#include <math.h>
#include <SDL.h>
#include <GL/glut.h>
#include "KikiController.h"
// __________________________________________________________________________________________________
int width, height;
SDL_Surface * screen;
glutInit(&argc, argv);
// initialize SDL
if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_VIDEO) < 0 ) // SDL_INIT_TIMER
{