > return "GL_COLOR_ATTACHMENT0"; > case GL_COLOR_ATTACHMENT1: > return "GL_COLOR_ATTACHMENT1"; > case GL_COLOR_ATTACHMENT2: > return "GL_COLOR_ATTACHMENT2"; > case GL_COLOR_ATTACHMENT3: > return "GL_COLOR_ATTACHMENT3"; > case GL_COLOR_ATTACHMENT4: > return "GL_COLOR_ATTACHMENT4"; > case GL_COLOR_ATTACHMENT5: > return "GL_COLOR_ATTACHMENT5"; > case GL_COLOR_ATTACHMENT6: > return "GL_COLOR_ATTACHMENT6"; > case GL_COLOR_ATTACHMENT7: > return "GL_COLOR_ATTACHMENT7"; > case GL_COLOR_ATTACHMENT8: > return "GL_COLOR_ATTACHMENT8"; > case GL_COLOR_ATTACHMENT9: > return "GL_COLOR_ATTACHMENT9"; > case GL_COLOR_ATTACHMENT10: > return "GL_COLOR_ATTACHMENT10"; > case GL_COLOR_ATTACHMENT11: > return "GL_COLOR_ATTACHMENT11"; > case GL_COLOR_ATTACHMENT12: > return "GL_COLOR_ATTACHMENT12"; > case GL_COLOR_ATTACHMENT13: > return "GL_COLOR_ATTACHMENT13"; > case GL_COLOR_ATTACHMENT14: > return "GL_COLOR_ATTACHMENT14"; > case GL_COLOR_ATTACHMENT15: > return "GL_COLOR_ATTACHMENT15"; > case GL_COLOR_ATTACHMENT16: > return "GL_COLOR_ATTACHMENT16"; > case GL_COLOR_ATTACHMENT17: > return "GL_COLOR_ATTACHMENT17"; > case GL_COLOR_ATTACHMENT18: > return "GL_COLOR_ATTACHMENT18"; > case GL_COLOR_ATTACHMENT19: > return "GL_COLOR_ATTACHMENT19"; > case GL_COLOR_ATTACHMENT20: > return "GL_COLOR_ATTACHMENT20"; > case GL_COLOR_ATTACHMENT21: > return "GL_COLOR_ATTACHMENT21"; > case GL_COLOR_ATTACHMENT22: > return "GL_COLOR_ATTACHMENT22"; > case GL_COLOR_ATTACHMENT23: > return "GL_COLOR_ATTACHMENT23"; > case GL_COLOR_ATTACHMENT24: > return "GL_COLOR_ATTACHMENT24"; > case GL_COLOR_ATTACHMENT25: > return "GL_COLOR_ATTACHMENT25"; > case GL_COLOR_ATTACHMENT26: > return "GL_COLOR_ATTACHMENT26"; > case GL_COLOR_ATTACHMENT27: > return "GL_COLOR_ATTACHMENT27"; > case GL_COLOR_ATTACHMENT28: > return "GL_COLOR_ATTACHMENT28"; > case GL_COLOR_ATTACHMENT29: > return "GL_COLOR_ATTACHMENT29"; > case GL_COLOR_ATTACHMENT30: > return "GL_COLOR_ATTACHMENT30"; > case GL_COLOR_ATTACHMENT31: > return "GL_COLOR_ATTACHMENT31"; > case GL_DEPTH_ATTACHMENT: > return "GL_DEPTH_ATTACHMENT"; > case GL_STENCIL_ATTACHMENT: > return "GL_STENCIL_ATTACHMENT"; > case GL_FRAMEBUFFER: > return "GL_FRAMEBUFFER"; > case GL_RENDERBUFFER: > return "GL_RENDERBUFFER"; > case GL_RENDERBUFFER_WIDTH: > return "GL_RENDERBUFFER_WIDTH"; > case GL_RENDERBUFFER_HEIGHT: > return "GL_RENDERBUFFER_HEIGHT"; > case GL_RENDERBUFFER_INTERNAL_FORMAT: > return "GL_RENDERBUFFER_INTERNAL_FORMAT"; > case GL_STENCIL_INDEX1: > return "GL_STENCIL_INDEX1"; > case GL_STENCIL_INDEX4: > return "GL_STENCIL_INDEX4"; > case GL_STENCIL_INDEX8: > return "GL_STENCIL_INDEX8"; > case GL_STENCIL_INDEX16: > return "GL_STENCIL_INDEX16"; > case GL_RENDERBUFFER_RED_SIZE: > return "GL_RENDERBUFFER_RED_SIZE"; > case GL_RENDERBUFFER_GREEN_SIZE: > return "GL_RENDERBUFFER_GREEN_SIZE"; > case GL_RENDERBUFFER_BLUE_SIZE: > return "GL_RENDERBUFFER_BLUE_SIZE"; > case GL_RENDERBUFFER_ALPHA_SIZE: > return "GL_RENDERBUFFER_ALPHA_SIZE"; > case GL_RENDERBUFFER_DEPTH_SIZE: > return "GL_RENDERBUFFER_DEPTH_SIZE"; > case GL_RENDERBUFFER_STENCIL_SIZE: > return "GL_RENDERBUFFER_STENCIL_SIZE"; > case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: > return "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"; > case GL_MAX_SAMPLES: > return "GL_MAX_SAMPLES"; > case GL_PRIMITIVE_RESTART_FIXED_INDEX: > return "GL_PRIMITIVE_RESTART_FIXED_INDEX"; > case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: > return "GL_ANY_SAMPLES_PASSED_CONSERVATIVE"; > case GL_MAX_ELEMENT_INDEX: > return "GL_MAX_ELEMENT_INDEX"; > case GL_RGBA32UI: > return "GL_RGBA32UI"; > case GL_RGB32UI: > return "GL_RGB32UI"; > case GL_ALPHA32UI_EXT: > return "GL_ALPHA32UI_EXT"; > case GL_INTENSITY32UI_EXT: > return "GL_INTENSITY32UI_EXT"; > case GL_LUMINANCE32UI_EXT: > return "GL_LUMINANCE32UI_EXT"; > case GL_LUMINANCE_ALPHA32UI_EXT: > return "GL_LUMINANCE_ALPHA32UI_EXT"; > case GL_RGBA16UI: > return "GL_RGBA16UI"; > case GL_RGB16UI: > return "GL_RGB16UI"; > case GL_ALPHA16UI_EXT: > return "GL_ALPHA16UI_EXT"; > case GL_INTENSITY16UI_EXT: > return "GL_INTENSITY16UI_EXT"; > case GL_LUMINANCE16UI_EXT: > return "GL_LUMINANCE16UI_EXT"; > case GL_LUMINANCE_ALPHA16UI_EXT: > return "GL_LUMINANCE_ALPHA16UI_EXT"; > case GL_RGBA8UI: > return "GL_RGBA8UI"; > case GL_RGB8UI: > return "GL_RGB8UI"; > case GL_ALPHA8UI_EXT: > return "GL_ALPHA8UI_EXT"; > case GL_INTENSITY8UI_EXT: > return "GL_INTENSITY8UI_EXT"; > case GL_LUMINANCE8UI_EXT: > return "GL_LUMINANCE8UI_EXT"; > case GL_LUMINANCE_ALPHA8UI_EXT: > return "GL_LUMINANCE_ALPHA8UI_EXT"; > case GL_RGBA32I: > return "GL_RGBA32I"; > case GL_RGB32I: > return "GL_RGB32I"; > case GL_ALPHA32I_EXT: > return "GL_ALPHA32I_EXT"; > case GL_INTENSITY32I_EXT: > return "GL_INTENSITY32I_EXT"; > case GL_LUMINANCE32I_EXT: > return "GL_LUMINANCE32I_EXT"; > case GL_LUMINANCE_ALPHA32I_EXT: > return "GL_LUMINANCE_ALPHA32I_EXT"; > case GL_RGBA16I: > return "GL_RGBA16I"; > case GL_RGB16I: > return "GL_RGB16I"; > case GL_ALPHA16I_EXT: > return "GL_ALPHA16I_EXT"; > case GL_INTENSITY16I_EXT: > return "GL_INTENSITY16I_EXT"; > case GL_LUMINANCE16I_EXT: > return "GL_LUMINANCE16I_EXT"; > case GL_LUMINANCE_ALPHA16I_EXT: > return "GL_LUMINANCE_ALPHA16I_EXT"; > case GL_RGBA8I: > return "GL_RGBA8I"; > case GL_RGB8I: > return "GL_RGB8I"; > case GL_ALPHA8I_EXT: > return "GL_ALPHA8I_EXT"; > case GL_INTENSITY8I_EXT: > return "GL_INTENSITY8I_EXT"; > case GL_LUMINANCE8I_EXT: > return "GL_LUMINANCE8I_EXT"; > case GL_LUMINANCE_ALPHA8I_EXT: > return "GL_LUMINANCE_ALPHA8I_EXT"; > case GL_RED_INTEGER: > return "GL_RED_INTEGER"; > case GL_GREEN_INTEGER: > return "GL_GREEN_INTEGER"; > case GL_BLUE_INTEGER: > return "GL_BLUE_INTEGER"; > case GL_ALPHA_INTEGER: > return "GL_ALPHA_INTEGER"; > case GL_RGB_INTEGER: > return "GL_RGB_INTEGER"; > case GL_RGBA_INTEGER: > return "GL_RGBA_INTEGER"; > case GL_BGR_INTEGER: > return "GL_BGR_INTEGER"; > case GL_BGRA_INTEGER: > return "GL_BGRA_INTEGER"; > case GL_LUMINANCE_INTEGER_EXT: > return "GL_LUMINANCE_INTEGER_EXT"; > case GL_LUMINANCE_ALPHA_INTEGER_EXT: > return "GL_LUMINANCE_ALPHA_INTEGER_EXT"; > case GL_RGBA_INTEGER_MODE_EXT: > return "GL_RGBA_INTEGER_MODE_EXT"; > case GL_INT_2_10_10_10_REV: > return "GL_INT_2_10_10_10_REV"; > case GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: > return "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"; > case GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: > return "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"; > case GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV: > return "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"; > case GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV: > return "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"; > case GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV: > return "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"; > case GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: > return "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"; > case GL_MAX_PROGRAM_GENERIC_RESULTS_NV: > return "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"; > case GL_FRAMEBUFFER_ATTACHMENT_LAYERED: > return "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"; > case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: > return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"; > case GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB: > return "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"; > case GL_LAYER_NV: > return "GL_LAYER_NV"; > case GL_DEPTH_COMPONENT32F_NV: > return "GL_DEPTH_COMPONENT32F_NV"; > case GL_DEPTH32F_STENCIL8_NV: > return "GL_DEPTH32F_STENCIL8_NV"; > case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: > return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"; > case GL_SHADER_INCLUDE_ARB: > return "GL_SHADER_INCLUDE_ARB"; > case GL_DEPTH_BUFFER_FLOAT_MODE_NV: > return "GL_DEPTH_BUFFER_FLOAT_MODE_NV"; > case GL_FRAMEBUFFER_SRGB: > return "GL_FRAMEBUFFER_SRGB"; > case GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: > return "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"; > case GL_COMPRESSED_RED_RGTC1: > return "GL_COMPRESSED_RED_RGTC1"; > case GL_COMPRESSED_SIGNED_RED_RGTC1: > return "GL_COMPRESSED_SIGNED_RED_RGTC1"; > case GL_COMPRESSED_RG_RGTC2: > return "GL_COMPRESSED_RG_RGTC2"; > case GL_COMPRESSED_SIGNED_RG_RGTC2: > return "GL_COMPRESSED_SIGNED_RG_RGTC2"; > case GL_SAMPLER_1D_ARRAY: > return "GL_SAMPLER_1D_ARRAY"; > case GL_SAMPLER_2D_ARRAY: > return "GL_SAMPLER_2D_ARRAY"; > case GL_SAMPLER_BUFFER: > return "GL_SAMPLER_BUFFER"; > case GL_SAMPLER_1D_ARRAY_SHADOW: > return "GL_SAMPLER_1D_ARRAY_SHADOW"; > case GL_SAMPLER_2D_ARRAY_SHADOW: > return "GL_SAMPLER_2D_ARRAY_SHADOW"; > case GL_SAMPLER_CUBE_SHADOW: > return "GL_SAMPLER_CUBE_SHADOW"; > case GL_UNSIGNED_INT_VEC2: > return "GL_UNSIGNED_INT_VEC2"; > case GL_UNSIGNED_INT_VEC3: > return "GL_UNSIGNED_INT_VEC3"; > case GL_UNSIGNED_INT_VEC4: > return "GL_UNSIGNED_INT_VEC4"; > case GL_INT_SAMPLER_1D: > return "GL_INT_SAMPLER_1D"; > case GL_INT_SAMPLER_2D: > return "GL_INT_SAMPLER_2D"; > case GL_INT_SAMPLER_3D: > return "GL_INT_SAMPLER_3D"; > case GL_INT_SAMPLER_CUBE: > return "GL_INT_SAMPLER_CUBE"; > case GL_INT_SAMPLER_2D_RECT: > return "GL_INT_SAMPLER_2D_RECT"; > case GL_INT_SAMPLER_1D_ARRAY: > return "GL_INT_SAMPLER_1D_ARRAY"; > case GL_INT_SAMPLER_2D_ARRAY: > return "GL_INT_SAMPLER_2D_ARRAY"; > case GL_INT_SAMPLER_BUFFER: > return "GL_INT_SAMPLER_BUFFER"; > case GL_UNSIGNED_INT_SAMPLER_1D: > return "GL_UNSIGNED_INT_SAMPLER_1D"; > case GL_UNSIGNED_INT_SAMPLER_2D: > return "GL_UNSIGNED_INT_SAMPLER_2D"; > case GL_UNSIGNED_INT_SAMPLER_3D: > return "GL_UNSIGNED_INT_SAMPLER_3D"; > case GL_UNSIGNED_INT_SAMPLER_CUBE: > return "GL_UNSIGNED_INT_SAMPLER_CUBE"; > case GL_UNSIGNED_INT_SAMPLER_2D_RECT: > return "GL_UNSIGNED_INT_SAMPLER_2D_RECT"; > case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: > return "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"; > case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: > return "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"; > case GL_UNSIGNED_INT_SAMPLER_BUFFER: > return "GL_UNSIGNED_INT_SAMPLER_BUFFER"; > case GL_GEOMETRY_SHADER: > return "GL_GEOMETRY_SHADER"; > case GL_GEOMETRY_VERTICES_OUT_ARB: > return "GL_GEOMETRY_VERTICES_OUT_ARB"; > case GL_GEOMETRY_INPUT_TYPE_ARB: > return "GL_GEOMETRY_INPUT_TYPE_ARB"; > case GL_GEOMETRY_OUTPUT_TYPE_ARB: > return "GL_GEOMETRY_OUTPUT_TYPE_ARB"; > case GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: > return "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"; > case GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: > return "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"; > case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: > return "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"; > case GL_MAX_GEOMETRY_OUTPUT_VERTICES: > return "GL_MAX_GEOMETRY_OUTPUT_VERTICES"; > case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: > return "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"; > case GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: > return "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"; > case GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: > return "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"; > case GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: > return "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"; > case GL_ACTIVE_SUBROUTINES: > return "GL_ACTIVE_SUBROUTINES"; > case GL_ACTIVE_SUBROUTINE_UNIFORMS: > return "GL_ACTIVE_SUBROUTINE_UNIFORMS"; > case GL_MAX_SUBROUTINES: > return "GL_MAX_SUBROUTINES"; > case GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: > return "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"; > case GL_NAMED_STRING_LENGTH_ARB: > return "GL_NAMED_STRING_LENGTH_ARB"; > case GL_NAMED_STRING_TYPE_ARB: > return "GL_NAMED_STRING_TYPE_ARB"; > case GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: > return "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"; > case GL_UNIFORM_BUFFER_EXT: > return "GL_UNIFORM_BUFFER_EXT"; > case GL_UNIFORM_BUFFER_BINDING_EXT: > return "GL_UNIFORM_BUFFER_BINDING_EXT"; > case GL_LOW_FLOAT: > return "GL_LOW_FLOAT"; > case GL_MEDIUM_FLOAT: > return "GL_MEDIUM_FLOAT"; > case GL_HIGH_FLOAT: > return "GL_HIGH_FLOAT"; > case GL_LOW_INT: > return "GL_LOW_INT"; > case GL_MEDIUM_INT: > return "GL_MEDIUM_INT"; > case GL_HIGH_INT: > return "GL_HIGH_INT"; > case GL_SHADER_BINARY_FORMATS: > return "GL_SHADER_BINARY_FORMATS"; > case GL_NUM_SHADER_BINARY_FORMATS: > return "GL_NUM_SHADER_BINARY_FORMATS"; > case GL_SHADER_COMPILER: > return "GL_SHADER_COMPILER"; > case GL_MAX_VERTEX_UNIFORM_VECTORS: > return "GL_MAX_VERTEX_UNIFORM_VECTORS"; > case GL_MAX_VARYING_VECTORS: > return "GL_MAX_VARYING_VECTORS"; > case GL_MAX_FRAGMENT_UNIFORM_VECTORS: > return "GL_MAX_FRAGMENT_UNIFORM_VECTORS"; > case GL_RENDERBUFFER_COLOR_SAMPLES_NV: > return "GL_RENDERBUFFER_COLOR_SAMPLES_NV"; > case GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: > return "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"; > case GL_MULTISAMPLE_COVERAGE_MODES_NV: > return "GL_MULTISAMPLE_COVERAGE_MODES_NV"; > case GL_QUERY_WAIT: > return "GL_QUERY_WAIT"; > case GL_QUERY_NO_WAIT: > return "GL_QUERY_NO_WAIT"; > case GL_QUERY_BY_REGION_WAIT: > return "GL_QUERY_BY_REGION_WAIT"; > case GL_QUERY_BY_REGION_NO_WAIT: > return "GL_QUERY_BY_REGION_NO_WAIT"; > case GL_QUERY_WAIT_INVERTED: > return "GL_QUERY_WAIT_INVERTED"; > case GL_QUERY_NO_WAIT_INVERTED: > return "GL_QUERY_NO_WAIT_INVERTED"; > case GL_QUERY_BY_REGION_WAIT_INVERTED: > return "GL_QUERY_BY_REGION_WAIT_INVERTED"; > case GL_QUERY_BY_REGION_NO_WAIT_INVERTED: > return "GL_QUERY_BY_REGION_NO_WAIT_INVERTED"; > case GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: > return "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"; > case GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: > return "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"; > case GL_COLOR_SAMPLES_NV: > return "GL_COLOR_SAMPLES_NV"; > case GL_TRANSFORM_FEEDBACK: > return "GL_TRANSFORM_FEEDBACK"; > case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: > return "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"; > case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: > return "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"; > case GL_TRANSFORM_FEEDBACK_BINDING: > return "GL_TRANSFORM_FEEDBACK_BINDING"; > case GL_FRAME_NV: > return "GL_FRAME_NV"; > case GL_FIELDS_NV: > return "GL_FIELDS_NV"; > case GL_TIMESTAMP: > return "GL_TIMESTAMP"; > case GL_NUM_FILL_STREAMS_NV: > return "GL_NUM_FILL_STREAMS_NV"; > case GL_PRESENT_TIME_NV: > return "GL_PRESENT_TIME_NV"; > case GL_PRESENT_DURATION_NV: > return "GL_PRESENT_DURATION_NV"; > case GL_PROGRAM_MATRIX_EXT: > return "GL_PROGRAM_MATRIX_EXT"; > case GL_TRANSPOSE_PROGRAM_MATRIX_EXT: > return "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"; > case GL_PROGRAM_MATRIX_STACK_DEPTH_EXT: > return "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"; > case GL_TEXTURE_SWIZZLE_R: > return "GL_TEXTURE_SWIZZLE_R"; > case GL_TEXTURE_SWIZZLE_G: > return "GL_TEXTURE_SWIZZLE_G"; > case GL_TEXTURE_SWIZZLE_B: > return "GL_TEXTURE_SWIZZLE_B"; > case GL_TEXTURE_SWIZZLE_A: > return "GL_TEXTURE_SWIZZLE_A"; > case GL_TEXTURE_SWIZZLE_RGBA: > return "GL_TEXTURE_SWIZZLE_RGBA"; > case GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: > return "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"; > case GL_ACTIVE_SUBROUTINE_MAX_LENGTH: > return "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"; > case GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: > return "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"; > case GL_NUM_COMPATIBLE_SUBROUTINES: > return "GL_NUM_COMPATIBLE_SUBROUTINES"; > case GL_COMPATIBLE_SUBROUTINES: > return "GL_COMPATIBLE_SUBROUTINES"; > case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: > return "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"; > case GL_FIRST_VERTEX_CONVENTION: > return "GL_FIRST_VERTEX_CONVENTION"; > case GL_LAST_VERTEX_CONVENTION: > return "GL_LAST_VERTEX_CONVENTION"; > case GL_PROVOKING_VERTEX: > return "GL_PROVOKING_VERTEX"; > case GL_SAMPLE_POSITION: > return "GL_SAMPLE_POSITION"; > case GL_SAMPLE_MASK: > return "GL_SAMPLE_MASK"; > case GL_SAMPLE_MASK_VALUE: > return "GL_SAMPLE_MASK_VALUE"; > case GL_TEXTURE_BINDING_RENDERBUFFER_NV: > return "GL_TEXTURE_BINDING_RENDERBUFFER_NV"; > case GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV: > return "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"; > case GL_TEXTURE_RENDERBUFFER_NV: > return "GL_TEXTURE_RENDERBUFFER_NV"; > case GL_SAMPLER_RENDERBUFFER_NV: > return "GL_SAMPLER_RENDERBUFFER_NV"; > case GL_INT_SAMPLER_RENDERBUFFER_NV: > return "GL_INT_SAMPLER_RENDERBUFFER_NV"; > case GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV: > return "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"; > case GL_MAX_SAMPLE_MASK_WORDS: > return "GL_MAX_SAMPLE_MASK_WORDS"; > case GL_MAX_GEOMETRY_SHADER_INVOCATIONS: > return "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"; > case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: > return "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"; > case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: > return "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"; > case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: > return "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"; > case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: > return "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"; > case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: > return "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"; > case GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: > return "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"; > case GL_MAX_VERTEX_STREAMS: > return "GL_MAX_VERTEX_STREAMS"; > case GL_PATCH_VERTICES: > return "GL_PATCH_VERTICES"; > case GL_PATCH_DEFAULT_INNER_LEVEL: > return "GL_PATCH_DEFAULT_INNER_LEVEL"; > case GL_PATCH_DEFAULT_OUTER_LEVEL: > return "GL_PATCH_DEFAULT_OUTER_LEVEL"; > case GL_TESS_CONTROL_OUTPUT_VERTICES: > return "GL_TESS_CONTROL_OUTPUT_VERTICES"; > case GL_TESS_GEN_MODE: > return "GL_TESS_GEN_MODE"; > case GL_TESS_GEN_SPACING: > return "GL_TESS_GEN_SPACING"; > case GL_TESS_GEN_VERTEX_ORDER: > return "GL_TESS_GEN_VERTEX_ORDER"; > case GL_TESS_GEN_POINT_MODE: > return "GL_TESS_GEN_POINT_MODE"; > case GL_ISOLINES: > return "GL_ISOLINES"; > case GL_FRACTIONAL_ODD: > return "GL_FRACTIONAL_ODD"; > case GL_FRACTIONAL_EVEN: > return "GL_FRACTIONAL_EVEN"; > case GL_MAX_PATCH_VERTICES: > return "GL_MAX_PATCH_VERTICES"; > case GL_MAX_TESS_GEN_LEVEL: > return "GL_MAX_TESS_GEN_LEVEL"; > case GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: > return "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"; > case GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: > return "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"; > case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: > return "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"; > case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: > return "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"; > case GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: > return "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"; > case GL_MAX_TESS_PATCH_COMPONENTS: > return "GL_MAX_TESS_PATCH_COMPONENTS"; > case GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: > return "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"; > case GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: > return "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"; > case GL_TESS_EVALUATION_SHADER: > return "GL_TESS_EVALUATION_SHADER"; > case GL_TESS_CONTROL_SHADER: > return "GL_TESS_CONTROL_SHADER"; > case GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: > return "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"; > case GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: > return "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"; > case GL_COMPRESSED_RGBA_BPTC_UNORM: > return "GL_COMPRESSED_RGBA_BPTC_UNORM"; > case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: > return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"; > case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: > return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"; > case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: > return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"; > case GL_BUFFER_GPU_ADDRESS_NV: > return "GL_BUFFER_GPU_ADDRESS_NV"; > case GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV: > return "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"; > case GL_ELEMENT_ARRAY_UNIFIED_NV: > return "GL_ELEMENT_ARRAY_UNIFIED_NV"; > case GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV: > return "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"; > case GL_VERTEX_ARRAY_ADDRESS_NV: > return "GL_VERTEX_ARRAY_ADDRESS_NV"; > case GL_NORMAL_ARRAY_ADDRESS_NV: > return "GL_NORMAL_ARRAY_ADDRESS_NV"; > case GL_COLOR_ARRAY_ADDRESS_NV: > return "GL_COLOR_ARRAY_ADDRESS_NV"; > case GL_INDEX_ARRAY_ADDRESS_NV: > return "GL_INDEX_ARRAY_ADDRESS_NV"; > case GL_TEXTURE_COORD_ARRAY_ADDRESS_NV: > return "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"; > case GL_EDGE_FLAG_ARRAY_ADDRESS_NV: > return "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"; > case GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV: > return "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"; > case GL_FOG_COORD_ARRAY_ADDRESS_NV: > return "GL_FOG_COORD_ARRAY_ADDRESS_NV"; > case GL_ELEMENT_ARRAY_ADDRESS_NV: > return "GL_ELEMENT_ARRAY_ADDRESS_NV"; > case GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV: > return "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"; > case GL_VERTEX_ARRAY_LENGTH_NV: > return "GL_VERTEX_ARRAY_LENGTH_NV"; > case GL_NORMAL_ARRAY_LENGTH_NV: > return "GL_NORMAL_ARRAY_LENGTH_NV"; > case GL_COLOR_ARRAY_LENGTH_NV: > return "GL_COLOR_ARRAY_LENGTH_NV"; > case GL_INDEX_ARRAY_LENGTH_NV: > return "GL_INDEX_ARRAY_LENGTH_NV"; > case GL_TEXTURE_COORD_ARRAY_LENGTH_NV: > return "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"; > case GL_EDGE_FLAG_ARRAY_LENGTH_NV: > return "GL_EDGE_FLAG_ARRAY_LENGTH_NV"; > case GL_SECONDARY_COLOR_ARRAY_LENGTH_NV: > return "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"; > case GL_FOG_COORD_ARRAY_LENGTH_NV: > return "GL_FOG_COORD_ARRAY_LENGTH_NV"; > case GL_ELEMENT_ARRAY_LENGTH_NV: > return "GL_ELEMENT_ARRAY_LENGTH_NV"; > case GL_GPU_ADDRESS_NV: > return "GL_GPU_ADDRESS_NV"; > case GL_MAX_SHADER_BUFFER_ADDRESS_NV: > return "GL_MAX_SHADER_BUFFER_ADDRESS_NV"; > case GL_COPY_READ_BUFFER: > return "GL_COPY_READ_BUFFER"; > case GL_COPY_WRITE_BUFFER: > return "GL_COPY_WRITE_BUFFER"; > case GL_MAX_IMAGE_UNITS: > return "GL_MAX_IMAGE_UNITS"; > case GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: > return "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"; > case GL_IMAGE_BINDING_NAME: > return "GL_IMAGE_BINDING_NAME"; > case GL_IMAGE_BINDING_LEVEL: > return "GL_IMAGE_BINDING_LEVEL"; > case GL_IMAGE_BINDING_LAYERED: > return "GL_IMAGE_BINDING_LAYERED"; > case GL_IMAGE_BINDING_LAYER: > return "GL_IMAGE_BINDING_LAYER"; > case GL_IMAGE_BINDING_ACCESS: > return "GL_IMAGE_BINDING_ACCESS"; > case GL_DRAW_INDIRECT_BUFFER: > return "GL_DRAW_INDIRECT_BUFFER"; > case GL_DRAW_INDIRECT_UNIFIED_NV: > return "GL_DRAW_INDIRECT_UNIFIED_NV"; > case GL_DRAW_INDIRECT_ADDRESS_NV: > return "GL_DRAW_INDIRECT_ADDRESS_NV"; > case GL_DRAW_INDIRECT_LENGTH_NV: > return "GL_DRAW_INDIRECT_LENGTH_NV"; > case GL_DRAW_INDIRECT_BUFFER_BINDING: > return "GL_DRAW_INDIRECT_BUFFER_BINDING"; > case GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV: > return "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"; > case GL_MAX_PROGRAM_SUBROUTINE_NUM_NV: > return "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"; > case GL_DOUBLE_MAT2: > return "GL_DOUBLE_MAT2"; > case GL_DOUBLE_MAT3: > return "GL_DOUBLE_MAT3"; > case GL_DOUBLE_MAT4: > return "GL_DOUBLE_MAT4"; > case GL_DOUBLE_MAT2x3: > return "GL_DOUBLE_MAT2x3"; > case GL_DOUBLE_MAT2x4: > return "GL_DOUBLE_MAT2x4"; > case GL_DOUBLE_MAT3x2: > return "GL_DOUBLE_MAT3x2"; > case GL_DOUBLE_MAT3x4: > return "GL_DOUBLE_MAT3x4"; > case GL_DOUBLE_MAT4x2: > return "GL_DOUBLE_MAT4x2"; > case GL_DOUBLE_MAT4x3: > return "GL_DOUBLE_MAT4x3"; > case GL_VERTEX_BINDING_BUFFER: > return "GL_VERTEX_BINDING_BUFFER"; > case GL_RG_SNORM: > return "GL_RG_SNORM"; > case GL_RGB_SNORM: > return "GL_RGB_SNORM"; > case GL_RGBA_SNORM: > return "GL_RGBA_SNORM"; > case GL_R8_SNORM: > return "GL_R8_SNORM"; > case GL_RG8_SNORM: > return "GL_RG8_SNORM"; > case GL_RGB8_SNORM: > return "GL_RGB8_SNORM"; > case GL_RGBA8_SNORM: > return "GL_RGBA8_SNORM"; > case GL_R16_SNORM: > return "GL_R16_SNORM"; > case GL_RG16_SNORM: > return "GL_RG16_SNORM"; > case GL_RGB16_SNORM: > return "GL_RGB16_SNORM"; > case GL_RGBA16_SNORM: > return "GL_RGBA16_SNORM"; > case GL_SIGNED_NORMALIZED: > return "GL_SIGNED_NORMALIZED"; > case GL_PRIMITIVE_RESTART: > return "GL_PRIMITIVE_RESTART"; > case GL_PRIMITIVE_RESTART_INDEX: > return "GL_PRIMITIVE_RESTART_INDEX"; > case GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB: > return "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"; > case GL_INT8_NV: > return "GL_INT8_NV"; > case GL_INT8_VEC2_NV: > return "GL_INT8_VEC2_NV"; > case GL_INT8_VEC3_NV: > return "GL_INT8_VEC3_NV"; > case GL_INT8_VEC4_NV: > return "GL_INT8_VEC4_NV"; > case GL_INT16_NV: > return "GL_INT16_NV"; > case GL_INT16_VEC2_NV: > return "GL_INT16_VEC2_NV"; > case GL_INT16_VEC3_NV: > return "GL_INT16_VEC3_NV"; > case GL_INT16_VEC4_NV: > return "GL_INT16_VEC4_NV"; > case GL_INT64_VEC2_ARB: > return "GL_INT64_VEC2_ARB"; > case GL_INT64_VEC3_ARB: > return "GL_INT64_VEC3_ARB"; > case GL_INT64_VEC4_ARB: > return "GL_INT64_VEC4_ARB"; > case GL_UNSIGNED_INT8_NV: > return "GL_UNSIGNED_INT8_NV"; > case GL_UNSIGNED_INT8_VEC2_NV: > return "GL_UNSIGNED_INT8_VEC2_NV"; > case GL_UNSIGNED_INT8_VEC3_NV: > return "GL_UNSIGNED_INT8_VEC3_NV"; > case GL_UNSIGNED_INT8_VEC4_NV: > return "GL_UNSIGNED_INT8_VEC4_NV"; > case GL_UNSIGNED_INT16_NV: > return "GL_UNSIGNED_INT16_NV"; > case GL_UNSIGNED_INT16_VEC2_NV: > return "GL_UNSIGNED_INT16_VEC2_NV"; > case GL_UNSIGNED_INT16_VEC3_NV: > return "GL_UNSIGNED_INT16_VEC3_NV"; > case GL_UNSIGNED_INT16_VEC4_NV: > return "GL_UNSIGNED_INT16_VEC4_NV"; > case GL_UNSIGNED_INT64_VEC2_ARB: > return "GL_UNSIGNED_INT64_VEC2_ARB"; > case GL_UNSIGNED_INT64_VEC3_ARB: > return "GL_UNSIGNED_INT64_VEC3_ARB"; > case GL_UNSIGNED_INT64_VEC4_ARB: > return "GL_UNSIGNED_INT64_VEC4_ARB"; > case GL_FLOAT16_NV: > return "GL_FLOAT16_NV"; > case GL_FLOAT16_VEC2_NV: > return "GL_FLOAT16_VEC2_NV"; > case GL_FLOAT16_VEC3_NV: > return "GL_FLOAT16_VEC3_NV"; > case GL_FLOAT16_VEC4_NV: > return "GL_FLOAT16_VEC4_NV"; > case GL_DOUBLE_VEC2: > return "GL_DOUBLE_VEC2"; > case GL_DOUBLE_VEC3: > return "GL_DOUBLE_VEC3"; > case GL_DOUBLE_VEC4: > return "GL_DOUBLE_VEC4"; > case GL_SAMPLER_BUFFER_AMD: > return "GL_SAMPLER_BUFFER_AMD"; > case GL_INT_SAMPLER_BUFFER_AMD: > return "GL_INT_SAMPLER_BUFFER_AMD"; > case GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD: > return "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"; > case GL_TESSELLATION_MODE_AMD: > return "GL_TESSELLATION_MODE_AMD"; > case GL_TESSELLATION_FACTOR_AMD: > return "GL_TESSELLATION_FACTOR_AMD"; > case GL_DISCRETE_AMD: > return "GL_DISCRETE_AMD"; > case GL_CONTINUOUS_AMD: > return "GL_CONTINUOUS_AMD"; > case GL_TEXTURE_CUBE_MAP_ARRAY: > return "GL_TEXTURE_CUBE_MAP_ARRAY"; > case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: > return "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"; > case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: > return "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"; > case GL_SAMPLER_CUBE_MAP_ARRAY: > return "GL_SAMPLER_CUBE_MAP_ARRAY"; > case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: > return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"; > case GL_INT_SAMPLER_CUBE_MAP_ARRAY: > return "GL_INT_SAMPLER_CUBE_MAP_ARRAY"; > case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: > return "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"; > case