Summary: | RPi4B: segfault в glmark2 | ||
---|---|---|---|
Product: | Branch p10 | Reporter: | jqt4 |
Component: | glmark2 | Assignee: | asheplyakov <asheplyakov> |
Status: | CLOSED WORKSFORME | QA Contact: | qa-p10 <qa-p10> |
Severity: | normal | ||
Priority: | P5 | CC: | shilovps |
Version: | не указана | ||
Hardware: | aarch64 | ||
OS: | Linux |
Description
jqt4
2021-11-02 17:04:35 MSK
Есть предположение, что подобная проблема была рассмотрена и решена в https://github.com/glmark2/glmark2/issues/124 Произвел проверку на платформе: * alt-workstation-10.0-rpi4-aarch64 Версии пакетов: * libEGL-mesa-22.3.1-alt1.aarch64 * glmark2-2021.12-alt1.aarch64 * gdb-10.1-alt1.aarch64 $ uname -a Linux host-188 5.15.73-rpi-def-alt1 #1 SMP PREEMPT Fri Oct 14 16:09:10 UTC 2022 aarch64 GNU/Linux Никаких ошибок в выводе не обнаружено $ gdb glmark2 GNU gdb (GDB) 10.1-alt1 (ALT Sisyphus) Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "aarch64-alt-linux". Type "show configuration" for configuration details. For bug reporting instructions, please see: <https://www.gnu.org/software/gdb/bugs/>. Find the GDB manual and other documentation resources online at: <http://www.gnu.org/software/gdb/documentation/>. For help, type "help". Type "apropos word" to search for commands related to "word"... Reading symbols from glmark2... Missing separate debuginfo for /usr/bin/glmark2 Try to install the hash file /usr/lib/debug/.build-id/49/fb959c3273e6f3b1789f16765c80c9b00fa726.debug (No debugging symbols found in glmark2) (gdb) run --fullscreen Starting program: /usr/bin/glmark2 --fullscreen [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread_db.so.1". [New Thread 0xfffff1190130 (LWP 5388)] ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: Broadcom GL_RENDERER: V3D 4.2 GL_VERSION: 2.1 Mesa 22.3.1 ======================================================= [build] use-vbo=false: FPS: 60 FrameTime: 16.667 ms [build] use-vbo=true: FPS: 62 FrameTime: 16.129 ms [texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms [texture] texture-filter=linear: FPS: 60 FrameTime: 16.667 ms [texture] texture-filter=mipmap: FPS: 60 FrameTime: 16.667 ms [shading] shading=gouraud: FPS: 61 FrameTime: 16.393 ms [shading] shading=blinn-phong-inf: FPS: 59 FrameTime: 16.949 ms [shading] shading=phong: FPS: 55 FrameTime: 18.182 ms [shading] shading=cel: FPS: 55 FrameTime: 18.182 ms [bump] bump-render=high-poly: FPS: 56 FrameTime: 17.857 ms [bump] bump-render=normals: FPS: 59 FrameTime: 16.949 ms [bump] bump-render=height: FPS: 58 FrameTime: 17.241 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 44 FrameTime: 22.727 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 30 FrameTime: 33.333 ms [pulsar] light=false:quads=5:texture=false: FPS: 60 FrameTime: 16.667 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 24 FrameTime: 41.667 ms [desktop] effect=shadow:windows=4: FPS: 56 FrameTime: 17.857 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 52 FrameTime: 19.231 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 52 FrameTime: 19.231 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 52 FrameTime: 19.231 ms [ideas] speed=duration: FPS: 57 FrameTime: 17.544 ms [jellyfish] <default>: FPS: 35 FrameTime: 28.571 ms [terrain] <default>: FPS: 6 FrameTime: 166.667 ms [shadow] <default>: FPS: 27 FrameTime: 37.037 ms [refract] <default>: FPS: 12 FrameTime: 83.333 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 47 FrameTime: 21.277 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 40 FrameTime: 25.000 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 47 FrameTime: 21.277 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 45 FrameTime: 22.222 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 40 FrameTime: 25.000 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 42 FrameTime: 23.810 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 45 FrameTime: 22.222 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 39 FrameTime: 25.641 ms ======================================================= glmark2 Score: 47 ======================================================= [Thread 0xfffff1190130 (LWP 5388) exited] [Inferior 1 (process 5385) exited normally] (gdb) run -b shadow Starting program: /usr/bin/glmark2 -b shadow [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib64/libthread_db.so.1". [New Thread 0xfffff1190130 (LWP 5405)] ======================================================= glmark2 2021.12 ======================================================= OpenGL Information GL_VENDOR: Broadcom GL_RENDERER: V3D 4.2 GL_VERSION: 2.1 Mesa 22.3.1 ======================================================= [shadow] <default>: FPS: 122 FrameTime: 8.197 ms ======================================================= glmark2 Score: 122 ======================================================= [Thread 0xfffff1190130 (LWP 5405) exited] [Inferior 1 (process 5404) exited normally] (gdb) |