GL_ALPHA_SNORM: > return "GL_ALPHA_SNORM"; > case GL_LUMINANCE_SNORM: > return "GL_LUMINANCE_SNORM"; > case GL_LUMINANCE_ALPHA_SNORM: > return "GL_LUMINANCE_ALPHA_SNORM"; > case GL_INTENSITY_SNORM: > return "GL_INTENSITY_SNORM"; > case GL_ALPHA8_SNORM: > return "GL_ALPHA8_SNORM"; > case GL_LUMINANCE8_SNORM: > return "GL_LUMINANCE8_SNORM"; > case GL_LUMINANCE8_ALPHA8_SNORM: > return "GL_LUMINANCE8_ALPHA8_SNORM"; > case GL_INTENSITY8_SNORM: > return "GL_INTENSITY8_SNORM"; > case GL_ALPHA16_SNORM: > return "GL_ALPHA16_SNORM"; > case GL_LUMINANCE16_SNORM: > return "GL_LUMINANCE16_SNORM"; > case GL_LUMINANCE16_ALPHA16_SNORM: > return "GL_LUMINANCE16_ALPHA16_SNORM"; > case GL_INTENSITY16_SNORM: > return "GL_INTENSITY16_SNORM"; > case GL_FACTOR_MIN_AMD: > return "GL_FACTOR_MIN_AMD"; > case GL_FACTOR_MAX_AMD: > return "GL_FACTOR_MAX_AMD"; > case GL_DEPTH_CLAMP_NEAR_AMD: > return "GL_DEPTH_CLAMP_NEAR_AMD"; > case GL_DEPTH_CLAMP_FAR_AMD: > return "GL_DEPTH_CLAMP_FAR_AMD"; > case GL_VIDEO_BUFFER_NV: > return "GL_VIDEO_BUFFER_NV"; > case GL_VIDEO_BUFFER_BINDING_NV: > return "GL_VIDEO_BUFFER_BINDING_NV"; > case GL_FIELD_UPPER_NV: > return "GL_FIELD_UPPER_NV"; > case GL_FIELD_LOWER_NV: > return "GL_FIELD_LOWER_NV"; > case GL_NUM_VIDEO_CAPTURE_STREAMS_NV: > return "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"; > case GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV: > return "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"; > case GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV: > return "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"; > case GL_LAST_VIDEO_CAPTURE_STATUS_NV: > return "GL_LAST_VIDEO_CAPTURE_STATUS_NV"; > case GL_VIDEO_BUFFER_PITCH_NV: > return "GL_VIDEO_BUFFER_PITCH_NV"; > case GL_VIDEO_COLOR_CONVERSION_MATRIX_NV: > return "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"; > case GL_VIDEO_COLOR_CONVERSION_MAX_NV: > return "GL_VIDEO_COLOR_CONVERSION_MAX_NV"; > case GL_VIDEO_COLOR_CONVERSION_MIN_NV: > return "GL_VIDEO_COLOR_CONVERSION_MIN_NV"; > case GL_VIDEO_COLOR_CONVERSION_OFFSET_NV: > return "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"; > case GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV: > return "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"; > case GL_PARTIAL_SUCCESS_NV: > return "GL_PARTIAL_SUCCESS_NV"; > case GL_SUCCESS_NV: > return "GL_SUCCESS_NV"; > case GL_FAILURE_NV: > return "GL_FAILURE_NV"; > case GL_YCBYCR8_422_NV: > return "GL_YCBYCR8_422_NV"; > case GL_YCBAYCR8A_4224_NV: > return "GL_YCBAYCR8A_4224_NV"; > case GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV: > return "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"; > case GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV: > return "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"; > case GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV: > return "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"; > case GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV: > return "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"; > case GL_Z4Y12Z4CB12Z4CR12_444_NV: > return "GL_Z4Y12Z4CB12Z4CR12_444_NV"; > case GL_VIDEO_CAPTURE_FRAME_WIDTH_NV: > return "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"; > case GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV: > return "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"; > case GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV: > return "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"; > case GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV: > return "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"; > case GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV: > return "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"; > case GL_TEXTURE_COVERAGE_SAMPLES_NV: > return "GL_TEXTURE_COVERAGE_SAMPLES_NV"; > case GL_TEXTURE_COLOR_SAMPLES_NV: > return "GL_TEXTURE_COLOR_SAMPLES_NV"; > case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: > return "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"; > case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: > return "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"; > case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: > return "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"; > case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: > return "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"; > case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: > return "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"; > case GL_IMAGE_1D: > return "GL_IMAGE_1D"; > case GL_IMAGE_2D: > return "GL_IMAGE_2D"; > case GL_IMAGE_3D: > return "GL_IMAGE_3D"; > case GL_IMAGE_2D_RECT: > return "GL_IMAGE_2D_RECT"; > case GL_IMAGE_CUBE: > return "GL_IMAGE_CUBE"; > case GL_IMAGE_BUFFER: > return "GL_IMAGE_BUFFER"; > case GL_IMAGE_1D_ARRAY: > return "GL_IMAGE_1D_ARRAY"; > case GL_IMAGE_2D_ARRAY: > return "GL_IMAGE_2D_ARRAY"; > case GL_IMAGE_CUBE_MAP_ARRAY: > return "GL_IMAGE_CUBE_MAP_ARRAY"; > case GL_IMAGE_2D_MULTISAMPLE: > return "GL_IMAGE_2D_MULTISAMPLE"; > case GL_IMAGE_2D_MULTISAMPLE_ARRAY: > return "GL_IMAGE_2D_MULTISAMPLE_ARRAY"; > case GL_INT_IMAGE_1D: > return "GL_INT_IMAGE_1D"; > case GL_INT_IMAGE_2D: > return "GL_INT_IMAGE_2D"; > case GL_INT_IMAGE_3D: > return "GL_INT_IMAGE_3D"; > case GL_INT_IMAGE_2D_RECT: > return "GL_INT_IMAGE_2D_RECT"; > case GL_INT_IMAGE_CUBE: > return "GL_INT_IMAGE_CUBE"; > case GL_INT_IMAGE_BUFFER: > return "GL_INT_IMAGE_BUFFER"; > case GL_INT_IMAGE_1D_ARRAY: > return "GL_INT_IMAGE_1D_ARRAY"; > case GL_INT_IMAGE_2D_ARRAY: > return "GL_INT_IMAGE_2D_ARRAY"; > case GL_INT_IMAGE_CUBE_MAP_ARRAY: > return "GL_INT_IMAGE_CUBE_MAP_ARRAY"; > case GL_INT_IMAGE_2D_MULTISAMPLE: > return "GL_INT_IMAGE_2D_MULTISAMPLE"; > case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: > return "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; > case GL_UNSIGNED_INT_IMAGE_1D: > return "GL_UNSIGNED_INT_IMAGE_1D"; > case GL_UNSIGNED_INT_IMAGE_2D: > return "GL_UNSIGNED_INT_IMAGE_2D"; > case GL_UNSIGNED_INT_IMAGE_3D: > return "GL_UNSIGNED_INT_IMAGE_3D"; > case GL_UNSIGNED_INT_IMAGE_2D_RECT: > return "GL_UNSIGNED_INT_IMAGE_2D_RECT"; > case GL_UNSIGNED_INT_IMAGE_CUBE: > return "GL_UNSIGNED_INT_IMAGE_CUBE"; > case GL_UNSIGNED_INT_IMAGE_BUFFER: > return "GL_UNSIGNED_INT_IMAGE_BUFFER"; > case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: > return "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"; > case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: > return "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"; > case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: > return "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"; > case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: > return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"; > case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: > return "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"; > case GL_MAX_IMAGE_SAMPLES: > return "GL_MAX_IMAGE_SAMPLES"; > case GL_IMAGE_BINDING_FORMAT: > return "GL_IMAGE_BINDING_FORMAT"; > case GL_RGB10_A2UI: > return "GL_RGB10_A2UI"; > case GL_PATH_FORMAT_SVG_NV: > return "GL_PATH_FORMAT_SVG_NV"; > case GL_PATH_FORMAT_PS_NV: > return "GL_PATH_FORMAT_PS_NV"; > case GL_STANDARD_FONT_NAME_NV: > return "GL_STANDARD_FONT_NAME_NV"; > case GL_SYSTEM_FONT_NAME_NV: > return "GL_SYSTEM_FONT_NAME_NV"; > case GL_FILE_NAME_NV: > return "GL_FILE_NAME_NV"; > case GL_PATH_STROKE_WIDTH_NV: > return "GL_PATH_STROKE_WIDTH_NV"; > case GL_PATH_END_CAPS_NV: > return "GL_PATH_END_CAPS_NV"; > case GL_PATH_INITIAL_END_CAP_NV: > return "GL_PATH_INITIAL_END_CAP_NV"; > case GL_PATH_TERMINAL_END_CAP_NV: > return "GL_PATH_TERMINAL_END_CAP_NV"; > case GL_PATH_JOIN_STYLE_NV: > return "GL_PATH_JOIN_STYLE_NV"; > case GL_PATH_MITER_LIMIT_NV: > return "GL_PATH_MITER_LIMIT_NV"; > case GL_PATH_DASH_CAPS_NV: > return "GL_PATH_DASH_CAPS_NV"; > case GL_PATH_INITIAL_DASH_CAP_NV: > return "GL_PATH_INITIAL_DASH_CAP_NV"; > case GL_PATH_TERMINAL_DASH_CAP_NV: > return "GL_PATH_TERMINAL_DASH_CAP_NV"; > case GL_PATH_DASH_OFFSET_NV: > return "GL_PATH_DASH_OFFSET_NV"; > case GL_PATH_CLIENT_LENGTH_NV: > return "GL_PATH_CLIENT_LENGTH_NV"; > case GL_PATH_FILL_MODE_NV: > return "GL_PATH_FILL_MODE_NV"; > case GL_PATH_FILL_MASK_NV: > return "GL_PATH_FILL_MASK_NV"; > case GL_PATH_FILL_COVER_MODE_NV: > return "GL_PATH_FILL_COVER_MODE_NV"; > case GL_PATH_STROKE_COVER_MODE_NV: > return "GL_PATH_STROKE_COVER_MODE_NV"; > case GL_PATH_STROKE_MASK_NV: > return "GL_PATH_STROKE_MASK_NV"; > case GL_COUNT_UP_NV: > return "GL_COUNT_UP_NV"; > case GL_COUNT_DOWN_NV: > return "GL_COUNT_DOWN_NV"; > case GL_PATH_OBJECT_BOUNDING_BOX_NV: > return "GL_PATH_OBJECT_BOUNDING_BOX_NV"; > case GL_CONVEX_HULL_NV: > return "GL_CONVEX_HULL_NV"; > case GL_BOUNDING_BOX_NV: > return "GL_BOUNDING_BOX_NV"; > case GL_TRANSLATE_X_NV: > return "GL_TRANSLATE_X_NV"; > case GL_TRANSLATE_Y_NV: > return "GL_TRANSLATE_Y_NV"; > case GL_TRANSLATE_2D_NV: > return "GL_TRANSLATE_2D_NV"; > case GL_TRANSLATE_3D_NV: > return "GL_TRANSLATE_3D_NV"; > case GL_AFFINE_2D_NV: > return "GL_AFFINE_2D_NV"; > case GL_AFFINE_3D_NV: > return "GL_AFFINE_3D_NV"; > case GL_TRANSPOSE_AFFINE_2D_NV: > return "GL_TRANSPOSE_AFFINE_2D_NV"; > case GL_TRANSPOSE_AFFINE_3D_NV: > return "GL_TRANSPOSE_AFFINE_3D_NV"; > case GL_UTF8_NV: > return "GL_UTF8_NV"; > case GL_UTF16_NV: > return "GL_UTF16_NV"; > case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV: > return "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"; > case GL_PATH_COMMAND_COUNT_NV: > return "GL_PATH_COMMAND_COUNT_NV"; > case GL_PATH_COORD_COUNT_NV: > return "GL_PATH_COORD_COUNT_NV"; > case GL_PATH_DASH_ARRAY_COUNT_NV: > return "GL_PATH_DASH_ARRAY_COUNT_NV"; > case GL_PATH_COMPUTED_LENGTH_NV: > return "GL_PATH_COMPUTED_LENGTH_NV"; > case GL_PATH_FILL_BOUNDING_BOX_NV: > return "GL_PATH_FILL_BOUNDING_BOX_NV"; > case GL_PATH_STROKE_BOUNDING_BOX_NV: > return "GL_PATH_STROKE_BOUNDING_BOX_NV"; > case GL_SQUARE_NV: > return "GL_SQUARE_NV"; > case GL_ROUND_NV: > return "GL_ROUND_NV"; > case GL_TRIANGULAR_NV: > return "GL_TRIANGULAR_NV"; > case GL_BEVEL_NV: > return "GL_BEVEL_NV"; > case GL_MITER_REVERT_NV: > return "GL_MITER_REVERT_NV"; > case GL_MITER_TRUNCATE_NV: > return "GL_MITER_TRUNCATE_NV"; > case GL_SKIP_MISSING_GLYPH_NV: > return "GL_SKIP_MISSING_GLYPH_NV"; > case GL_USE_MISSING_GLYPH_NV: > return "GL_USE_MISSING_GLYPH_NV"; > case GL_PATH_ERROR_POSITION_NV: > return "GL_PATH_ERROR_POSITION_NV"; > case GL_PATH_FOG_GEN_MODE_NV: > return "GL_PATH_FOG_GEN_MODE_NV"; > case GL_ACCUM_ADJACENT_PAIRS_NV: > return "GL_ACCUM_ADJACENT_PAIRS_NV"; > case GL_ADJACENT_PAIRS_NV: > return "GL_ADJACENT_PAIRS_NV"; > case GL_FIRST_TO_REST_NV: > return "GL_FIRST_TO_REST_NV"; > case GL_PATH_GEN_MODE_NV: > return "GL_PATH_GEN_MODE_NV"; > case GL_PATH_GEN_COEFF_NV: > return "GL_PATH_GEN_COEFF_NV"; > case GL_PATH_GEN_COLOR_FORMAT_NV: > return "GL_PATH_GEN_COLOR_FORMAT_NV"; > case GL_PATH_GEN_COMPONENTS_NV: > return "GL_PATH_GEN_COMPONENTS_NV"; > case GL_PATH_DASH_OFFSET_RESET_NV: > return "GL_PATH_DASH_OFFSET_RESET_NV"; > case GL_MOVE_TO_RESETS_NV: > return "GL_MOVE_TO_RESETS_NV"; > case GL_MOVE_TO_CONTINUES_NV: > return "GL_MOVE_TO_CONTINUES_NV"; > case GL_PATH_STENCIL_FUNC_NV: > return "GL_PATH_STENCIL_FUNC_NV"; > case GL_PATH_STENCIL_REF_NV: > return "GL_PATH_STENCIL_REF_NV"; > case GL_PATH_STENCIL_VALUE_MASK_NV: > return "GL_PATH_STENCIL_VALUE_MASK_NV"; > case GL_SCALED_RESOLVE_FASTEST_EXT: > return "GL_SCALED_RESOLVE_FASTEST_EXT"; > case GL_SCALED_RESOLVE_NICEST_EXT: > return "GL_SCALED_RESOLVE_NICEST_EXT"; > case GL_MIN_MAP_BUFFER_ALIGNMENT: > return "GL_MIN_MAP_BUFFER_ALIGNMENT"; > case GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV: > return "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"; > case GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV: > return "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"; > case GL_PATH_COVER_DEPTH_FUNC_NV: > return "GL_PATH_COVER_DEPTH_FUNC_NV"; > case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: > return "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"; > case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: > return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"; > case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: > return "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"; > case GL_MAX_VERTEX_IMAGE_UNIFORMS: > return "GL_MAX_VERTEX_IMAGE_UNIFORMS"; > case GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: > return "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"; > case GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: > return "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"; > case GL_MAX_GEOMETRY_IMAGE_UNIFORMS: > return "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"; > case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: > return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"; > case GL_MAX_COMBINED_IMAGE_UNIFORMS: > return "GL_MAX_COMBINED_IMAGE_UNIFORMS"; > case GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV: > return "GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"; > case GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV: > return "GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"; > case GL_SHADER_STORAGE_BUFFER: > return "GL_SHADER_STORAGE_BUFFER"; > case GL_SHADER_STORAGE_BUFFER_BINDING: > return "GL_SHADER_STORAGE_BUFFER_BINDING"; > case GL_SHADER_STORAGE_BUFFER_START: > return "GL_SHADER_STORAGE_BUFFER_START"; > case GL_SHADER_STORAGE_BUFFER_SIZE: > return "GL_SHADER_STORAGE_BUFFER_SIZE"; > case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: > return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"; > case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: > return "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"; > case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: > return "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"; > case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: > return "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"; > case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: > return "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"; > case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: > return "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"; > case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: > return "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"; > case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: > return "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"; > case GL_MAX_SHADER_STORAGE_BLOCK_SIZE: > return "GL_MAX_SHADER_STORAGE_BLOCK_SIZE"; > case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: > return "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"; > case GL_SYNC_X11_FENCE_EXT: > return "GL_SYNC_X11_FENCE_EXT"; > case GL_DEPTH_STENCIL_TEXTURE_MODE: > return "GL_DEPTH_STENCIL_TEXTURE_MODE"; > case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: > return "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"; > case GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: > return "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"; > case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: > return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"; > case GL_DISPATCH_INDIRECT_BUFFER: > return "GL_DISPATCH_INDIRECT_BUFFER"; > case GL_DISPATCH_INDIRECT_BUFFER_BINDING: > return "GL_DISPATCH_INDIRECT_BUFFER_BINDING"; > case GL_CONTEXT_ROBUST_ACCESS: > return "GL_CONTEXT_ROBUST_ACCESS"; > case GL_COMPUTE_PROGRAM_NV: > return "GL_COMPUTE_PROGRAM_NV"; > case GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV: > return "GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"; > case GL_TEXTURE_2D_MULTISAMPLE: > return "GL_TEXTURE_2D_MULTISAMPLE"; > case GL_PROXY_TEXTURE_2D_MULTISAMPLE: > return "GL_PROXY_TEXTURE_2D_MULTISAMPLE"; > case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: > return "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"; > case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: > return "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"; > case GL_TEXTURE_BINDING_2D_MULTISAMPLE: > return "GL_TEXTURE_BINDING_2D_MULTISAMPLE"; > case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: > return "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"; > case GL_TEXTURE_SAMPLES: > return "GL_TEXTURE_SAMPLES"; > case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: > return "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"; > case GL_SAMPLER_2D_MULTISAMPLE: > return "GL_SAMPLER_2D_MULTISAMPLE"; > case GL_INT_SAMPLER_2D_MULTISAMPLE: > return "GL_INT_SAMPLER_2D_MULTISAMPLE"; > case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: > return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"; > case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: > return "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"; > case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: > return "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; > case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: > return "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"; > case GL_MAX_COLOR_TEXTURE_SAMPLES: > return "GL_MAX_COLOR_TEXTURE_SAMPLES"; > case GL_MAX_DEPTH_TEXTURE_SAMPLES: > return "GL_MAX_DEPTH_TEXTURE_SAMPLES"; > case GL_MAX_INTEGER_SAMPLES: > return "GL_MAX_INTEGER_SAMPLES"; > case GL_MAX_SERVER_WAIT_TIMEOUT: > return "GL_MAX_SERVER_WAIT_TIMEOUT"; > case GL_OBJECT_TYPE: > return "GL_OBJECT_TYPE"; > case GL_SYNC_CONDITION: > return "GL_SYNC_CONDITION"; > case GL_SYNC_STATUS: > return "GL_SYNC_STATUS"; > case GL_SYNC_FLAGS: > return "GL_SYNC_FLAGS"; > case GL_SYNC_FENCE: > return "GL_SYNC_FENCE"; > case GL_SYNC_GPU_COMMANDS_COMPLETE: > return "GL_SYNC_GPU_COMMANDS_COMPLETE"; > case GL_UNSIGNALED: > return "GL_UNSIGNALED"; > case GL_SIGNALED: > return "GL_SIGNALED"; > case GL_ALREADY_SIGNALED: > return "GL_ALREADY_SIGNALED"; > case GL_TIMEOUT_EXPIRED: > return "GL_TIMEOUT_EXPIRED"; > case GL_CONDITION_SATISFIED: > return "GL_CONDITION_SATISFIED"; > case GL_WAIT_FAILED: > return "GL_WAIT_FAILED"; > case GL_BUFFER_ACCESS_FLAGS: > return "GL_BUFFER_ACCESS_FLAGS"; > case GL_BUFFER_MAP_LENGTH: > return "GL_BUFFER_MAP_LENGTH"; > case GL_BUFFER_MAP_OFFSET: > return "GL_BUFFER_MAP_OFFSET"; > case GL_MAX_VERTEX_OUTPUT_COMPONENTS: > return "GL_MAX_VERTEX_OUTPUT_COMPONENTS"; > case GL_MAX_GEOMETRY_INPUT_COMPONENTS: > return "GL_MAX_GEOMETRY_INPUT_COMPONENTS"; > case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: > return "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"; > case GL_MAX_FRAGMENT_INPUT_COMPONENTS: > return "GL_MAX_FRAGMENT_INPUT_COMPONENTS"; > case GL_CONTEXT_PROFILE_MASK: > return "GL_CONTEXT_PROFILE_MASK"; > case GL_UNPACK_COMPRESSED_BLOCK_WIDTH: > return "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"; > case GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: > return "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"; > case GL_UNPACK_COMPRESSED_BLOCK_DEPTH: > return "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"; > case GL_UNPACK_COMPRESSED_BLOCK_SIZE: > return "GL_UNPACK_COMPRESSED_BLOCK_SIZE"; > case GL_PACK_COMPRESSED_BLOCK_WIDTH: > return "GL_PACK_COMPRESSED_BLOCK_WIDTH"; > case GL_PACK_COMPRESSED_BLOCK_HEIGHT: > return "GL_PACK_COMPRESSED_BLOCK_HEIGHT"; > case GL_PACK_COMPRESSED_BLOCK_DEPTH: > return "GL_PACK_COMPRESSED_BLOCK_DEPTH"; > case GL_PACK_COMPRESSED_BLOCK_SIZE: > return "GL_PACK_COMPRESSED_BLOCK_SIZE"; > case GL_TEXTURE_IMMUTABLE_FORMAT: > return "GL_TEXTURE_IMMUTABLE_FORMAT"; > case GL_MAX_DEBUG_MESSAGE_LENGTH: > return "GL_MAX_DEBUG_MESSAGE_LENGTH"; > case GL_MAX_DEBUG_LOGGED_MESSAGES: > return "GL_MAX_DEBUG_LOGGED_MESSAGES"; > case GL_DEBUG_LOGGED_MESSAGES: > return "GL_DEBUG_LOGGED_MESSAGES"; > case GL_DEBUG_SEVERITY_HIGH: > return "GL_DEBUG_SEVERITY_HIGH"; > case GL_DEBUG_SEVERITY_MEDIUM: > return "GL_DEBUG_SEVERITY_MEDIUM"; > case GL_DEBUG_SEVERITY_LOW: > return "GL_DEBUG_SEVERITY_LOW"; > case GL_DEBUG_CATEGORY_API_ERROR_AMD: > return "GL_DEBUG_CATEGORY_API_ERROR_AMD"; > case GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD: > return "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"; > case GL_DEBUG_CATEGORY_DEPRECATION_AMD: > return "GL_DEBUG_CATEGORY_DEPRECATION_AMD"; > case GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD: > return "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"; > case GL_DEBUG_CATEGORY_PERFORMANCE_AMD: > return "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"; > case GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD: > return "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"; > case GL_DEBUG_CATEGORY_APPLICATION_AMD: > return "GL_DEBUG_CATEGORY_APPLICATION_AMD"; > case GL_DEBUG_CATEGORY_OTHER_AMD: > return "GL_DEBUG_CATEGORY_OTHER_AMD"; > case GL_BUFFER_OBJECT_EXT: > return "GL_BUFFER_OBJECT_EXT"; > case GL_PERFORMANCE_MONITOR_AMD: > return "GL_PERFORMANCE_MONITOR_AMD"; > case GL_QUERY_OBJECT_EXT: > return "GL_QUERY_OBJECT_EXT"; > case GL_VERTEX_ARRAY_OBJECT_EXT: > return "GL_VERTEX_ARRAY_OBJECT_EXT"; > case GL_SAMPLER_OBJECT_AMD: > return "GL_SAMPLER_OBJECT_AMD"; > case GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD: > return "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"; > case GL_QUERY_BUFFER: > return "GL_QUERY_BUFFER"; > case GL_QUERY_BUFFER_BINDING: > return "GL_QUERY_BUFFER_BINDING"; > case GL_QUERY_RESULT_NO_WAIT: > return "GL_QUERY_RESULT_NO_WAIT"; > case GL_VIRTUAL_PAGE_SIZE_X_ARB: > return "GL_VIRTUAL_PAGE_SIZE_X_ARB"; > case GL_VIRTUAL_PAGE_SIZE_Y_ARB: > return "GL_VIRTUAL_PAGE_SIZE_Y_ARB"; > case GL_VIRTUAL_PAGE_SIZE_Z_ARB: > return "GL_VIRTUAL_PAGE_SIZE_Z_ARB"; > case GL_MAX_SPARSE_TEXTURE_SIZE_ARB: > return "GL_MAX_SPARSE_TEXTURE_SIZE_ARB"; > case GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: > return "GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"; > case GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS: > return "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"; > case GL_MIN_SPARSE_LEVEL_AMD: > return "GL_MIN_SPARSE_LEVEL_AMD"; > case GL_MIN_LOD_WARNING_AMD: > return "GL_MIN_LOD_WARNING_AMD"; > case GL_TEXTURE_BUFFER_OFFSET: > return "GL_TEXTURE_BUFFER_OFFSET"; > case GL_TEXTURE_BUFFER_SIZE: > return "GL_TEXTURE_BUFFER_SIZE"; > case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: > return "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"; > case GL_STREAM_RASTERIZATION_AMD: > return "GL_STREAM_RASTERIZATION_AMD"; > case GL_VERTEX_ELEMENT_SWIZZLE_AMD: > return "GL_VERTEX_ELEMENT_SWIZZLE_AMD"; > case GL_VERTEX_ID_SWIZZLE_AMD: > return "GL_VERTEX_ID_SWIZZLE_AMD"; > case GL_TEXTURE_SPARSE_ARB: > return "GL_TEXTURE_SPARSE_ARB"; > case GL_VIRTUAL_PAGE_SIZE_INDEX_ARB: > return "GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"; > case GL_NUM_VIRTUAL_PAGE_SIZES_ARB: > return "GL_NUM_VIRTUAL_PAGE_SIZES_ARB"; > case GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: > return "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"; > case GL_NUM_SPARSE_LEVELS_ARB: > return "GL_NUM_SPARSE_LEVELS_ARB"; > case GL_MAX_SHADER_COMPILER_THREADS_ARB: > return "GL_MAX_SHADER_COMPILER_THREADS_ARB"; > case GL_COMPLETION_STATUS_ARB: > return "GL_COMPLETION_STATUS_ARB"; > case GL_COMPUTE_SHADER: > return "GL_COMPUTE_SHADER"; > case GL_MAX_COMPUTE_UNIFORM_BLOCKS: > return "GL_MAX_COMPUTE_UNIFORM_BLOCKS"; > case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: > return "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"; > case GL_MAX_COMPUTE_IMAGE_UNIFORMS: > return "GL_MAX_COMPUTE_IMAGE_UNIFORMS"; > case GL_MAX_COMPUTE_WORK_GROUP_COUNT: > return "GL_MAX_COMPUTE_WORK_GROUP_COUNT"; > case GL_MAX_COMPUTE_WORK_GROUP_SIZE: > return "GL_MAX_COMPUTE_WORK_GROUP_SIZE"; > case GL_COMPRESSED_R11_EAC: > return "GL_COMPRESSED_R11_EAC"; > case GL_COMPRESSED_SIGNED_R11_EAC: > return "GL_COMPRESSED_SIGNED_R11_EAC"; > case GL_COMPRESSED_RG11_EAC: > return "GL_COMPRESSED_RG11_EAC"; > case GL_COMPRESSED_SIGNED_RG11_EAC: > return "GL_COMPRESSED_SIGNED_RG11_EAC"; > case GL_COMPRESSED_RGB8_ETC2: > return "GL_COMPRESSED_RGB8_ETC2"; > case GL_COMPRESSED_SRGB8_ETC2: > return "GL_COMPRESSED_SRGB8_ETC2"; > case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: > return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; > case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: > return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; > case GL_COMPRESSED_RGBA8_ETC2_EAC: > return "GL_COMPRESSED_RGBA8_ETC2_EAC"; > case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: > return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; > case GL_BLEND_PREMULTIPLIED_SRC_NV: > return "GL_BLEND_PREMULTIPLIED_SRC_NV"; > case GL_BLEND_OVERLAP_NV: > return "GL_BLEND_OVERLAP_NV"; > case GL_UNCORRELATED_NV: > return "GL_UNCORRELATED_NV"; > case GL_DISJOINT_NV: > return "GL_DISJOINT_NV"; > case GL_CONJOINT_NV: > return "GL_CONJOINT_NV"; > case GL_BLEND_ADVANCED_COHERENT_KHR: > return "GL_BLEND_ADVANCED_COHERENT_KHR"; > case GL_SRC_NV: > return "GL_SRC_NV"; > case GL_DST_NV: > return "GL_DST_NV"; > case GL_SRC_OVER_NV: > return "GL_SRC_OVER_NV"; > case GL_DST_OVER_NV: > return "GL_DST_OVER_NV"; > case GL_SRC_IN_NV: > return "GL_SRC_IN_NV"; > case GL_DST_IN_NV: > return "GL_DST_IN_NV"; > case GL_SRC_OUT_NV: > return "GL_SRC_OUT_NV"; > case GL_DST_OUT_NV: > return "GL_DST_OUT_NV"; > case GL_SRC_ATOP_NV: > return "GL_SRC_ATOP_NV"; > case GL_DST_ATOP_NV: > return "GL_DST_ATOP_NV"; > case GL_PLUS_NV: > return "GL_PLUS_NV"; > case GL_PLUS_DARKER_NV: > return "GL_PLUS_DARKER_NV"; > case GL_MULTIPLY_KHR: > return "GL_MULTIPLY_KHR"; > case GL_SCREEN_KHR: > return "GL_SCREEN_KHR"; > case GL_OVERLAY_KHR: > return "GL_OVERLAY_KHR"; > case GL_DARKEN_KHR: > return "GL_DARKEN_KHR"; > case GL_LIGHTEN_KHR: > return "GL_LIGHTEN_KHR"; > case GL_COLORDODGE_KHR: > return "GL_COLORDODGE_KHR"; > case GL_COLORBURN_KHR: > return "GL_COLORBURN_KHR"; > case GL_HARDLIGHT_KHR: > return "GL_HARDLIGHT_KHR"; > case GL_SOFTLIGHT_KHR: > return "GL_SOFTLIGHT_KHR"; > case GL_DIFFERENCE_KHR: > return "GL_DIFFERENCE_KHR"; > case GL_MINUS_NV: > return "GL_MINUS_NV"; > case GL_EXCLUSION_KHR: > return "GL_EXCLUSION_KHR"; > case GL_CONTRAST_NV: > return "GL_CONTRAST_NV"; > case GL_INVERT_RGB_NV: > return "GL_INVERT_RGB_NV"; > case GL_LINEARDODGE_NV: > return "GL_LINEARDODGE_NV"; > case GL_LINEARBURN_NV: > return "GL_LINEARBURN_NV"; > case GL_VIVIDLIGHT_NV: > return "GL_VIVIDLIGHT_NV"; > case GL_LINEARLIGHT_NV: > return "GL_LINEARLIGHT_NV"; > case GL_PINLIGHT_NV: > return "GL_PINLIGHT_NV"; > case GL_HARDMIX_NV: > return "GL_HARDMIX_NV"; > case GL_HSL_HUE_KHR: > return "GL_HSL_HUE_KHR"; > case GL_HSL_SATURATION_KHR: > return "GL_HSL_SATURATION_KHR"; > case GL_HSL_COLOR_KHR: > return "GL_HSL_COLOR_KHR"; > case GL_HSL_LUMINOSITY_KHR: > return "GL_HSL_LUMINOSITY_KHR"; > case GL_PLUS_CLAMPED_NV: > return "GL_PLUS_CLAMPED_NV"; > case GL_PLUS_CLAMPED_ALPHA_NV: > return "GL_PLUS_CLAMPED_ALPHA_NV"; > case GL_MINUS_CLAMPED_NV: > return "GL_MINUS_CLAMPED_NV"; > case GL_INVERT_OVG_NV: > return "GL_INVERT_OVG_NV"; > case GL_ATOMIC_COUNTER_BUFFER: > return "GL_ATOMIC_COUNTER_BUFFER"; > case GL_ATOMIC_COUNTER_BUFFER_BINDING: > return "GL_ATOMIC_COUNTER_BUFFER_BINDING"; > case GL_ATOMIC_COUNTER_BUFFER_START: > return "GL_ATOMIC_COUNTER_BUFFER_START"; > case GL_ATOMIC_COUNTER_BUFFER_SIZE: > return "GL_ATOMIC_COUNTER_BUFFER_SIZE"; > case GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: > return "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"; > case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: > return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"; > case GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: > return "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"; > case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: > return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"; > case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: > return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"; > case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: > return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"; > case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: > return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"; > case GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: > return "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"; > case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: > return "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"; > case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: > return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"; > case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: > return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"; > case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: > return "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"; > case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: > return "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"; > case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: > return "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"; > case GL_MAX_VERTEX_ATOMIC_COUNTERS: > return "GL_MAX_VERTEX_ATOMIC_COUNTERS"; > case GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: > return "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"; > case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: > return "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"; > case GL_MAX_GEOMETRY_ATOMIC_COUNTERS: > return "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"; > case GL_MAX_FRAGMENT_ATOMIC_COUNTERS: > return "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"; > case GL_MAX_COMBINED_ATOMIC_COUNTERS: > return "GL_MAX_COMBINED_ATOMIC_COUNTERS"; > case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: > return "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"; > case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: > return "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"; > case GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: > return "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"; > case GL_UNSIGNED_INT_ATOMIC_COUNTER: > return "GL_UNSIGNED_INT_ATOMIC_COUNTER"; > case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: > return "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"; > case GL_FRAGMENT_COVERAGE_TO_COLOR_NV: > return "GL_FRAGMENT_COVERAGE_TO_COLOR_NV"; > case GL_FRAGMENT_COVERAGE_COLOR_NV: > return "GL_FRAGMENT_COVERAGE_COLOR_NV"; > case GL_DEBUG_OUTPUT: > return "GL_DEBUG_OUTPUT"; > case GL_UNIFORM: > return "GL_UNIFORM"; > case GL_UNIFORM_BLOCK: > return "GL_UNIFORM_BLOCK"; > case GL_PROGRAM_INPUT: > return "GL_PROGRAM_INPUT"; > case GL_PROGRAM_OUTPUT: > return "GL_PROGRAM_OUTPUT"; > case GL_BUFFER_VARIABLE: > return "GL_BUFFER_VARIABLE"; > case GL_SHADER_STORAGE_BLOCK: > return "GL_SHADER_STORAGE_BLOCK"; > case GL_IS_PER_PATCH: > return "GL_IS_PER_PATCH"; > case GL_VERTEX_SUBROUTINE: > return "GL_VERTEX_SUBROUTINE"; > case GL_TESS_CONTROL_SUBROUTINE: > return "GL_TESS_CONTROL_SUBROUTINE"; > case GL_TESS_EVALUATION_SUBROUTINE: > return "GL_TESS_EVALUATION_SUBROUTINE"; > case GL_GEOMETRY_SUBROUTINE: > return "GL_GEOMETRY_SUBROUTINE"; > case GL_FRAGMENT_SUBROUTINE: > return "GL_FRAGMENT_SUBROUTINE"; > case GL_COMPUTE_SUBROUTINE: > return "GL_COMPUTE_SUBROUTINE"; > case GL_VERTEX_SUBROUTINE_UNIFORM: > return "GL_VERTEX_SUBROUTINE_UNIFORM"; > case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: > return "GL_TESS_CONTROL_SUBROUTINE_UNIFORM"; > case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: > return "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"; > case GL_GEOMETRY_SUBROUTINE_UNIFORM: > return "GL_GEOMETRY_SUBROUTINE_UNIFORM"; > case GL_FRAGMENT_SUBROUTINE_UNIFORM: > return "GL_FRAGMENT_SUBROUTINE_UNIFORM"; > case GL_COMPUTE_SUBROUTINE_UNIFORM: > return "GL_COMPUTE_SUBROUTINE_UNIFORM"; > case GL_TRANSFORM_FEEDBACK_VARYING: > return "GL_TRANSFORM_FEEDBACK_VARYING"; > case GL_ACTIVE_RESOURCES: > return "GL_ACTIVE_RESOURCES"; > case GL_MAX_NAME_LENGTH: > return "GL_MAX_NAME_LENGTH"; > case GL_MAX_NUM_ACTIVE_VARIABLES: > return "GL_MAX_NUM_ACTIVE_VARIABLES"; > case GL_MAX_NUM_COMPATIBLE_SUBROUTINES: > return "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"; > case GL_NAME_LENGTH: > return "GL_NAME_LENGTH"; > case GL_TYPE: > return "GL_TYPE"; > case GL_ARRAY_SIZE: > return "GL_ARRAY_SIZE"; > case GL_OFFSET: > return "GL_OFFSET"; > case GL_BLOCK_INDEX: > return "GL_BLOCK_INDEX"; > case GL_ARRAY_STRIDE: > return "GL_ARRAY_STRIDE"; > case GL_MATRIX_STRIDE: > return "GL_MATRIX_STRIDE"; > case GL_IS_ROW_MAJOR: > return "GL_IS_ROW_MAJOR"; > case GL_ATOMIC_COUNTER_BUFFER_INDEX: > return "GL_ATOMIC_COUNTER_BUFFER_INDEX"; > case GL_BUFFER_BINDING: > return "GL_BUFFER_BINDING"; > case GL_BUFFER_DATA_SIZE: > return "GL_BUFFER_DATA_SIZE"; > case GL_NUM_ACTIVE_VARIABLES: > return "GL_NUM_ACTIVE_VARIABLES"; > case GL_ACTIVE_VARIABLES: > return "GL_ACTIVE_VARIABLES"; > case GL_REFERENCED_BY_VERTEX_SHADER: > return "GL_REFERENCED_BY_VERTEX_SHADER"; > case GL_REFERENCED_BY_TESS_CONTROL_SHADER: > return "GL_REFERENCED_BY_TESS_CONTROL_SHADER"; > case GL_REFERENCED_BY_TESS_EVALUATION_SHADER: > return "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"; > case GL_REFERENCED_BY_GEOMETRY_SHADER: > return "GL_REFERENCED_BY_GEOMETRY_SHADER"; > case GL_REFERENCED_BY_FRAGMENT_SHADER: > return "GL_REFERENCED_BY_FRAGMENT_SHADER"; > case GL_REFERENCED_BY_COMPUTE_SHADER: > return "GL_REFERENCED_BY_COMPUTE_SHADER"; > case GL_TOP_LEVEL_ARRAY_SIZE: > return "GL_TOP_LEVEL_ARRAY_SIZE"; > case GL_TOP_LEVEL_ARRAY_STRIDE: > return "GL_TOP_LEVEL_ARRAY_STRIDE"; > case GL_LOCATION: > return "GL_LOCATION"; > case GL_LOCATION_INDEX: > return "GL_LOCATION_INDEX"; > case GL_FRAMEBUFFER_DEFAULT_WIDTH: > return "GL_FRAMEBUFFER_DEFAULT_WIDTH"; > case GL_FRAMEBUFFER_DEFAULT_HEIGHT: > return "GL_FRAMEBUFFER_DEFAULT_HEIGHT"; > case GL_FRAMEBUFFER_DEFAULT_LAYERS: > return "GL_FRAMEBUFFER_DEFAULT_LAYERS"; > case GL_FRAMEBUFFER_DEFAULT_SAMPLES: > return "GL_FRAMEBUFFER_DEFAULT_SAMPLES"; > case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: > return "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"; > case GL_MAX_FRAMEBUFFER_WIDTH: > return "GL_MAX_FRAMEBUFFER_WIDTH"; > case GL_MAX_FRAMEBUFFER_HEIGHT: > return "GL_MAX_FRAMEBUFFER_HEIGHT"; > case GL_MAX_FRAMEBUFFER_LAYERS: > return "GL_MAX_FRAMEBUFFER_LAYERS"; > case GL_MAX_FRAMEBUFFER_SAMPLES: > return "GL_MAX_FRAMEBUFFER_SAMPLES"; > case GL_RASTER_MULTISAMPLE_EXT: > return "GL_RASTER_MULTISAMPLE_EXT"; > case GL_RASTER_SAMPLES_EXT: > return "GL_RASTER_SAMPLES_EXT"; > case GL_MAX_RASTER_SAMPLES_EXT: > return "GL_MAX_RASTER_SAMPLES_EXT"; > case GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT: > return "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT"; > case GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT: > return "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT"; > case GL_EFFECTIVE_RASTER_SAMPLES_EXT: > return "GL_EFFECTIVE_RASTER_SAMPLES_EXT"; > case GL_DEPTH_SAMPLES_NV: > return "GL_DEPTH_SAMPLES_NV"; > case GL_STENCIL_SAMPLES_NV: > return "GL_STENCIL_SAMPLES_NV"; > case GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV: > return "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV"; > case GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV: > return "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV"; > case GL_COVERAGE_MODULATION_TABLE_NV: > return "GL_COVERAGE_MODULATION_TABLE_NV"; > case GL_COVERAGE_MODULATION_NV: > return "GL_COVERAGE_MODULATION_NV"; > case GL_COVERAGE_MODULATION_TABLE_SIZE_NV: > return "GL_COVERAGE_MODULATION_TABLE_SIZE_NV"; > case GL_WARP_SIZE_NV: > return "GL_WARP_SIZE_NV"; > case GL_WARPS_PER_SM_NV: > return "GL_WARPS_PER_SM_NV"; > case GL_SM_COUNT_NV: > return "GL_SM_COUNT_NV"; > case GL_FILL_RECTANGLE_NV: > return "GL_FILL_RECTANGLE_NV"; > case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB: > return "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB"; > case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB: > return "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB"; > case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB: > return "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB"; > case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB: > return "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB"; > case GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB: > return "GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB"; > case GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB: > return "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB"; > case GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB: > return "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB"; > case GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: > return "GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"; > case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: > return "GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"; > case GL_CONSERVATIVE_RASTERIZATION_NV: > return "GL_CONSERVATIVE_RASTERIZATION_NV"; > case GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV: > return "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV"; > case GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV: > return "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV"; > case GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV: > return "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV"; > case GL_LOCATION_COMPONENT: > return "GL_LOCATION_COMPONENT"; > case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: > return "GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"; > case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: > return "GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"; > case GL_CLIP_ORIGIN: > return "GL_CLIP_ORIGIN"; > case GL_CLIP_DEPTH_MODE: > return "GL_CLIP_DEPTH_MODE"; > case GL_NEGATIVE_ONE_TO_ONE: > return "GL_NEGATIVE_ONE_TO_ONE"; > case GL_ZERO_TO_ONE: > return "GL_ZERO_TO_ONE"; > case GL_CLEAR_TEXTURE: > return "GL_CLEAR_TEXTURE"; > case GL_TEXTURE_REDUCTION_MODE_ARB: > return "GL_TEXTURE_REDUCTION_MODE_ARB"; > case GL_WEIGHTED_AVERAGE_ARB: > return "GL_WEIGHTED_AVERAGE_ARB"; > case GL_FONT_GLYPHS_AVAILABLE_NV: > return "GL_FONT_GLYPHS_AVAILABLE_NV"; > case GL_FONT_TARGET_UNAVAILABLE_NV: > return "GL_FONT_TARGET_UNAVAILABLE_NV"; > case GL_FONT_UNAVAILABLE_NV: > return "GL_FONT_UNAVAILABLE_NV"; > case GL_FONT_UNINTELLIGIBLE_NV: > return "GL_FONT_UNINTELLIGIBLE_NV"; > case GL_STANDARD_FONT_FORMAT_NV: > return "GL_STANDARD_FONT_FORMAT_NV"; > case GL_FRAGMENT_INPUT_NV: > return "GL_FRAGMENT_INPUT_NV"; > case GL_UNIFORM_BUFFER_UNIFIED_NV: > return "GL_UNIFORM_BUFFER_UNIFIED_NV"; > case GL_UNIFORM_BUFFER_ADDRESS_NV: > return "GL_UNIFORM_BUFFER_ADDRESS_NV"; > case GL_UNIFORM_BUFFER_LENGTH_NV: > return "GL_UNIFORM_BUFFER_LENGTH_NV"; > case GL_MULTISAMPLES_NV: > return "GL_MULTISAMPLES_NV"; > case GL_SUPERSAMPLE_SCALE_X_NV: > return "GL_SUPERSAMPLE_SCALE_X_NV"; > case GL_SUPERSAMPLE_SCALE_Y_NV: > return "GL_SUPERSAMPLE_SCALE_Y_NV"; > case GL_CONFORMANT_NV: > return "GL_CONFORMANT_NV"; > case GL_CONSERVATIVE_RASTER_DILATE_NV: > return "GL_CONSERVATIVE_RASTER_DILATE_NV"; > case GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV: > return "GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV"; > case GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV: > return "GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV"; > case GL_NUM_SAMPLE_COUNTS: > return "GL_NUM_SAMPLE_COUNTS"; > case GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB: > return "GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB"; > case GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB: > return "GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB"; > case GL_COMPRESSED_RGBA_ASTC_4x4_KHR: > return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; > case GL_COMPRESSED_RGBA_ASTC_5x4_KHR: > return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; > case GL_COMPRESSED_RGBA_ASTC_5x5_KHR: > return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; > case GL_COMPRESSED_RGBA_ASTC_6x5_KHR: > return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; > case GL_COMPRESSED_RGBA_ASTC_6x6_KHR: > return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; > case GL_COMPRESSED_RGBA_ASTC_8x5_KHR: > return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; > case GL_COMPRESSED_RGBA_ASTC_8x6_KHR: > return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; > case GL_COMPRESSED_RGBA_ASTC_8x8_KHR: > return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; > case GL_COMPRESSED_RGBA_ASTC_10x5_KHR: > return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; > case GL_COMPRESSED_RGBA_ASTC_10x6_KHR: > return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; > case GL_COMPRESSED_RGBA_ASTC_10x8_KHR: > return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; > case GL_COMPRESSED_RGBA_ASTC_10x10_KHR: > return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; > case GL_COMPRESSED_RGBA_ASTC_12x10_KHR: > return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; > case GL_COMPRESSED_RGBA_ASTC_12x12_KHR: > return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; > case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: > return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; > case GL_PERFQUERY_COUNTER_EVENT_INTEL: > return "GL_PERFQUERY_COUNTER_EVENT_INTEL"; > case GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL: > return "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"; > case GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL: > return "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"; > case GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL: > return "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"; > case GL_PERFQUERY_COUNTER_RAW_INTEL: > return "GL_PERFQUERY_COUNTER_RAW_INTEL"; > case GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL: > return "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"; > case GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL: > return "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"; > case GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL: > return "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"; > case GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL: > return "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"; > case GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL: > return "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"; > case GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL: > return "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"; > case GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL: > return "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"; > case GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL: > return "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"; > case GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL: > return "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"; > case GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL: > return "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"; > case GL_RASTER_POSITION_UNCLIPPED_IBM: > return "GL_RASTER_POSITION_UNCLIPPED_IBM"; > case GL_CULL_VERTEX_IBM: > return "GL_CULL_VERTEX_IBM"; > case GL_ALL_STATIC_DATA_IBM: > return "GL_ALL_STATIC_DATA_IBM"; > case GL_STATIC_VERTEX_ARRAY_IBM: > return "GL_STATIC_VERTEX_ARRAY_IBM"; > case GL_VERTEX_ARRAY_LIST_IBM: > return "GL_VERTEX_ARRAY_LIST_IBM"; > case GL_NORMAL_ARRAY_LIST_IBM: > return "GL_NORMAL_ARRAY_LIST_IBM"; > case GL_COLOR_ARRAY_LIST_IBM: > return "GL_COLOR_ARRAY_LIST_IBM"; > case GL_INDEX_ARRAY_LIST_IBM: > return "GL_INDEX_ARRAY_LIST_IBM"; > case GL_TEXTURE_COORD_ARRAY_LIST_IBM: > return "GL_TEXTURE_COORD_ARRAY_LIST_IBM"; > case GL_EDGE_FLAG_ARRAY_LIST_IBM: > return "GL_EDGE_FLAG_ARRAY_LIST_IBM"; > case GL_FOG_COORDINATE_ARRAY_LIST_IBM: > return "GL_FOG_COORDINATE_ARRAY_LIST_IBM"; > case GL_SECONDARY_COLOR_ARRAY_LIST_IBM: > return "GL_SECONDARY_COLOR_ARRAY_LIST_IBM"; > case GL_VERTEX_ARRAY_LIST_STRIDE_IBM: > return "GL_VERTEX_ARRAY_LIST_STRIDE_IBM"; > case GL_NORMAL_ARRAY_LIST_STRIDE_IBM: > return "GL_NORMAL_ARRAY_LIST_STRIDE_IBM"; > case GL_COLOR_ARRAY_LIST_STRIDE_IBM: > return "GL_COLOR_ARRAY_LIST_STRIDE_IBM"; > case GL_INDEX_ARRAY_LIST_STRIDE_IBM: > return "GL_INDEX_ARRAY_LIST_STRIDE_IBM"; > case GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM: > return "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"; > case GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM: > return "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"; > case GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM: > return "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"; > case GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM: > return "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"; > case GL_PREFER_DOUBLEBUFFER_HINT_PGI: > return "GL_PREFER_DOUBLEBUFFER_HINT_PGI"; > case GL_CONSERVE_MEMORY_HINT_PGI: > return "GL_CONSERVE_MEMORY_HINT_PGI"; > case GL_RECLAIM_MEMORY_HINT_PGI: > return "GL_RECLAIM_MEMORY_HINT_PGI"; > case GL_NATIVE_GRAPHICS_HANDLE_PGI: > return "GL_NATIVE_GRAPHICS_HANDLE_PGI"; > case GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI: > return "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"; > case GL_NATIVE_GRAPHICS_END_HINT_PGI: > return "GL_NATIVE_GRAPHICS_END_HINT_PGI"; > case GL_ALWAYS_FAST_HINT_PGI: > return "GL_ALWAYS_FAST_HINT_PGI"; > case GL_ALWAYS_SOFT_HINT_PGI: > return "GL_ALWAYS_SOFT_HINT_PGI"; > case GL_ALLOW_DRAW_OBJ_HINT_PGI: > return "GL_ALLOW_DRAW_OBJ_HINT_PGI"; > case GL_ALLOW_DRAW_WIN_HINT_PGI: > return "GL_ALLOW_DRAW_WIN_HINT_PGI"; > case GL_ALLOW_DRAW_FRG_HINT_PGI: > return "GL_ALLOW_DRAW_FRG_HINT_PGI"; > case GL_ALLOW_DRAW_MEM_HINT_PGI: > return "GL_ALLOW_DRAW_MEM_HINT_PGI"; > case GL_STRICT_DEPTHFUNC_HINT_PGI: > return "GL_STRICT_DEPTHFUNC_HINT_PGI"; > case GL_STRICT_LIGHTING_HINT_PGI: > return "GL_STRICT_LIGHTING_HINT_PGI"; > case GL_STRICT_SCISSOR_HINT_PGI: > return "GL_STRICT_SCISSOR_HINT_PGI"; > case GL_FULL_STIPPLE_HINT_PGI: > return "GL_FULL_STIPPLE_HINT_PGI"; > case GL_CLIP_NEAR_HINT_PGI: > return "GL_CLIP_NEAR_HINT_PGI"; > case GL_CLIP_FAR_HINT_PGI: > return "GL_CLIP_FAR_HINT_PGI"; > case GL_WIDE_LINE_HINT_PGI: > return "GL_WIDE_LINE_HINT_PGI"; > case GL_BACK_NORMALS_HINT_PGI: > return "GL_BACK_NORMALS_HINT_PGI"; > case GL_VERTEX_DATA_HINT_PGI: > return "GL_VERTEX_DATA_HINT_PGI"; > case GL_VERTEX_CONSISTENT_HINT_PGI: > return "GL_VERTEX_CONSISTENT_HINT_PGI"; > case GL_MATERIAL_SIDE_HINT_PGI: > return "GL_MATERIAL_SIDE_HINT_PGI"; > case GL_MAX_VERTEX_HINT_PGI: > return "GL_MAX_VERTEX_HINT_PGI"; > case GL_INVALID_INDEX: > return "GL_INVALID_INDEX"; > default: > return NULL; > } >}
You cannot view the attachment while viewing its details because your browser does not support IFRAMEs.
View the attachment on a separate page
.
View Attachment As Raw
Actions:
View
Attachments on
bug 35067
: 7604